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Author Topic: ZPS Update Thread  (Read 23913 times)

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Offline Pillz

Re: ZPS Update Thread
« Reply #15 on: June 22, 2012, 03:42:35 PM »
Server's fully operational and maps/fastDL is working. Still need rules/motd but NO MORE GLITCHY BULLSHIT. All deathruns operate normally, the biotec doors work normally and everything.

THANK YOU WHOLEGRAIN.
This whole thing is a travesty.

For starters, Pillz is obviously the sexiest.

Jessica Nigri

  • Guest
Re: ZPS Update Thread
« Reply #16 on: July 05, 2012, 12:42:23 AM »
when it gets to the map area 41 im getting alot of lag not just on the crashing plane but also in the room with the camera and with the teleporter, my pin can go from 40 to 500 on that map its crazy. can this be fixed?

Conjoint Gaming [Game On]

Re: ZPS Update Thread
« Reply #16 on: July 05, 2012, 12:42:23 AM »

Offline Pillz

Re: ZPS Update Thread
« Reply #17 on: July 05, 2012, 12:59:20 AM »
All I can recommend is turning your video settings all the way down, because I never get much lag on that map unless the plane crashes on a full server and everyone has like 200+ ping; but if your settings are all the way down and you still experience lag you should look into upgrading your PC. :D
This whole thing is a travesty.

For starters, Pillz is obviously the sexiest.

Offline Pillz

Re: ZPS Update Thread
« Reply #18 on: July 19, 2012, 09:09:18 PM »
Added quite a few maps I found around the internet, cabin, and some others people have been asking for; and some just for fun. Probably going to work on taking a few off and adding others I've yet to try. Post any requests for removal/add in the map suggestions thread.

Permamute/gag works, and we won't have rank for bit longer.

Finally re-added a infection_chance 20 to the server.cfg; in case it wasn't 20, lol.

Edited advertisements and made them disabled for admins and I enabled reserved slots, only 2 for now because I doubt we really need it.
This whole thing is a travesty.

For starters, Pillz is obviously the sexiest.

Offline Doc. Mentalist S.

Re: ZPS Update Thread
« Reply #19 on: July 26, 2012, 04:12:18 PM »
Got the new Update :D

Revised for an updated changelog
Originally planned
=====2.3 (06-24-2012) =====

...


Currently
=====2.3 (07-26-2012) =====

+ Included map zpo_corpsington.
+ Added ammo specification for NeedAmmo message.
+ Fixed delay when displaying new map at loading screen.
+ Fixed Panic reequipping active weapon.
+ Fixed starting round walking.
+ Fixed spawns disabling.
+ Fixed grenade timer bug.
+ Added entity to disable automatic weaponry balance.
+ Added option to not spawn a weapon/ammo under a certain amount of players.
+ Added server convar to disable bunnyhop block, sv_bunnyhopblock.
+ Added ladder prediction.
+ Added Community Map Rating system.
+ Changed crosshair.
+ Fixed most stuck cases.
+ Added max ammo weight support for third party modding.
+ Added convars to limit ragdolls, cl_maxragdolls and sv_maxragdolls.
+ Added ragdoll persistence.
+ Readded infected collision.
+ Joined walk and lunge keys.
+ Fixed ZPA bugs.
+ Added game_image entity.
+ Added font support to game_text.
+ Added Display Weight and Hide Empty Ammo options.
+ Added fire spreading.
+ Changed Ammo, Stamina, Health, Armor and Weapon HUD.
+ Added Melee headshot.
+ Added trigger for phone primary attack, trigger_phone.
+ Added ConVar for head shots only mode, mp_headshotsonly.
+ Fixed PushAway force.
+ Tweaked Barricades physics impact resistance.
+ Fixed survivor detecting zombies in chat and mic.
+ Fixed winchester reloading animation.
+ Added math entity to remember between rounds, math_static.
+ Fixed server overwriting player default model.
+ Improved sv_gravity changes.
+ Added survivors seeing what the teammate is carrying.
+ Added late join with zombie and weaponry scaling.
+ Added infection to random player when there's not enough zombies.
+ Fixed being carrier in a row.
+ Added key to drop all unused ammo (ALT).
+ Increased player ability while crouching.
+ Tweaked shotguns.
+ Added system to remember players who left after joining.
+ Added crouch walking.
+ Enabled picking damaged boards.
+ Readded option to drop smaller amount of ammos.
+ Added dropped items grouping.
+ Fixed triggers not interacting with weapons and items.
+ Added new character Vanessa.
+ Fixed remaining health for medkits, pills and armor.
+ Added zombie group health indicator.
+ Added option to drop armor on ammo menu.
+ Fixed Push recharge time when missing objects.
+ Fixed setting cl_playermodel to carrier model.
+ Fixed USE sound blocking other sounds.
+ Fixed wasting lunge without lunge speed.
+ Removed Commons collision.
+ Fixed zombie respawn with a life available before death.
+ Added distance for info_beacon.
+ Fixed Can't init entities bug.
+ Removed beacons limit.
+ Fixed plugin's ChangeTeam compatibility.
+ Fixed IEDs stuck with players while there's an active IED.
+ Added new Zombie Vision. (Press L to toggle between new and old)
+ Added item_delivery and trigger_itemreceiver.
+ Added client and server convars to enable sprays.
+ Added option for info_beacon to display only for a selected team.

EDIT:

New ZPS HUD and map zpo_corpsington.

« Last Edit: July 27, 2012, 08:28:18 PM by Doc. Mentalist S. »

Offline Multigrain

Re: ZPS Update Thread
« Reply #20 on: July 26, 2012, 06:55:16 PM »
Looks hawt

Offline Pillz

Re: ZPS Update Thread
« Reply #21 on: July 26, 2012, 07:55:09 PM »
Shit's so AWESOME. So many things I've wanted added along with much much more! New models, new maps, and more importantly, more gameplay mechanics.
This whole thing is a travesty.

For starters, Pillz is obviously the sexiest.

Offline Kingtrue

Re: ZPS Update Thread
« Reply #22 on: July 26, 2012, 07:56:34 PM »
Nyah.

Offline Doc. Mentalist S.

Re: ZPS Update Thread
« Reply #23 on: July 26, 2012, 09:46:57 PM »
Melee does 3 times damage if striking the head, my wrench did 150 damage when i whacked a zombie

Fire is apparently contagious. If a barrel is lit on fire and a human is near it(1 meter distance) then they are set on fire. If that human is 1 meter near another human, then that other human is set on fire. It only takes like 1 second of exposure.
TL;DR The fire radius is pretty high.

Barrel blast radius is also pretty high or that could just be me.

Zombies need a bit of a buff becaues this update basically helped humans a lot.

EDIT Spelling & Grammar

The HUD is pretty bulky, your inventory slots were a lot smaller before v2.3. In this update, they removed how much ammo you actually have loaded to precisely know rather than having to rely on a visual interpretation of the ammo clip/round.

Why i say that zombies need a buff? Zombies use to be able to maneuver so much better



« Last Edit: July 26, 2012, 09:59:22 PM by Doc. Mentalist S. »

Offline Pillz

Re: ZPS Update Thread
« Reply #24 on: July 26, 2012, 10:30:39 PM »
Yeah, but I was having a hard time getting head shots on zombies, and like with the magnum, missed more than I actually hit them.

Fire was always contagious, but you had to literally be on top of it, but basically fire is semi-realistic now. I don't think the rate of how long it takes to ignite changed, but now that the radius is higher you ACTUALLY need to be careful around fire. Before this, you could literally hop through fire without igniting if you jumped right, etc. So this kind of makes sense.

The HUD is a bit bulky but it's not that bad, I don't like the resolutions of the numbers but maybe that's just cause I'm used to the old one. I'll probably get used to it but hopefully they'll edit it; just like I hope they edit vanessa.. a little.. I don't care for the visual clipsize, it was really neat but I always thought it was unrealistic.

Zombies got buffed in the last update, so this is the human/game update. Zombies were kinda OP for a while honestly.. so I'm not too upset to see the humans get a bit stronger, we'll probably get something in the next update for zombies. It's not that much worse though, I'm just sad that lunge jumping costs 3feedometer bars now.
This whole thing is a travesty.

For starters, Pillz is obviously the sexiest.

Offline Doc. Mentalist S.

Re: ZPS Update Thread
« Reply #25 on: July 26, 2012, 11:04:07 PM »
And one more thing, you can totally skip whitey. As soon as a new round starts and whitey is chosen, press f1 and you're off to being a human. Sure you get bad weapons like a keyboard, ppk or less pistol ammo. But one can easily avoid starting a round as zombie.
+ Added late join with zombie and weaponry scaling.

This kinda helps support the system, where if a human dies in the first 10seconds like in a deathrun map, the system remembers them and sets them as zombie. But only applies upon death or zombie ragequitters.
+ Added system to remember players who left after joining.

Offline [ZPS] WEB

Re: ZPS Update Thread
« Reply #26 on: July 26, 2012, 11:13:28 PM »
+ Added client and server convars to enable sprays.

This must be enabled!!!

Offline Doc. Mentalist S.

Re: ZPS Update Thread
« Reply #27 on: July 26, 2012, 11:36:02 PM »
+ Added client and server convars to enable sprays.

This must be enabled!!!

Oh yea how could i have missed that, that definitely needs to be implemented D:
Also web get back on ZPS!

Offline Pillz

Re: ZPS Update Thread
« Reply #28 on: July 27, 2012, 01:25:30 AM »
According to Wazanator, there is no Pedro.

Q_Q
This whole thing is a travesty.

For starters, Pillz is obviously the sexiest.

Offline Doc. Mentalist S.

Re: ZPS Update Thread
« Reply #29 on: July 27, 2012, 11:35:14 PM »
Because we're going to have sprays available, might as well implement another rule:

No racial, Pornographic, gorey, or offensive sprays, you will be warned if caught and will be forced to not spray it again or be required to change your spray. Second time caught in the same session/map will result in a kick. If they rejoin and still persist on spraying then day ban.

Whatever's good, I'm sure you can word this better than i can and expand on it.

Actually I wouldn't mind offensive sprays as long as everyone on the server finds it comical.

EDIT:Wording
« Last Edit: July 27, 2012, 11:53:51 PM by Doc. Mentalist S. »

Conjoint Gaming [Game On]

Re: ZPS Update Thread
« Reply #29 on: July 27, 2012, 11:35:14 PM »

 


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