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We had this discussion and I've already stated that how the zombie team's experience is, is based off of how good they are. If the whitey does not get anyone for 5 minutes into the round then yes, the zombies will have a difficult time winning and it will not be fun. The zombie experience depends greatly on the first few zombies and the first few minutes of the game. If you can kill enough humans (and I feel this is more than possible on most maps, churchseige perhaps being the hardest that comes to mind) before they become well equipped and barricaded then the zombies should have a fine time. If not, then I cannot guarantee anything.
However it is not a map's fault nor the fault of the players if a particular group of zombies lack the minimal skill to make any kills so I personally find only the skill of the players in whitey can be to blame for "boring" zombie rounds.
You also argue that experienced players "really ruins the experience as a zombie when all you can do is run into death over and over with no progress." However as we discussed in the server you said that we are indeed a smaller playergroup compared to other games these days and that we do not have a ton of experienced players. Therefore 1 or 2 experienced players in a round should not make a difference in a team of 12 because as a zombie you have a bit of advantage over humans until they are well equipped,
and thus you can either go after the lonewolfs who venture off, the people who are not as good as some, or perhaps ambush a experienced player offguard.
Either way it again falls upon the zombie to make of the round what they will, getting "lots of gun and ammo and u kill lots of zombies" is irrelevant and cannot be to blame for this because generally in most maps you must search before finding "lots of guns and ammo" and thus being able to "kill lots of zombies". This window of time gives zombies apt opportunity to kill humans.
Now it can be argued that some maps (churchseige comes to mind, so that is what I will use as an example) may give the player good weapons off the bat and perhaps set them up in an easy position. However it is not the picnic you make it out to be. Many spots humans spawn (crypt, powerhouse, or GODFORBID the outhouse) are not adequate for holding off all round if zombies are smart and attack early on (and there is no reason they shouldn't, it's their motherlovin jobs) The crypt, for one does not have much furniture to barricade with, and wooden barricades can quickly be broken by zombies dumber than a 5th grader.
Also I have be killed many a time because a teammate decided to hit the explosive barrel button, letting zombies blow our cades to shit and having them flood in. That brings up another point ENTIRELY; people are stupid and you can be willing to bet atleast one human per round is stupid enough to fuck up somehow and give the zombies a tad advantage.
As for the outhouse, for those of you who have not played church seige, it is as good a place to barricade against endless waves of zombies as it sounds. And power house is easily broken into period. The church is perhaps the hardest part for zombies, however, if done right is not too big a headache for zombies. The success of the zombies/enjoyment of being zombies relies on zombie using their half eaten brains and working as a team, nothing else.
Also the zombies do get any players that join in late, only adding to their power in numbers. So do the math Xzombies=Xtime statistically.
The game is more than balanced in many ways, maps have no relevance in determining how a zombie's round is.
Post CountA Novel by Inject OH 4
Conjoint Gaming"You thought a Human Centipede was bad, wait till you get a load of us."
Bears, beer and bitches. That's everyone's motto.
First of all, books were all but dead until tablets rejuvenated the industry
Cortez I'm actually on black tar heroin fyi
Only been in it once didn't really pay attention to the staff, I think their was an eatable thong... but that may have been a totally different store, ANYWAYS... lol.
The plunger could simply be out of view, the pants + it's location behind the toilet may hide it... Or it's a fraud and we need to take down the system with out golden axes while destroying the rest of the demon-spawn so that we may live in a utopia.
This whole thing is a travesty.For starters, Pillz is obviously the sexiest.
I wouldn't mind a lot of the maps if most of the zombie spawns weren't mostly placed somewhere behind the human pack. I wish more maps were somewhat like hideout tbh (hideout being one of my fav maps),where the spawn points are extremely dynamic where each area has up to 4 spawn points and you can choose the area to spawn in. On maps like this I love being zombies because of the depth of strategy brought from it.
Quote from: Doc. Mentalist S. on August 20, 2012, 08:09:24 PM zpo_biotec (pronounced BI-OH-TECH NOT BI-OT-TICK),Shhh... It's ok Doc, you can pronounce it that way if you really want to
zpo_biotec (pronounced BI-OH-TECH NOT BI-OT-TICK),
@PillzWell on my server we are running a lot of plugins, which would be understandable to why it crashes often BUT, When i spoke to one of the zps devs, he said in the upcoming update (obviously not upcoming anymore) they were going to add better plugin support for the servers. Which I find false because ever since the last update the server crashes WAY more ofter and sourcemod is broken for us. Mabey I just got the unlucky end of the bargain but the fact still stands that things are definitely out of whack. And that's weird how your sprays were enabled by default, because the option is "Disable sprays" not enable them, So if you clicked the option for the first time after the update then your sprays should be disabled. Probably just another bug