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Author Topic: de_gulag (discontinued)  (Read 3023 times)

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Offline IrishBandit

de_gulag (discontinued)
« on: July 15, 2010, 12:29:42 AM »
Hello,

I have been working on a TTT map for some time and have finished alpha 1. It is called Gulag, It is designed in the style of a medieval dungeon, but retrofitted with modern technology. It has a load of cells, a large bombsite room, depressing hallways, two waterfalls, 4 custom textures, 3D skybox, cubemaps, and HDR. I am working on Optimization for Alpha 2.
   I will be going on a vacation for 2 weeks this Saturday,and will take the map with me, so if you have any suggestions give them here. I'd love to test this on the TTT server sometime, i need some feedback for it and what to add, if Wholegrain or another server owner wants to test it just PM me and I'll send you the download link and TTT file.















« Last Edit: October 03, 2010, 12:40:03 AM by IrishBandit »

Offline Wholegrain

Re: de_gulag (TTT/CSS)
« Reply #1 on: July 15, 2010, 01:15:50 AM »
looks well made
if i may throw in my opinion i know its the first alpha and for that its really good (my alphas are just total shit XD)
and later on you are going to add a bit more like models and stuff and just fill in open spaces and stuff right ?

Conjoint Gaming [Game On]

Re: de_gulag (TTT/CSS)
« Reply #1 on: July 15, 2010, 01:15:50 AM »

Offline IrishBandit

Re: de_gulag (TTT/CSS)
« Reply #2 on: July 15, 2010, 01:19:20 AM »
looks well made
if i may throw in my opinion i know its the first alpha and for that its really good (my alphas are just total shit XD)
and later on you are going to add a bit more like models and stuff and just fill in open spaces and stuff right ?
Yes, Honestly this is just a straight port from the CSS version, which i kept plain for CSS gameplay.
I'm planning on making it ttt_gulag once I hit beta or something, by then there'll be more detail, a lot more places to hide and probably even more depressing monotonous hallways, since that's part of the theme.

Mostly what I wanted with the alphas was to get direct feedback from players and see what the gameplay is like so that I can change it accordingly.

Skieski

  • Guest
Re: de_gulag (TTT/CSS)
« Reply #3 on: July 16, 2010, 08:03:13 PM »
I really liked the idea, and the pictures paint a very promising picture.

Offline IrishBandit

Re: de_gulag (TTT/CSS)
« Reply #4 on: July 16, 2010, 08:08:34 PM »
I'm going on vacation for 2 weeks tomorrow, so map progress will stop
I'm hoping once I get back we could test it out on the server, that way I'll know what to add and such.

Offline Wholegrain

Re: de_gulag (TTT/CSS)
« Reply #5 on: July 21, 2010, 12:52:33 AM »
yea fuck i completely forgot when you get back pm me or hit me up on steam

Offline IrishBandit

Re: de_gulag (TTT/CSS)
« Reply #6 on: August 16, 2010, 04:42:05 PM »
I sent Wholegrain a2 a couple days ago,

Mainly the armory and Hallway Cover were added, not a lot.

I got some plans for the next version so that it has more areas and things to do/find (Straight from my de_gulag_a3 plans.txt):

rename to de_gulag_a3
Extend hallway near flooded cell (blocked with boxes)
Make Interrogation rooms and Security Room along an extending hallway (From ^ hallway)
MORE WATERMELONS
Optimize (Areaportals for outside, Big Room, func_details)
Mineshaft to outside

Offline IrishBandit

Re: de_gulag (TTT/CSS)
« Reply #7 on: August 27, 2010, 05:11:03 AM »
Sorry for double post

De_gulag_a3 has been sent to Wholegrain, preparations for a4 are made.
I'll be taking some pictures during playtesting for everyone to see.

Offline Inject OH 4

Re: de_gulag (TTT/CSS)
« Reply #8 on: September 09, 2010, 05:53:06 PM »
sorry to bump an old post but I'd happy add this to the CSS server if you want.
Quote from:  Winston
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Offline IrishBandit

Re: de_gulag (TTT/CSS)
« Reply #9 on: September 16, 2010, 01:08:48 AM »
I don't think that'll happen, since It's turn into a much more TTT-centered map.

Offline IrishBandit

Re: de_gulag (discontinued)
« Reply #10 on: October 04, 2010, 03:18:26 AM »
Gulag is being discontinued.
I'm going to do 1 or 2 to things to the a4 I've been working on, releasing as de_gulag_discontinued.
The reason is that, honestly, gulag was the map I made to derust and get used to mapping for CSS, and not many people like it, a3 isn't really played.
I might return to the idea and make a new one, but for now, gulag is done.
Will give wholegrain the final tomorrow.

Offline IrishBandit

Re: de_gulag (discontinued)
« Reply #11 on: October 15, 2010, 02:42:17 AM »
Garrysmod is being a bitch and crashing everytime I go into singleplayer, will try and rearm over the weekend.

Offline Dinomoto

Re: de_gulag (discontinued)
« Reply #12 on: October 15, 2010, 05:47:28 AM »
ok cool parrot
Phim Bogason

Offline IrishBandit

Re: de_gulag (discontinued)
« Reply #13 on: November 02, 2010, 03:16:25 AM »
Garrysmod refuses to run the map, even though it runs fine in CSS.
This map is over, I won't be continuing it, might remake it though once I'm better at mapping, this map has served me well to derust, farewell gulag.

Offline Napoleon BonaPARTY

Re: de_gulag (discontinued)
« Reply #14 on: November 02, 2010, 01:20:35 PM »
It's not that people don't like it, it's just everyone only plays ffffing Richland and Roy_the_Ship.
ha ha I made a signature

Conjoint Gaming [Game On]

Re: de_gulag (discontinued)
« Reply #14 on: November 02, 2010, 01:20:35 PM »

 


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