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Author Topic: ZPS Server Problems  (Read 5977 times)

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Offline Pillz

ZPS Server Problems
« on: October 01, 2011, 07:55:25 PM »
Infection Rate: Drop it, for FUCKING GODS SAKE, drop the infection rate. I don't care what anyone's explanation for having it at 30% is, but it's retardulous. Why?

Whitey's attack does 35 dmg, 3 hits without armor kills you. Usually whitey only gets one or two hits in before dying on any given human. It's almost a 1/3 chance to get infected (33%), so you're almost guaranteed to get infected, if you have armor, you're most definitely going to get infected, if you don't die. Usually whitey can kill you in three hits EASILY, to begin with. To be rewarded with infection for surviving is just, annoying to say the least.

NOT TO MENTION- The last update buffed infecteds, when humans turn they get temporary invulnrablity, and they do more damage I believe, so having more of that on a map like armory, or biotec, can end games entirely, with one infected alone. If there's a one in three chance for infection, on a 20 person game of biotec.. four(and I've seen five and six) infecteds makes it really hard.

People get infected WAY too much. The dev's set it at 15% because it makes sense, that's basically a 1/6 chance to get infected. That way infection is a rare thing, that can turn around gameplay, and perhaps we could get a plugin for infection to whitey chat, in the period of no talking before a person turns.

Anyway, 30% infection chance is just retardulous and I'm very sick of it. It makes it harder to get through some maps and there don't need to be 3-5 infected every round. It's dumb and I'm tired of hearing people complain. It makes it much more rewarding and acceptable..

Lower it to at least 25%, or if you're feeling cooler, 20%. 15% if you wanna be best friends.

MAPS

RedQueen- Why the hell was CG_RQ replaced with version B6? The only benefit to B6 is the majority of RQ fans have played it, and know it. There are so many bugs in it though, and it really is just a terrible map altogether... the gameplay is almost alright, but idunno. I would like to return the RQ_complex versions of red queen if we could. Klusarks versions cleaned up the bugs, put an actual ceiling on the level and made it more of a ZPS game, putting armor in the armory instead of a shit load of guns, and placing guns around the level like a ZPS map, so everyone isn't wielding two rifles and a magnum.

If you don't want to do that at least return the CG version.. or explain why B6 is there.

Cabin- I seriously dislike the current version of Cabin we have. First, it's ZPS. Second, nothings barricaded and as whitey I could clear white house of 6 humans in under 20 seconds, since I could get in there before anyone had a gun. The map lacks guns, but leaves the humans almost completely vulnerable. It's TERRIBLY optimized and has WAYY to many hiding spots, me and this other guy played hide and seek with 8 zombies for the whole 15 minutes before winning. They found him after 14 minutes but I was never found.

Anyway, either we should have snowy cabin, a classic everyone knows and "loves", or no cabin at all. The current one doesn't even have a distinctive name, so people think it's your basic cabin, but it isn't. It's got all sorts of extra stuff that make it almost a whole different kind of game~

No Exit- Seriously? This map? What the fuck? Where did this even come from? This map is very poorly made, and I've never seen it populate, only kill the server. It won a vote yesterday and we all got there, everyone who voted for it left, one of them claimed they thought it was something else. Everyone else left after that, I'm not saying that map causes that every time, but it's always been deemed a "shitty" map by people who I've played with there.


Anyway, I was thinking maybe we could start throwing up maps every week or so, and get rid of them one by one as we go, so I can figure out which ones are populating and entertaining the server properly. Perhaps have votes on which maps to add, if we get people in CG who play ZPS again to do so.

LAG

There has been SERIIIIIIIIIIIIOUS lag on the ZPS server for the past few months. I mean crazy shit lag, like everyone freezing in place except me and one other person, everyone times out and comes back asking what the fuck happened. Usually if the server got more than twenty people it would start stuttering, everyone's pings would rocket and we'd all get disconnected, and the server would restart itself somehow. Just last night everyone froze except me and some little kid, killed the entire server, only 7 people came back out of the 18 or so.

Perhaps the server just needs some maintenance, don't logs pile up over time, and doesn't other things happen that need to get deleted? Maybe that's why ZPS is the only server with such terrible lag.

Honestly, someone should just reinstall the server, let's start from scratch and see if it fixes anything. Then we just need to add maps and redo advertisements and the plugins.

PLUGINS

Damage Plugin- This plugin makes the game so much easier, I wouldn't have it on my server, since it tells you whether you need to go chase that zombie down for the kill or not. There's no longer any mystery, you KNOW exactly how much health the zombies/humans have, and you can set out to finish them off, it's just ridiculous. Though I really appreciate it because it makes owning noobs SOOO much easier.

RANK- Fuck rank. If you get a kill, it's +3 points. If you die, it's -15 points. This deters better players like Doc and I from wanting to play zombie, because you're deaths are bound to be higher than your kills as a zombie, unless you manage to die less than 4 times as a zombie, and most of my technique as zombie revolves around throwing lives at the humans.

TL:DR
There's basically a whole lot wrong with the server, or at least it feels that way. Infection needs to go down, Lag needs to be cleared up, we need different maps, and rank and the damage plugin aren't doing anything positive except making the better players feel better about themselves.

This is just a brief overview of my thoughts on the server. There's a lot more but I don't think EVERYONE needs to see all of it. Feel free to skim this post and post any opinions that are any kind of relevant.
« Last Edit: October 01, 2011, 09:50:25 PM by Pillz »
This whole thing is a travesty.

For starters, Pillz is obviously the sexiest.

Offline Doc. Mentalist S.

Re: ZPS Server Problems
« Reply #1 on: October 02, 2011, 02:02:01 AM »
I noticed that the server was able to populate on its own without my help. The map on the nomination list was good, but at least they were sufficient enough for a vast majority of the players to agree and play on.

Then coming back noticing that the server lacked player initiative to join.
(Self populating server without admin assistance, yea i can't word it any better)

NOT TO MENTION- The last update buffed infecteds, when humans turn they get temporary invulnrablity, and they do more damage I believe, so having more of that on a map like armory, or biotec, can end games entirely, with one infected alone. If there's a one in three chance for infection, on a 20 person game of biotec.. four(and I've seen five and six) infecteds makes it really hard.

Thing is, 10second prior to an infected player turning they are invincible to team attacks when originally they should be hurt/damaged/killed. Only way to kill the infected is to use to explosive ordinance or physics. Projectiles excluding physics related and/or blunt attacks are useless.
Once an infected turns, they are have 5seconds of invulnerability and are able to clip into human players.

I have seen other server fix these problems on their own, you can't rely on the devs. to fix your problems.

You fix or try to improve one thing, and more problems occur *cough* Valve *cough*.


Wheres that Health bonus plugins that we were promised? It's been like 6+ months of waiting.

Damage plugins, it does make it easy for humans. Take a situation where you see a zombie and you shoot at it. It cowers and you have a choice of hunting it or be smart. The damage plugins allows the human to smarter choices rather than rely on luck, the way its meant to be played, with good luck and strategy. Not some helpful, exploiting, HUD indicator.
Not to mention playing for 1000+ hours on Zombie Panic: Source, counting how much damage you've done to a zombie is easy with or without the damage plugin.

Yea ranks, not as fun as they use to be anymore. Every death i have to get 25+/- Kills lets see you do it Hmmm?

Conjoint Gaming [Game On]

Re: ZPS Server Problems
« Reply #1 on: October 02, 2011, 02:02:01 AM »

Offline Pillz

Re: ZPS Server Problems
« Reply #2 on: October 02, 2011, 07:37:10 PM »
By health plugin do you mean the Melee mod plugin?

I can't find it no matter how hard I look, I swore it use to be on allied modders but I can't find it.

This is the only one they had I would like to use, if it works.

http://forums.alliedmods.net/showthread.php?p=1212614
This whole thing is a travesty.

For starters, Pillz is obviously the sexiest.

Offline Wholegrain

Re: ZPS Server Problems
« Reply #3 on: October 03, 2011, 07:23:00 PM »
By health plugin do you mean the Melee mod plugin?

I can't find it no matter how hard I look, I swore it use to be on allied modders but I can't find it.

This is the only one they had I would like to use, if it works.

http://forums.alliedmods.net/showthread.php?p=1212614

I have the modded version on my computer


I would need to add the new melee weapons and than recompile it


also we should have a meeting later pillz so we can get all of this out of the way and done on the server in one swoop

Offline Pillz

Re: ZPS Server Problems
« Reply #4 on: October 03, 2011, 07:46:48 PM »
Yeah, we should have a ZPS meeting with all the ZPS people and whatnot. Can we have it tonight- next few days?
This whole thing is a travesty.

For starters, Pillz is obviously the sexiest.

Offline Sejo Mino

Re: ZPS Server Problems
« Reply #5 on: October 03, 2011, 11:56:06 PM »
I thinkz that tomarrowz night will be good. XP

Offline Pillz

Re: ZPS Server Problems
« Reply #6 on: October 10, 2011, 05:11:01 PM »
Derpderpbump. Meeting please.
This whole thing is a travesty.

For starters, Pillz is obviously the sexiest.

Offline Inject OH 4

Re: ZPS Server Problems
« Reply #7 on: October 12, 2011, 12:36:53 PM »
Theirs an upcoming CL meeting would like this discussed in it?
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Offline Pillz

Re: ZPS Server Problems
« Reply #8 on: November 09, 2011, 07:15:40 PM »
Problems:

Server gets stuck on maps sometimes, won't change no matter what. When we had the ability too, even admin map changing didn't do anything.

Sourcemod. Broken as all hell, works for somethings, doesn't for others. Kind of want my ability to kick/changemap. !revote is also broken along with some other random things.

Lag. Has always been a problem, will probably always be a problem. Random depending on players on server, so it seems. I've seen terrible lag with 12 people, and then seen the server crash multiple times with a full server. Fun stuff.

Also, I really wish I could restart the server. As much as I'm sure everyone loves doing it for me, every fucking day.
« Last Edit: November 09, 2011, 10:44:31 PM by Pillz »
This whole thing is a travesty.

For starters, Pillz is obviously the sexiest.

Offline TowerSheep

Re: ZPS Server Problems
« Reply #9 on: November 09, 2011, 09:13:09 PM »
Problems:

Server gets stuck on maps sometimes, won't change no matter what. When we had the ability too, even admin map changing didn't do anything.

Sourcemod. Broken as all hell, works for somethings, doesn't for others. Kind of want my ability to kick/changemap.

Lag. Has always been a problem, will probably always be a problem. Random depending on players on server, so it seems. I've seen terrible lag with 12 people, and then seen the server crash multiple times with a full server. Fun stuff.

Also, I really wish I could restart the server. As much as I'm sure everyone loves doing it for me, every fucking day.

I will attempt to fix in 2 hours. (Assuming I don't have a call) Are there any maps or events that you've noticed triggering the hangs?

by Kwaurtz

Offline Wholegrain

Re: ZPS Server Problems
« Reply #10 on: November 10, 2011, 04:51:12 PM »
ALL of the problems extenuate from sourcemod.  Someone must have tampered with sourcemod and it looks like someone tried to update the server to a newer version but than didn't update the plugins to the newest version.  (basically old plugins but new sourcemod = conflict).  Also the server was not in need of an update for sourcemod based on these reasons

1.  It is a game that will NOT be updating very much anymore (possibly a few but zps is pretty much done)
2.  The newer version of sourcemod DOES NOT really benefit the zps server (no new plugins not much more stable than already is from 1.3 versions or at least for windows servers).

Basically updating sourcemod for ZPS is a waste of time just for future reference.






If Tower can't fix it I will get around to it.  It should be a relatively simple fix just a few drag and drops mainly.




Offline Pillz

Re: ZPS Server Problems
« Reply #11 on: November 10, 2011, 05:43:46 PM »
From Tatsuro-

Quote
I did want to mention that there are plans to put more effort into 2.3 here in the near future with support from the Contagion devs but because I can't guarantee that atm I left it out.

So yeah, one day, maybe.. I'd say they do updates like once a year, so probably springtime next year we MIGHT see one, if it takes longer than that, I can imagine they'd give up.. idk


Anyway, yeah, the map hangup problem existed before Tower did the update, and it was just his idea to get a fix, ideally if you're not familar with a game and you see an outdated mod you're like OLESDOIT.


We should just do a clean reinstall of everything, and I'll add maps and plugins again.. I suppose. I still have more trouble finding plugins than I did back in the day.. I can't find mods like the Health upon melee kill mod, and the such.

Browsing other servers I saw a few cool plugins I liked, like the ability to type !menu, and an onscreen menu pops up with options on votekicking, votemuting, nominate, votemaps, vote for hardcore, blah blah. It also had a page for the Motd and the !motd pillz plugin worked beautifully.

In order to get the MOTD plugin working effectively we'd need a HTML page with the rules on it, I tried the ZPS rules page from the forums but forums don't display correctly ingame~

ANYYWAY, get shit fixed dawgs.

Tired of that lag and inability to revote/kick.
This whole thing is a travesty.

For starters, Pillz is obviously the sexiest.

Offline Pillz

Re: ZPS Server Problems
« Reply #12 on: November 10, 2011, 07:09:42 PM »
Ugh, my computer's currently under Siege by virus's and shit, so hopefully I'll get to check later, but let's see..


Advertisements

!motd

!votekick, I'm not sure if I want a voteban or not, only if it can be set for temp bans, like a week.

Health on melee kill mod

I want to get radio, and see if I can get some online radio stations of my own on their, I never got radio working though, installed it but yeah.

I'm about to post a few requests on the Alliedmodders forum to see if they can help.
http://forums.alliedmods.net/showthread.php?t=171768

Any other ideas?
« Last Edit: November 10, 2011, 07:25:07 PM by Pillz »
This whole thing is a travesty.

For starters, Pillz is obviously the sexiest.

Offline Wholegrain

Re: ZPS Server Problems
« Reply #13 on: November 12, 2011, 06:58:48 AM »
Ugh, my computer's currently under Siege by virus's and shit, so hopefully I'll get to check later, but let's see..


Advertisements

!motd

!votekick, I'm not sure if I want a voteban or not, only if it can be set for temp bans, like a week.

Health on melee kill mod

I want to get radio, and see if I can get some online radio stations of my own on their, I never got radio working though, installed it but yeah.

I'm about to post a few requests on the Alliedmodders forum to see if they can help.
http://forums.alliedmods.net/showthread.php?t=171768

Any other ideas?

melee mod was customized by a good friend of mine a few years back

It was never released but I do have the files

I could even add the new melee weapons and recompile the plugin

Offline Pillz

Re: ZPS Server Problems
« Reply #14 on: November 12, 2011, 06:35:55 PM »
Ugh, my computer's currently under Siege by virus's and shit, so hopefully I'll get to check later, but let's see..


Advertisements

!motd

!votekick, I'm not sure if I want a voteban or not, only if it can be set for temp bans, like a week.

Health on melee kill mod

I want to get radio, and see if I can get some online radio stations of my own on their, I never got radio working though, installed it but yeah.

I'm about to post a few requests on the Alliedmodders forum to see if they can help.
http://forums.alliedmods.net/showthread.php?t=171768

Any other ideas?

melee mod was customized by a good friend of mine a few years back

It was never released but I do have the files

I could even add the new melee weapons and recompile the plugin

Well then yeah son get on it!

Maybe we get someone who can code to put a maximum health cap on, and make it so it only gives 10 health per kill.

Given 25 is the damage of a standard zombie attack people think that would be the ideal reward, 25hp. But I could shoot a zombie till he has 20 health and then hit him once, and get the health. If we could code around that, that would also be amazing.
This whole thing is a travesty.

For starters, Pillz is obviously the sexiest.

Conjoint Gaming [Game On]

Re: ZPS Server Problems
« Reply #14 on: November 12, 2011, 06:35:55 PM »

 


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