Smiffy and I shot a few guys in Cherno, he looted one and found a DMR which he proceeded to use to murder EVERYONE that came into the city, many laughs were shared today.
A few guys? You have 9 murders I have 5! DMR is an extremely sexy gun though, I shot and broke some guys bones about 650m away we watched him crawl and bleed out to death, If anyone wants to meet with us we'll be in Cherno.
EDIT
Current Changelog for 1.7.1.5
* [NEW] Infected raycast for line-of-sight less often (improves performance)
* [FIXED] Infected can see through terrain (
https://dev-heaven.net/issues/33787 )
* [FIXED] Raycasting being taken from wrong body position (ensured it is from eye level)
* [FIXED] Infected sometimes spawn close to a player (previous check once, now up to ten times)
* [NEW] Infected bodies will despawn after x minute(s) of their death (improves performance)
* [FIXED] Sometimes infected will stand still after loosing line-of-sight (
https://dev-heaven.net/issues/33715 )
* [FIXED] Can dupe tent's by right clicking (forgot to close the window)
* [FIXED] Poor performance caused by infected search behavior (MAJOR performance increase during closed testing)
* [FIXED] Audibility is far to high (completely rebalanced, in line with how it was in previous updates)
* [FIXED] Can dupe food during cooking if click really fast (now you cannot)
* [FIXED] Hatchet takes up too much room (can now be transferred between toolbelt and primary slot through gear action)
* [NEW] Flashlights can now be packed to toolbelt also (gear action)
* [NEW] New players will spawn with flashlight added to their toolbelt not backpack
* [FIXED] Infected sometimes not inspecting thrown items (they will walk to the location of a noise, 20-40m away)
* [FIXED] Unlimited Infected spawning (now has a cooldown enabled so it won't spawn too many at once)
Hot damn 1.7.1.5 will fix the unlimited infected spawning, Praise Rocket!