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This whole thing is a travesty.For starters, Pillz is obviously the sexiest.
Way I see it:A) Keep infection the same, 15%-20% and when whitey get's someone infected every one in five hits; so we rarely see ANY infected people unless whitey got in 10-15 hits.B) Make infection rate 75-90% and whitey makes someone infected on literally every hit, or every other hit. This would be extremely OP for me as a whitey because EVERYONE would be infected. The only way I would ever even think about using pills is if the chance to get cured by pills was random also. 50/50 chance maybe, but I still don't like it.C) Even worse than that; giving normal zombies infection also. I feel we're changing the game completely at this point, and that might irritate the players. You have to realize that most maps don't have a surplus of me, like biotec and harvest. There are pills, but only in very spaced out locations, this causes another problem.Instead of helping the zombie team when one is infected, they will search for pills, and skilled players would beeline for pills trying not to die. I prefer infection to be a rare even that can help zombies out, and would never make infection break 50%, honestly I don't want to ever have an infection rate over 33%; because it takes Whitey 3 hits to kill a human. That means most of the time the first two hits will be infection, and if it isn't; the third one will be the kill; unless they have armor.So basically, Pillz ironically doesn't like the idea of pills; nor do I like raised infection rates. If we ever get another server I'd play with such plugins there; but don't see it really happening anytime soon.Melee health mod was interesting but sadly only Wholegrain knows where to get it; so I don't think we'll ever see it again.
I am willing to try normal zombies have infection too. 30% - White / 10% - Reg??? No cure!