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Author Topic: Two guides to the economy plugins we have  (Read 1326 times)

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Offline Old Crow

Two guides to the economy plugins we have
« on: August 25, 2012, 06:07:39 AM »
This is the Iconomy plugin. This is how you pay people, sell items and anything else related to it. You have to look a little to find the commands but they are there.

http://dev.bukkit.org/server-mods/iconomy/pages/faq/

Chestshop plugin does exactly what it sounds. It allows you to set up shops with which you can buy and sell items without you being on the server! Much easier to follow

http://forums.bukkit.org/threads/econ-chestshop-3-46-iconomychestshop-chest-sign-shop-for-economy-plugins-1-3-1.4150/

Global Moderator Comment Fixed the misspell in forum title, or is that mispell? Mispel? Cadaver
« Last Edit: August 25, 2012, 02:48:28 PM by Cadaver »
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Offline Waffuls the Huntress

Re: Two guides to the econompy plugins we have
« Reply #1 on: August 25, 2012, 10:30:15 AM »
I like this. It's a really good idea for faction leaders, since they can set up shops in their bases and sell to their members to gain more power as a whole. Also, I hate the idea of just passing out items to new players. Takes away from the fun of starting from scratch. Having to buy and build up, instead of just taking and going, seems more fair.

We should set up some price ranges for items (to go off of at first) and I would ask it to be possible for leaders to set up "admin" shops at bases so players from that faction can buy/sell whatever they need. To help out factions as a whole, maybe a percent of all that's spent or sold can go to that player's faction's gold count (as a "tax"), and all players from that faction can spend a certain amount of it a day. This can go to material purchases for larger projects or for armor/weapons/potion ingredients/ect..

To explain the "tax" better -- If it's set to 10%, someone spends 100 and 10 goes to the faction's overall gold count. Everyone from that faction can access this gold, but can only spend a small amount each day to keep things fair.

If someone needs a few items and can't afford it, then they can use the gold count to purchase it instead. Or, if someone is not able to buy all the items they need, another player could simple take from their allowed amount of gold/day (if they don't normally use it) to help the other player out.

Might be stretching it (since I'm not sure all that we can do with this), but is it possible to set up a gold amount earned per day? Based on items found/mined/collected, monsters/players killed, or just a daily gain that goes directly in the overall faction count?

I feel like it could help players come together and do things for their faction a little bit better than going off and hoarding their items to themselves and possibly start up some more PvP'ing.

If it's not possible, then that's fine. I still do like the idea, and think that we should at least start with some base prices to keep things fair at first. So, we don't end up over/underpricing our items. Or, are they already pre-priced in the admin chest? :I Anything that's possible and you have time for, Crow.

Also, officially my 1000'th post. Made it beefy.

Conjoint Gaming [Game On]

Re: Two guides to the econompy plugins we have
« Reply #1 on: August 25, 2012, 10:30:15 AM »

Offline Pillz

Re: Two guides to the econompy plugins we have
« Reply #2 on: August 25, 2012, 01:02:44 PM »
Sadly I don't know if it works like that, I've been playing with iconomy on me and my friends private server and it seems pretty basic. You put a sign over a chest and set a buy/sell price, for example
[             ]
[     64    ]
[B 10:5 S]
[  Wood  ]

So basically you get money by gathering wheat and wool or whatever a chestshop is buying, and selling it to it. Kind of like what you do with villagers now to get emeralds and more trades.

Some times permissions get weird and people can't access chests, so make sure you leave first line blank and all that good stuff.

It's amazing having a 30+house village, 10-15 villagers AND chest shops, it feels like a real town. :>
This whole thing is a travesty.

For starters, Pillz is obviously the sexiest.

Offline Old Crow

Re: Two guides to the econompy plugins we have
« Reply #3 on: August 25, 2012, 01:11:45 PM »
I'll see what we can do in that department Waffles, I have not looked at all the commands yet for Iconomy but I'm sure its in there somewhere. It would be pretty cool to have something like that set up for the factions. Also understand that I'm not why we would need "admin" shops, shops should be able to be set up by anybody. There could be say a faction shop that has reduced prices for either higher members or for every member of the factions, that way outsiders would be incited to join factions.

Remember you are the leader of the faction, you can set the rules as you see fit, just post it on the forums. I need somebody to put a sticky section for both approving/denying factions, which would include their rule set.
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Offline Pillz

Re: Two guides to the econompy plugins we have
« Reply #4 on: August 25, 2012, 01:39:12 PM »
Admin shops are infinite. So you could set up one at like, town square that always has wood for sale for a hefty price, but selling it back gets you virtually no money. So B15:3S, or something like that. Just don't set up an infinite diamond shop, :p

It's a cool thing to have for a faction, because some shops will run out and be empty for some time; or get filled up and nobody buys, etc. It really isn't an issue but it's always cool to have at least one admin shop for wood or cobble.
« Last Edit: August 25, 2012, 01:40:45 PM by Pillz »
This whole thing is a travesty.

For starters, Pillz is obviously the sexiest.

Offline Old Crow

Re: Two guides to the econompy plugins we have
« Reply #5 on: August 25, 2012, 01:53:24 PM »
Admin shops are infinite. So you could set up one at like, town square that always has wood for sale for a hefty price, but selling it back gets you virtually no money. So B15:3S, or something like that. Just don't set up an infinite diamond shop, :p

It's a cool thing to have for a faction, because some shops will run out and be empty for some time; or get filled up and nobody buys, etc. It really isn't an issue but it's always cool to have at least one admin shop for wood or cobble.

Ah I see what you mean. Well its up to factions or their leaders with what they want to do.
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Oh wow I do.Its because. I'm really active on the forum.

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Conjoint Gaming [Game On]

Re: Two guides to the econompy plugins we have
« Reply #5 on: August 25, 2012, 01:53:24 PM »

 


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