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Author Topic: Dungeons and Dragons/Tabletop Game Thread!  (Read 7236 times)

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Offline Christovski

Re: Dungeons and Dragons/Tabletop Game Thread!
« Reply #15 on: December 15, 2012, 11:28:37 PM »
The problem with planning so far as to make a fancy map is that inevitably the players will wish to venture somewhere off the map and then you wasted time haha, unless you railroad them or "DM says no" usually we use sketched out maps or try and contain the whole game world on one map so theres no leaving it haha

Until they find a way into another plane of course...
« Last Edit: December 15, 2012, 11:40:48 PM by Christovski »

Luna started the rover's engine.  "AEIOU!" She shouted as she slammed the gas and crashed through the wall.
whenbananasattack: Hot stuff is my life
Toukun: I wanna rock the fuck out.
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Offline Coreybush11

Re: Dungeons and Dragons/Tabletop Game Thread!
« Reply #16 on: December 15, 2012, 11:32:10 PM »
The problem with planning so far as to make a fancy map is that inevitably the players will wish to venture somewhere off the map and then you wasted time haha, unless you railroad them or "DM says no"

OR
OR

Add to it :D

http://i.imgur.com/bkOgF.png

I like this one better than that other one, something about snow gives me the

...


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Conjoint Gaming [Game On]

Re: Dungeons and Dragons/Tabletop Game Thread!
« Reply #16 on: December 15, 2012, 11:32:10 PM »

Offline Dante

Re: Dungeons and Dragons/Tabletop Game Thread!
« Reply #17 on: December 15, 2012, 11:36:56 PM »
All of you suck, using pdfs. PFF. I just finnished my 3.5 collection by picking up Oriental Adventures/l5r, and the are physical copys.

Offline Christovski

Re: Dungeons and Dragons/Tabletop Game Thread!
« Reply #18 on: December 15, 2012, 11:43:02 PM »
All of us prefer not the spend hundreds of dollars on these books cause we have better things to buy.  I have a friend who owns all the books anyways so I could just borrow them, PDF's are MUCH easier to find what you are looking for because of the SEARCH function, so with indexes there is much less time wasted trying to figure out which of the 30 books you need at the time when they are PDF's.

FGT. parrot

Luna started the rover's engine.  "AEIOU!" She shouted as she slammed the gas and crashed through the wall.
whenbananasattack: Hot stuff is my life
Toukun: I wanna rock the fuck out.
Ninja Bunn3h: !sex @all

Offline Coreybush11

Re: Dungeons and Dragons/Tabletop Game Thread!
« Reply #19 on: December 15, 2012, 11:44:05 PM »
But really can someone describe combat to me? I can't figure it out from the rule book.

I need an example of combat and I can't find any videos on youtube about it, or I'm just searching the wrong thing.

Offline Christovski

Re: Dungeons and Dragons/Tabletop Game Thread!
« Reply #20 on: December 15, 2012, 11:47:55 PM »
..........are you trolling us?

or are you serious?

Luna started the rover's engine.  "AEIOU!" She shouted as she slammed the gas and crashed through the wall.
whenbananasattack: Hot stuff is my life
Toukun: I wanna rock the fuck out.
Ninja Bunn3h: !sex @all

Offline Coreybush11

Re: Dungeons and Dragons/Tabletop Game Thread!
« Reply #21 on: December 15, 2012, 11:52:00 PM »
..........are you trolling us?

or are you serious?

I'm completely serious

I haven't played a game yet, I just like making the maps
and I just can't understand the combat system from the handbook

Offline Christovski

Re: Dungeons and Dragons/Tabletop Game Thread!
« Reply #22 on: December 15, 2012, 11:55:21 PM »
Everyone, monsters and players alike roll an initiative roll to determine who goes first in turns (each round is approx. 6 seconds essentially) unless someone is ambushing someone else in which case there are rules for a "surprise round" but normally each round each character can use a move action and a standard action and any number of free actions, but you dont have to do all those things, you can also "hold your turn" and use your turn later in the round.  you move based on movement speed (most characters have a base of 30ft. per turn), then make attack rolls to see if you beat the AC of whatever is being attacked, if so then roll damage, then continue, if not then it is a miss.  Rolling a 1 could result in crictical failure, and a 20 (or sometimes more than just on 20) is a crictical hit.  At higher levels it is possible to attack multiple times (when attack reaches +6, you have a +6 first attack then a +1 second attack for example) and there are things like grappling and whatnot which is a pain in the butt.  After every character/monster/whatever has taken their turn, that round is over and a new round begins.  rinse and repeat until the monsters are dead, or the party is dead (in which case players will be pissed haha)

This is a bit vague and generalized because we play 3.5 or D20 or Pathfinder and sometimes mix and match some of the rules to have a more enjoyable system to play in.
« Last Edit: December 15, 2012, 11:57:55 PM by Christovski »

Luna started the rover's engine.  "AEIOU!" She shouted as she slammed the gas and crashed through the wall.
whenbananasattack: Hot stuff is my life
Toukun: I wanna rock the fuck out.
Ninja Bunn3h: !sex @all

Offline Coreybush11

Re: Dungeons and Dragons/Tabletop Game Thread!
« Reply #23 on: December 15, 2012, 11:58:56 PM »
Everyone, monsters and players alike roll an initiative roll to determine who goes first in turns (each round is approx. 6 seconds essentially) unless someone is ambushing someone else in which case there are rules for a "surprise round" but normally each round each character can use a move action and a standard action and any number of free actions, but you dont have to do all those things, you can also "hold your turn" and use your turn later in the round.  you move based on movement speed (most characters have a base of 30ft. per turn), then make attack rolls to see if you beat the AC of whatever is being attacked, if so then roll damage, then continue, if not then it is a miss.  Rolling a 1 could result in crictical failure, and a 20 (or sometimes more than just on 20) is a crictical hit.  At higher levels it is possible to attack multiple times (when attack reaches +6, you have a +6 first attack then a +1 second attack for example) and there are things like grappling and whatnot which is a pain in the butt.  After every character/monster/whatever has taken their turn, that round is over and a new round begins.  rinse and repeat until the monsters are dead, or the party is dead (in which case players will be pissed haha)

This is a bit vague and generalized because we play 3.5 or D20 or Pathfinder and sometimes mix and match some of the rules to have a more enjoyable system to play in.
Ok, it makes more sense when it's all together like that

Offline Christovski

Re: Dungeons and Dragons/Tabletop Game Thread!
« Reply #24 on: December 16, 2012, 12:02:40 AM »
There's a lot of free form to it as well, the rules are guidelines to how to play it and keep things even and fair, but you can always add flair and its fun to spice things up and not just be all bland about statistics, like instead of "you hit the guy and he takes damage" describing what happens can make a more interesting experience. 

I don't DM myself as I am not much of a writer, but I have a group of friends I've gamed with the last 2 or 3 years about once a week in amongst drinking beer and shooting the shit haha. 

Luna started the rover's engine.  "AEIOU!" She shouted as she slammed the gas and crashed through the wall.
whenbananasattack: Hot stuff is my life
Toukun: I wanna rock the fuck out.
Ninja Bunn3h: !sex @all

Offline Coreybush11

Re: Dungeons and Dragons/Tabletop Game Thread!
« Reply #25 on: December 16, 2012, 12:08:38 AM »
There's a lot of free form to it as well, the rules are guidelines to how to play it and keep things even and fair, but you can always add flair and its fun to spice things up and not just be all bland about statistics, like instead of "you hit the guy and he takes damage" describing what happens can make a more interesting experience.  I don't DM myself as I am not much of a writer, but I have a group of friends I've gamed with the last 2 or 3 years about once a week in amongst drinking beer and shooting the shit haha.

Heh, I just wish I could get my friends to be enthusiastic about something like this.

I live in the middle of buttfuck-nowhere Kentucky, in the top scoring school in our area. Our school is separated into weird demographics, that really don't line up with what the normal high school cliques.

There is literally NOTHING, NOTHING to do here except go to the mall and then go to major corporation stores in it, no real somewhat "local" game shop. There used to be a store called the Treasure Chest, that probably would have had stuff for Dungeons and Dragons, but all I really remember is that they had these huge prices on their Star Wars toys so I could never get any of them. The store moved somewhere else, or just closed, I don't know.

But anyway, my friends are all apart of that top academic tier, and don't really have any hobbies besides studying and then occasional video games. I have a couple friends who were going to play a DnD game, however, not of that group, but nothing more has been said about when a game will be.

Offline Prince LunaShy

Re: Dungeons and Dragons/Tabletop Game Thread!
« Reply #26 on: December 16, 2012, 12:09:02 AM »
But really can someone describe combat to me? I can't figure it out from the rule book.

I need an example of combat and I can't find any videos on youtube about it, or I'm just searching the wrong thing.

well, the first step of combat is to roll initiative - check that out in your books. Once that's done, it shows the order in witch players and enemies attack. Then, each PC (player character) and NPC (non player character) chooses an action and an attack (or just one of those. some actions may take both.) then, you roll for damage. You then cycle through turns.

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Offline Christovski

Re: Dungeons and Dragons/Tabletop Game Thread!
« Reply #27 on: December 16, 2012, 01:20:39 AM »
Already been covered there Prince if you had read all the posts  :P

Luna started the rover's engine.  "AEIOU!" She shouted as she slammed the gas and crashed through the wall.
whenbananasattack: Hot stuff is my life
Toukun: I wanna rock the fuck out.
Ninja Bunn3h: !sex @all

Offline Dante

Re: Dungeons and Dragons/Tabletop Game Thread!
« Reply #28 on: December 16, 2012, 02:25:48 AM »
Corey I recommended banning all books you don't have or don't know. It can get chaotic no matter what system. I'm not talking clunky rules I'm talking OP stuff. I broke 4th on my first campaign without trying to. Also a great example of OP is Pun Pun, Google that kobolt and cry.

I also recommend banning the nine swords and Serpent kingdoms, things get stupid OP in them.

Are you rolling stats, point buy or?

Offline Coreybush11

Re: Dungeons and Dragons/Tabletop Game Thread!
« Reply #29 on: December 16, 2012, 02:29:30 AM »
Corey I recommended banning all books you don't have or don't know. It can get chaotic no matter what system. I'm not talking clunky rules I'm talking OP stuff. I broke 4th on my first campaign without trying to. Also a great example of OP is Pun Pun, Google that kobolt and cry.

I also recommend banning the nine swords and Serpent kingdoms, things get stupid OP in them.

Are you rolling stats, point buy or?

Well I'm not the DM for this first game, my friend is, so I don't know if he is doing those things that you are talking about.
But we could roll or buy, didn't matter.

All I know about the campaign is that he is starting us all out in separate jail cells, and have to do some challenge related to our class to get out. I honestly don't know how he is going to make it make any sense from that, but whatever.

Conjoint Gaming [Game On]

Re: Dungeons and Dragons/Tabletop Game Thread!
« Reply #29 on: December 16, 2012, 02:29:30 AM »

 


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