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Poll

Should we make a limit on banshees spawning?

Limit of 5 at a time
5 (33.3%)
Limit of 10 at a time
3 (20%)
Limit of 15 at a time
1 (6.7%)
Other limit (please post)
0 (0%)
No limit on banshee spawning.
6 (40%)

Total Members Voted: 15

Author Topic: Limit on Banshees?  (Read 3228 times)

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Offline Christovski

Limit on Banshees?
« on: February 02, 2013, 06:41:47 PM »
Title.  I find that when a noob spawns 20 banshees all from one zombie spawn at once, it just ruins the game. 
As ZM, I personally never have more than 5 banshees alive at once, unless a trap creates them (like on diamondshaols or tetris_epic) and I win a lot of the time.   
I myself want banshee limiting, but maybe other people don't.

Inject has suggested we have a poll to see the community's thoughts, because as he says: "Banshees arn't really that hard to kill or dodge and are my favourite zombie. I have never actually lost a game to b spam minus having a bad team when it happens."

So its your chance to choose community, do you want banshee limiting?  Or am I just a cranky old guy parrot
« Last Edit: February 02, 2013, 06:43:57 PM by Christovski »

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Offline Pillz

Re: Limit on Banshees?
« Reply #1 on: February 02, 2013, 06:43:43 PM »
Woah five would be too few I'm afraid; but if people think that's better go for it.

The ZM being able to spawn more than 15 at a time would be BS though; maybe we can find a way to make them cost more to make? So the ZM uses them strategically instead of whenever they can?
This whole thing is a travesty.

For starters, Pillz is obviously the sexiest.

Conjoint Gaming [Game On]

Re: Limit on Banshees?
« Reply #1 on: February 02, 2013, 06:43:43 PM »

Offline Inject OH 4

Re: Limit on Banshees?
« Reply #2 on: February 02, 2013, 06:45:43 PM »
Just FYI

Code: [Select]
// ZM Specific

//zm_bansheemax 2
// bansheemax is the ratio of banshees to players; I prefer setting this higher than the default (1) as it makes games a bit more manic - that and I generally have little problem avoiding them!
You can set a max PER PLAYER which is usually how it's done. As a side note. I see no issue with 15 depending on player count maybe. Even still 15 isn't a big issue. If all you spawn is banshees a well trained player will dominate the game.
Quote from:  Winston
We shall defend our island, whatever the cost may be, we shall fight on the beaches, we shall fight on the landing grounds, we shall fight in the fields and in the streets, we shall fight in the hills; we shall never surrender.
Quote from:  Zombie
Valuve Admin Steve: If not we at valve can act as a "guardian gateway".
Valuve Admin Steve: I will be your daddy.
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Offline Tictactoe360

Re: Limit on Banshees?
« Reply #3 on: February 02, 2013, 06:47:00 PM »
Words can not describe how badly this needs to be limited to 5
I can promise you, no matter how many people on the server or how well armed they are.
If you spawn 20 Banshees you're almost guaranteed a victory and with the resources you get per-kill, you can just buy more to finish the rest off.

Banshees are beyond over-powered in a group of five anyways.
They knock your screen up when you're hit and when they attack in a group of five they can pin any single player and kill them in a matter of seconds.

Also
"Banshees arn't really that hard to kill or dodge and are my favourite zombie. I have never actually lost a game to b spam minus having a bad team when it happens."

What magical map were you on where a Banshee spam didn't wipe the floor. Because if it's a wide open map there is no real threat from any Zombie type.

However the regulars all play on enclosed maps with objectives.  Meaning any number of Banshees is an extremely large threat and when you have a spam of 20 that continue to spawn the entire server empties quite quickly.

Offline Pillz

Re: Limit on Banshees?
« Reply #4 on: February 02, 2013, 06:48:54 PM »
Just FYI

Code: [Select]
// ZM Specific

//zm_bansheemax 2
// bansheemax is the ratio of banshees to players; I prefer setting this higher than the default (1) as it makes games a bit more manic - that and I generally have little problem avoiding them!
You can set a max PER PLAYER which is usually how it's done. As a side note. I see no issue with 15 depending on player count maybe. Even still 15 isn't a big issue. If all you spawn is banshees a well trained player will dominate the game.

It's been a long agreed rule that the less banshees the better I think; especially if the people who play the game most often agree.
This whole thing is a travesty.

For starters, Pillz is obviously the sexiest.

Offline Christovski

Re: Limit on Banshees?
« Reply #5 on: February 02, 2013, 06:50:03 PM »
Well at the very least, i think setting it to be one banshee per player would be fair.  That way a maximum of 16. 
Hulks can devastate survivors but those don't need to be limited.

Luna started the rover's engine.  "AEIOU!" She shouted as she slammed the gas and crashed through the wall.
whenbananasattack: Hot stuff is my life
Toukun: I wanna rock the fuck out.
Ninja Bunn3h: !sex @all

Offline Tictactoe360

Re: Limit on Banshees?
« Reply #6 on: February 02, 2013, 06:50:54 PM »
Just FYI

Code: [Select]
// ZM Specific

//zm_bansheemax 2
// bansheemax is the ratio of banshees to players; I prefer setting this higher than the default (1) as it makes games a bit more manic - that and I generally have little problem avoiding them!
You can set a max PER PLAYER which is usually how it's done. As a side note. I see no issue with 15 depending on player count maybe. Even still 15 isn't a big issue. If all you spawn is banshees a well trained player will dominate the game.

It's been a long agreed rule that the less banshees the better I think; especially if the people who play the game most often agree.

The 5 Banshee limit on the ORIGINAL Kill Factory is what made it one of the most popular ZM servers of its time.
Other servers allowed 10 - 20 Banshees and were usually emptied by a single terrible ZM who spammed or that one Asshole who though 20 Banshees was being super tactical.

Offline Inject OH 4

Re: Limit on Banshees?
« Reply #7 on: February 02, 2013, 06:54:55 PM »
Words can not describe how badly this needs to be limited to 5
I can promise you, no matter how many people on the server or how well armed they are.
If you spawn 20 Banshees you're almost guaranteed a victory and with the resources you get per-kill, you can just buy more to finish the rest off.

Banshees are beyond over-powered in a group of five anyways.
They knock your screen up when you're hit and when they attack in a group of five they can pin any single player and kill them in a matter of seconds.

Also
"Banshees arn't really that hard to kill or dodge and are my favourite zombie. I have never actually lost a game to b spam minus having a bad team when it happens."

What magical map were you on where a Banshee spam didn't wipe the floor. Because if it's a wide open map there is no real threat from any Zombie type.

However the regulars all play on enclosed maps with objectives.  Meaning any number of Banshees is an extremely large threat and when you have a spam of 20 that continue to spawn the entire server empties quite quickly.
You must really suck then. Granted they did ruine banshees with an update but I could at the time easily take on a group on 5 banshees, I never really died from them. They are just more annoying then anything.

Keep in mind I too played the game the moment it came out. In fact you may have known me then, I got raged at a ton in the ZM community my name for a while was "{TE} O.o?"

I played the shit out of ZM, and banshees were never the issue.


The only reason I called it KILL FACTORY was to try to attract more players, kind of regretting it now since you all somehow think that's what it is.
I would be fine with 1 per player but would rather 2 personally.

If a player can't take on 1 banshee then he should just quit.
Quote from:  Winston
We shall defend our island, whatever the cost may be, we shall fight on the beaches, we shall fight on the landing grounds, we shall fight in the fields and in the streets, we shall fight in the hills; we shall never surrender.
Quote from:  Zombie
Valuve Admin Steve: If not we at valve can act as a "guardian gateway".
Valuve Admin Steve: I will be your daddy.
Looking for graphic artist, Photoshopers, and other graphic related people. Hit me a PM if you can help!

Offline Dante

Re: Limit on Banshees?
« Reply #8 on: February 02, 2013, 06:59:24 PM »
Words can not describe how badly this needs to be limited to 5
I can promise you, no matter how many people on the server or how well armed they are.
If you spawn 20 Banshees you're almost guaranteed a victory and with the resources you get per-kill, you can just buy more to finish the rest off.

Banshees are beyond over-powered in a group of five anyways.
They knock your screen up when you're hit and when they attack in a group of five they can pin any single player and kill them in a matter of seconds.

Also
"Banshees arn't really that hard to kill or dodge and are my favourite zombie. I have never actually lost a game to b spam minus having a bad team when it happens."

What magical map were you on where a Banshee spam didn't wipe the floor. Because if it's a wide open map there is no real threat from any Zombie type.

However the regulars all play on enclosed maps with objectives.  Meaning any number of Banshees is an extremely large threat and when you have a spam of 20 that continue to spawn the entire server empties quite quickly.
You must really suck then. Granted they did ruine banshees with an update but I could at the time easily take on a group on 5 banshees, I never really died from them. They are just more annoying then anything.

Keep in mind I too played the game the moment it came out. In fact you may have known me then, I got raged at a ton in the ZM community my name for a while was "{TE} O.o?"

I played the shit out of ZM, and banshees were never the issue.


The only reason I called it KILL FACTORY was to try to attract more players, kind of regretting it now since you all somehow think that's what it is.
I would be fine with 1 per player but would rather 2 personally.

If a player can't take on 1 banshee then he should just quit.
One through two banshees is not the problem, the problem is fighting 6-15 by your self in close quarters. And maybe you could kill 5 by yourself on Gas Dump or some other Huge map, but on the close up maps the Regs like to play it kills the server immediately after having someone spawn over 5.

Well at the very least, i think setting it to be one banshee per player would be fair.  That way a maximum of 16. 
Hulks can devastate survivors but those don't need to be limited.
I feel even hulks need a limit, because sometimes there are so many spawning in a cramped area that it is impossible to dodge their 50 Damage swings.

Offline Inject OH 4

Re: Limit on Banshees?
« Reply #9 on: February 02, 2013, 07:09:03 PM »
But you wouldn't be fighting 15 alone in a close area, spawn areas have limits too and some don't even let you spawn banshees from the. I like playing games the way their designed.

Besides, who said you have to kill them? I generally avoid them.
Quote from:  Winston
We shall defend our island, whatever the cost may be, we shall fight on the beaches, we shall fight on the landing grounds, we shall fight in the fields and in the streets, we shall fight in the hills; we shall never surrender.
Quote from:  Zombie
Valuve Admin Steve: If not we at valve can act as a "guardian gateway".
Valuve Admin Steve: I will be your daddy.
Looking for graphic artist, Photoshopers, and other graphic related people. Hit me a PM if you can help!

Offline Tictactoe360

Re: Limit on Banshees?
« Reply #10 on: February 02, 2013, 07:09:28 PM »
"The only reason I called it KILL FACTORY was to try to attract more players, kind of regretting it now since you all somehow think that's what it is."

When you put the community name SKG at the beginning of the server name, what are we suppose to see it as?
It's like me going out and starting my own fast food business and calling it


McDonalds -Tictac's When you put something else's name in the title people expect what they joined for
Several of the regulars played the original Kill Factory when it was up.

Offline Inject OH 4

Re: Limit on Banshees?
« Reply #11 on: February 02, 2013, 07:10:52 PM »
"The only reason I called it KILL FACTORY was to try to attract more players, kind of regretting it now since you all somehow think that's what it is."

When you put the community name SKG at the beginning of the server name, what are we suppose to see it as?
It's like me going out and starting my own fast food business and calling it


McDonalds -Tictac's When you put something else's name in the title people expect what they joined for
Several of the regulars played the original Kill Factory when it was up.
Yeah except SKG doesn't exist anymore.
It's like ZPS's name.

And frankly it doesn't matter what you expect. If you don't like the server theirs tons more (about 4 XD) you can join.
Quote from:  Winston
We shall defend our island, whatever the cost may be, we shall fight on the beaches, we shall fight on the landing grounds, we shall fight in the fields and in the streets, we shall fight in the hills; we shall never surrender.
Quote from:  Zombie
Valuve Admin Steve: If not we at valve can act as a "guardian gateway".
Valuve Admin Steve: I will be your daddy.
Looking for graphic artist, Photoshopers, and other graphic related people. Hit me a PM if you can help!

Offline Dante

Re: Limit on Banshees?
« Reply #12 on: February 02, 2013, 07:12:21 PM »
Yeah except SKG doesn't exist anymore.
It's like ZPS's name.

And frankly it doesn't matter what you expect. If you don't like the server theirs tons more (about 4 XD) you can join.
That's false advertisement.
You put SKG in the name and people expect SKG.

Offline Inject OH 4

Re: Limit on Banshees?
« Reply #13 on: February 02, 2013, 07:14:05 PM »
Yeah except SKG doesn't exist anymore.
It's like ZPS's name.

And frankly it doesn't matter what you expect. If you don't like the server theirs tons more (about 4 XD) you can join.
That's false advertisement.
You put SKG in the name and people expect SKG.
It's not a false advertisement.

Also this thread is starting to get seriously derailed and closing it is strongly coming to my mind.

Were not here to decuss the name.

BACK ON TOPIC.


Talking about zombie limits please.


And you've heard my opinion so else anyone else has more to add to that I suggest we wait for others.
Quote from:  Winston
We shall defend our island, whatever the cost may be, we shall fight on the beaches, we shall fight on the landing grounds, we shall fight in the fields and in the streets, we shall fight in the hills; we shall never surrender.
Quote from:  Zombie
Valuve Admin Steve: If not we at valve can act as a "guardian gateway".
Valuve Admin Steve: I will be your daddy.
Looking for graphic artist, Photoshopers, and other graphic related people. Hit me a PM if you can help!

Offline Pillz

Re: Limit on Banshees?
« Reply #14 on: February 02, 2013, 07:19:28 PM »
The consensus so far is set ratio to 1. Is there a ratio we can set for Hulks, which would be fine at 1.5 or 2?

Yeah except SKG doesn't exist anymore.
It's like ZPS's name.

And frankly it doesn't matter what you expect. If you don't like the server theirs tons more (about 4 XD) you can join.

No, it's not like ZPS's name. ZPS is the "CG Slaughterhouse" as ZM could be "CG Kill Factory"; the SKG is retarded albeit cute. Yes the name is a tribute to the old ZPS server but only because it's always been that way, ZM on the other hand has gone through some changes since then.

Also if that's your attitude on the server we should probably let someone else run it; maybe Death?

Don't shut the thread down because we're barely 3-4 posts "off-topic" even though you brought up the idea of the name change, tictac simply referenced how the old server worked. The name matters not IMO due to how many people actually look at it but it should be changed regardless.
« Last Edit: February 02, 2013, 07:21:55 PM by Pillz »
This whole thing is a travesty.

For starters, Pillz is obviously the sexiest.

Conjoint Gaming [Game On]

Re: Limit on Banshees?
« Reply #14 on: February 02, 2013, 07:19:28 PM »

 


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