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Author Topic: New TTT Weapons/Items  (Read 27268 times)

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Offline Wholegrain

Re: New TTT Weapons/Items
« Reply #30 on: July 15, 2010, 01:56:14 AM »
that sounds like a good idea actually

also lol @ your sig epsilon XD you and your coding joke shenaniganz 

Offline Epsilon

Re: New TTT Weapons/Items
« Reply #31 on: July 15, 2010, 02:55:07 AM »
that sounds like a good idea actually

also lol @ your sig epsilon XD you and your coding joke shenaniganz 
Code: [Select]
peasantinfo={}

peasantinfo.Loyalty = "Medium"
peasantinfo.Happiness = "High"
peasantinfo.RebellionPercent = "3%"
peasantinfo.Bans = 11

print("WholeGrain's Peasant Info:\n")
print("------------------------\n")
for k,v in pairs(peasantinfo) do
print("Peasant "..k..": "..v.."\n")
end
print("------------------------\n")

if peasantinfo.Happiness == "High"
then print("Whole Grain will forever Reign.")
end

Code: [Select]
WholeGrain's Peasant Info:

------------------------

Peasant Happiness: High

Peasant Bans: 11

Peasant Loyalty: Medium

Peasant RebellionPercent: 3%

------------------------

Whole Grain will forever Reign.

:3

Anyway, thanks. It came to me while thinking of escape tactics.
if(cop=1) then{shot}
elseif(terrorist=1) then {profit}

Conjoint Gaming [Game On]

Re: New TTT Weapons/Items
« Reply #31 on: July 15, 2010, 02:55:07 AM »

Offline Remscar

Re: New TTT Weapons/Items
« Reply #32 on: July 15, 2010, 03:17:59 AM »
signature has wrong E2 Syntax if your using that syntax. Just to be a nazi.
Part of my pride was dead the second that you talked to me
And I knew that no matter what lied ahead you wouldn't walk with me
So alone I traveled

Offline Epsilon

Re: New TTT Weapons/Items
« Reply #33 on: July 15, 2010, 03:20:44 AM »
Pfft, E2. Lua is where it's at ya' freakin' nazi. Nah just kiddin, I know it is but it's short sweet and easy to read lol.
if(cop=1) then{shot}
elseif(terrorist=1) then {profit}

Offline Christovski

Re: New TTT Weapons/Items
« Reply #34 on: July 15, 2010, 04:46:18 AM »
dang, the nerdery is strong with these ones :P

I still understand or at least can figure out most of it from back when I coded with basic as a kid :D

Luna started the rover's engine.  "AEIOU!" She shouted as she slammed the gas and crashed through the wall.
whenbananasattack: Hot stuff is my life
Toukun: I wanna rock the fuck out.
Ninja Bunn3h: !sex @all

Offline Epsilon

Re: New TTT Weapons/Items
« Reply #35 on: July 15, 2010, 05:18:31 AM »
dang, the nerdery is strong with these ones :P

I still understand or at least can figure out most of it from back when I coded with basic as a kid :D

Christovski == Hater.

Nah just kiddin  :P

So will(would) the stun stick do dizziness or black out?
if(cop=1) then{shot}
elseif(terrorist=1) then {profit}

Offline Remscar

Re: New TTT Weapons/Items
« Reply #36 on: July 15, 2010, 08:00:02 AM »
Code the stunstick and ill look at it and adjust it for TTT. Your idea, you get credit.
Part of my pride was dead the second that you talked to me
And I knew that no matter what lied ahead you wouldn't walk with me
So alone I traveled

Offline Epsilon

Re: New TTT Weapons/Items
« Reply #37 on: July 15, 2010, 11:24:28 AM »
Alright, I'll post it here when it's done then or send it to you over pm.
if(cop=1) then{shot}
elseif(terrorist=1) then {profit}

Offline AlphaWeeaboo

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Re: New TTT Weapons/Items
« Reply #38 on: July 15, 2010, 05:45:25 PM »
I think traitors should be able
to
hide c4 in a dead body and only someone with a DNA kit can detect/hear it.

Offline Remscar

Re: New TTT Weapons/Items
« Reply #39 on: July 15, 2010, 07:21:39 PM »
Contact wholegrain about that since i cannot run files. All i can do is upload/download.
Part of my pride was dead the second that you talked to me
And I knew that no matter what lied ahead you wouldn't walk with me
So alone I traveled

Offline agentorange

Re: New TTT Weapons/Items
« Reply #40 on: July 15, 2010, 07:56:34 PM »
I think traitors should be able
to
hide c4 in a dead body and only someone with a DNA kit can detect/hear it.

that is messed up, you truly are dark..

Offline Remscar

Re: New TTT Weapons/Items
« Reply #41 on: July 15, 2010, 08:29:36 PM »
Restricting the sound to just people with scanner, and hiding things in body would require a massive recode of sections of TTT.
Part of my pride was dead the second that you talked to me
And I knew that no matter what lied ahead you wouldn't walk with me
So alone I traveled

Offline Dragonrage21

Re: New TTT Weapons/Items
« Reply #42 on: July 15, 2010, 08:40:02 PM »
How about a mine that sets up after 30seconds to one minute? And i make a sound when activated. This way you cant place a mine in a crowd and blow it up. if people spot the mine they can shoot it to make a smaller blast radius and 50dmg to everyone within that radius.

Offline Epsilon

Re: New TTT Weapons/Items
« Reply #43 on: July 15, 2010, 09:49:58 PM »
Remscar I've got it coded but I need you to add a blinding/motion blur effect. Construction going on at my house, internet usually has to go down and I don't have the necessary time to find each effect and implement it. Mind if I send you the stick's code and you add it? (I just got internet like 5 minutes ago lol)
if(cop=1) then{shot}
elseif(terrorist=1) then {profit}

Offline Remscar

Re: New TTT Weapons/Items
« Reply #44 on: July 15, 2010, 10:00:38 PM »
Sure send me it on a PM or email me it at Remscar@live.com
Part of my pride was dead the second that you talked to me
And I knew that no matter what lied ahead you wouldn't walk with me
So alone I traveled

Conjoint Gaming [Game On]

Re: New TTT Weapons/Items
« Reply #44 on: July 15, 2010, 10:00:38 PM »

 


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