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The problem with planning so far as to make a fancy map is that inevitably the players will wish to venture somewhere off the map and then you wasted time haha, unless you railroad them or "DM says no"
..........are you trolling us?or are you serious?
Everyone, monsters and players alike roll an initiative roll to determine who goes first in turns (each round is approx. 6 seconds essentially) unless someone is ambushing someone else in which case there are rules for a "surprise round" but normally each round each character can use a move action and a standard action and any number of free actions, but you dont have to do all those things, you can also "hold your turn" and use your turn later in the round. you move based on movement speed (most characters have a base of 30ft. per turn), then make attack rolls to see if you beat the AC of whatever is being attacked, if so then roll damage, then continue, if not then it is a miss. Rolling a 1 could result in crictical failure, and a 20 (or sometimes more than just on 20) is a crictical hit. At higher levels it is possible to attack multiple times (when attack reaches +6, you have a +6 first attack then a +1 second attack for example) and there are things like grappling and whatnot which is a pain in the butt. After every character/monster/whatever has taken their turn, that round is over and a new round begins. rinse and repeat until the monsters are dead, or the party is dead (in which case players will be pissed haha)This is a bit vague and generalized because we play 3.5 or D20 or Pathfinder and sometimes mix and match some of the rules to have a more enjoyable system to play in.
There's a lot of free form to it as well, the rules are guidelines to how to play it and keep things even and fair, but you can always add flair and its fun to spice things up and not just be all bland about statistics, like instead of "you hit the guy and he takes damage" describing what happens can make a more interesting experience. I don't DM myself as I am not much of a writer, but I have a group of friends I've gamed with the last 2 or 3 years about once a week in amongst drinking beer and shooting the shit haha.
But really can someone describe combat to me? I can't figure it out from the rule book.I need an example of combat and I can't find any videos on youtube about it, or I'm just searching the wrong thing.
I humped a three year old last night.Her name was ??Mystery??
"Fuck the rules, I can break as many as I want."Good by RebelMaster, please let the door hit you on your way out.
Corey I recommended banning all books you don't have or don't know. It can get chaotic no matter what system. I'm not talking clunky rules I'm talking OP stuff. I broke 4th on my first campaign without trying to. Also a great example of OP is Pun Pun, Google that kobolt and cry. I also recommend banning the nine swords and Serpent kingdoms, things get stupid OP in them.Are you rolling stats, point buy or?