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Author Topic: Tekkit on CG's sever  (Read 8471 times)

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Offline arth987

Re: Tekkit on CG's server
« Reply #30 on: July 31, 2012, 06:10:28 PM »
This looks a lot like Industrial Craft i like it.

Global Moderator Comment Fixed your title. Cadaver
« Last Edit: August 07, 2012, 07:34:00 PM by Cadaver »

Offline Finniespin

Re: Tekkit on CG's sever
« Reply #31 on: July 31, 2012, 06:55:17 PM »
Hngrr, industrialcraft is in the package..

Conjoint Gaming [Game On]

Re: Tekkit on CG's sever
« Reply #31 on: July 31, 2012, 06:55:17 PM »

Offline arth987

Re: Tekkit on CG's sever
« Reply #32 on: July 31, 2012, 07:05:42 PM »
Then we need this mod NOOOOOOOOOOOOOOOOOOOOOWWWWWWWWWWWWWWWWWWWWWWWWW

Offline Finniespin

Re: Tekkit on CG's sever
« Reply #33 on: August 07, 2012, 06:38:52 PM »
Soooooo?
Is it coming?

Offline Old Crow

Re: Tekkit on CG's sever
« Reply #34 on: August 10, 2012, 12:52:15 AM »
My current plan for Tekkit is going to be this: I will pick up some of the mods and put them on the server, that way people don't have to download the launcher and can join normally, if we expand alot, then I will consider it, until then this is my short list. Also note some of these will be not be on until they are updated with the new update

Industrial Craft 2
RedPower 2
Buildcraft
Railcraft
Balkons weapon mod
Ironchests
NEI
Power converters
Inventory Tweaks

« Last Edit: August 10, 2012, 12:54:33 AM by Old Crow »
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I've proved people wrong on so many occasioans

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Oh wow I do.Its because. I'm really active on the forum.

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3 Days isn't log

Offline Dante

Re: Tekkit on CG's sever
« Reply #35 on: August 10, 2012, 01:19:50 AM »
My current plan for Tekkit is going to be this: I will pick up some of the mods and put them on the server, that way people don't have to download the launcher and can join normally, if we expand alot, then I will consider it, until then this is my short list. Also note some of these will be not be on until they are updated with the new update

Industrial Craft 2
RedPower 2
Buildcraft
Railcraft
Balkons weapon mod
Ironchests
NEI
Power converters
Inventory Tweaks
I dont see Equivelant Exchange... How depressing.

Offline Old Crow

Re: Tekkit on CG's sever
« Reply #36 on: August 10, 2012, 01:54:18 AM »
My current plan for Tekkit is going to be this: I will pick up some of the mods and put them on the server, that way people don't have to download the launcher and can join normally, if we expand alot, then I will consider it, until then this is my short list. Also note some of these will be not be on until they are updated with the new update

Industrial Craft 2
RedPower 2
Buildcraft
Railcraft
Balkons weapon mod
Ironchests
NEI
Power converters
Inventory Tweaks
I dont see Equivelant Exchange... How depressing.

Sorry brother, the destruction cataylist is just too damn dangerous, if somebody that didn't use it properly got it, they would destroy the entire world.
Quote
I've proved people wrong on so many occasioans

Quote
Oh wow I do.Its because. I'm really active on the forum.

Quote
3 Days isn't log

Offline Nelth

Re: Tekkit on CG's sever
« Reply #37 on: August 10, 2012, 02:29:16 AM »
Personally, I would be fine with getting rid of EE, BUT, only if we could keep the philosophers stone and energy condenser. They are cornerstones of tekkit.

Offline Old Crow

Re: Tekkit on CG's sever
« Reply #38 on: August 10, 2012, 04:08:50 AM »
Personally, I would be fine with getting rid of EE, BUT, only if we could keep the philosophers stone and energy condenser. They are cornerstones of tekkit.

I'll see what I can do, if I can disable some of the destructive things ill try to put it on.

Don't hold your breath however  :-X
Quote
I've proved people wrong on so many occasioans

Quote
Oh wow I do.Its because. I'm really active on the forum.

Quote
3 Days isn't log

Offline Nelth

Re: Tekkit on CG's sever
« Reply #39 on: August 10, 2012, 05:09:57 PM »
Too late, already died, ghost is typing this.

Offline Dante

Re: Tekkit on CG's sever
« Reply #40 on: August 10, 2012, 05:35:05 PM »
Personally, I would be fine with getting rid of EE, BUT, only if we could keep the philosophers stone and energy condenser. They are cornerstones of tekkit.

I'll see what I can do, if I can disable some of the destructive things ill try to put it on.

Don't hold your breath however  :-X
Most of the stuff in Equivalent Exchange isn't that destructive, the destructive stuff is in the Industrial Craft.
Equivalent is philosophers, condenser etc, the only thing destructive ive seen is the ring that makes fire.

Offline Old Crow

Re: Tekkit on CG's sever
« Reply #41 on: August 10, 2012, 07:47:35 PM »
Personally, I would be fine with getting rid of EE, BUT, only if we could keep the philosophers stone and energy condenser. They are cornerstones of tekkit.

I'll see what I can do, if I can disable some of the destructive things ill try to put it on.

Don't hold your breath however  :-X
Most of the stuff in Equivalent Exchange isn't that destructive, the destructive stuff is in the Industrial Craft.
Equivalent is philosophers, condenser etc, the only thing destructive ive seen is the ring that makes fire.

Destruction catalyst and the next one above that, they take like 50 by 50 blocks of whatever you point at and condense it into a little ball to pick up

<a href="http://www.youtube.com/watch?v=rK79sDcpaio" target="_blank">http://www.youtube.com/watch?v=rK79sDcpaio</a>
Quote
I've proved people wrong on so many occasioans

Quote
Oh wow I do.Its because. I'm really active on the forum.

Quote
3 Days isn't log

Offline Coreybush11

Re: Tekkit on CG's sever
« Reply #42 on: August 10, 2012, 09:54:16 PM »
What happened to making two servers? One for Tekkit and one that is normal?

Also is the server actually up? I thought that it was

Offline Pillz

Re: Tekkit on CG's sever
« Reply #43 on: August 10, 2012, 10:04:56 PM »
What happened to making two servers? One for Tekkit and one that is normal?

Also is the server actually up? I thought that it was

Of course, same ip as last time.
This whole thing is a travesty.

For starters, Pillz is obviously the sexiest.

Offline Coreybush11

Re: Tekkit on CG's sever
« Reply #44 on: August 10, 2012, 10:32:24 PM »
I'm getting a bit of lag when I play on the server too, I don't know if it is just me right now but this lag wasnt there before.

It isn't rendering lag, it's server lag like taking a second for a broken block to disappear or items to show up in inventory

Conjoint Gaming [Game On]

Re: Tekkit on CG's sever
« Reply #44 on: August 10, 2012, 10:32:24 PM »

 


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