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Inject already knows, but for Sejo, and the others who may want to know... these are the outstanding issues:Specific maps (mainly deathruns) immediately changing mapcycle to desert skylab.Side-menu plugin for admin console, and rtv as well as votes etc.Hunter/ Hulk spawns have been fixed, but still a bit rediculous when 7+ survivors (2 hulks/banshees per survivor)Maptimes need adding instead of Round-based maps.Votemap introduced before map end (Ties in with above point)Maps need removing (still being discussed)Just off the top of my head, any I missed, post and I'll edit.Edit: Zombie Master Resources: Per survivor death/kill +500 (instead of 200) Resources Per 5 sec needs buffing, its very low.Cost of ZM explosion needs nerfing, (currently 400, I suggest 250)
I saw nothing posted anywhere else about bomberman map in my first post.
Didnt need to make this thread Chirs, I already posted this on another one, and Inject already knows.
Inject has a lot going on, it looks as if we're badgering him hard to fix it... I told everyone to leave it to me to deal with along with Inject...
zm_spacestation_b1a - Donezm_bman_battle1_110112a - Donezm_cagefight_b11 - Done *(Uploading In Progress)*
We shall defend our island, whatever the cost may be, we shall fight on the beaches, we shall fight on the landing grounds, we shall fight in the fields and in the streets, we shall fight in the hills; we shall never surrender.
Valuve Admin Steve: If not we at valve can act as a "guardian gateway".Valuve Admin Steve: I will be your daddy.
Ok so thing is sort of working:timelimit and mapvote.There is a timer and the map will change. HOWEVER IT IS BROKEN.The map vote happens correctly, but AS SOON as the timer hits 0:00 the map will change to whatever was voted. Even if we are in the middle of playing.So we will be in the middle of playing a round and the map will change and we're all WTF?SO the mapvoting works GREAT, but the map will change even if we are still playing a round.
Well that disappointing, I thought it would work like ZPS where you can at least finish the round.
Quote from: Christovski on March 07, 2013, 10:04:29 AMWell that disappointing, I thought it would work like ZPS where you can at least finish the round.Well, it would be all nice and dandy if it was, but this is zm... the most broken sourcemod there is.
Quote from: Sammy on March 07, 2013, 11:33:52 AMQuote from: Christovski on March 07, 2013, 10:04:29 AMWell that disappointing, I thought it would work like ZPS where you can at least finish the round.Well, it would be all nice and dandy if it was, but this is zm... the most broken sourcemod there is.I counter your argument with Garry's Mod.It kills itself on literally a weekly basis.