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Author Topic: Saxton Hale Mod Suggestions  (Read 7394 times)

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Offline Sniper no Sniping

Saxton Hale Mod Suggestions
« on: August 09, 2011, 12:03:20 AM »
Suggestions basically, why isn't there a thread for this already.

Like i said on the server, i think some of the rages should be changed. Hale's should change to increased speed i think, because his large range of scare kinda breaks it having you completely defensless, your basically a garenteed kill. Also the Horseman's rage teleports you ONTOP of someone so they cant move. Which is pretty cheap in my opinion.

Also a good idea:
Saxton change: Let's you choose to be either Saxton Hale, The Neer, The Headless Horseman, or Christian Brutal Sniper, when you are chosen.

Offline Cadaver

Re: Saxton Hale Mod Suggestions
« Reply #1 on: August 09, 2011, 03:31:24 AM »
Hmm, I think you'd have to do some coding changes to get those fixes.

I do like the idea of choosing, with limits (ie not 2 turns in a row...)

Conjoint Gaming [Game On]

Re: Saxton Hale Mod Suggestions
« Reply #1 on: August 09, 2011, 03:31:24 AM »

Offline Sly

Re: Saxton Hale Mod Suggestions
« Reply #2 on: August 09, 2011, 03:39:24 AM »
I wish saxton was slower so everyone didnt pick scdout and you could choose any class you want and not worry about sax being faster than you.

Kinda like fat kid on halo 3 if anyone knows what im talking about.

Offline Sniper no Sniping

Re: Saxton Hale Mod Suggestions
« Reply #3 on: August 09, 2011, 11:41:27 AM »
Well actually saxton is the same speed as the scout. The only reason why he catches up is because it's easier to chase someone other than run away from them.

and when i meant choosing, when you're the next hale and you choose "Yes, i am ready", it gives you another textbox saying "Who do you want to be" with the options i said.

Offline ninjarocket

Re: Saxton Hale Mod Suggestions
« Reply #4 on: August 09, 2011, 02:24:36 PM »
I have never tried out the saxton hale mod, will try it when i have time atm i have work and stuffs :/
I just simply don't care, and I say that with love <3

Offline Leomire

Re: Saxton Hale Mod Suggestions
« Reply #5 on: August 09, 2011, 02:25:50 PM »
Saxton Hale is slightly faster than scouts


Offline Inject OH 4

Re: Saxton Hale Mod Suggestions
« Reply #6 on: August 09, 2011, 06:01:02 PM »
Saxton Hale is slightly faster than scouts
« Last Edit: August 09, 2011, 06:04:54 PM by Inject OH 4 »
Quote from:  Winston
We shall defend our island, whatever the cost may be, we shall fight on the beaches, we shall fight on the landing grounds, we shall fight in the fields and in the streets, we shall fight in the hills; we shall never surrender.
Quote from:  Zombie
Valuve Admin Steve: If not we at valve can act as a "guardian gateway".
Valuve Admin Steve: I will be your daddy.
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Offline Guvnuh

Re: Saxton Hale Mod Suggestions
« Reply #7 on: August 09, 2011, 06:05:14 PM »
Nerf scout pistol.

Offline Inject OH 4

Re: Saxton Hale Mod Suggestions
« Reply #8 on: August 09, 2011, 06:19:56 PM »
Nerf scout pistol.
<a href="http://www.youtube.com/watch?v=QbSQ8JbyQo8" target="_blank">http://www.youtube.com/watch?v=QbSQ8JbyQo8</a>
Quote from:  Winston
We shall defend our island, whatever the cost may be, we shall fight on the beaches, we shall fight on the landing grounds, we shall fight in the fields and in the streets, we shall fight in the hills; we shall never surrender.
Quote from:  Zombie
Valuve Admin Steve: If not we at valve can act as a "guardian gateway".
Valuve Admin Steve: I will be your daddy.
Looking for graphic artist, Photoshopers, and other graphic related people. Hit me a PM if you can help!

Offline Guvnuh

Re: Saxton Hale Mod Suggestions
« Reply #9 on: August 09, 2011, 06:25:31 PM »
Nerf scout pistol.
<a href="http://www.youtube.com/watch?v=QbSQ8JbyQo8" target="_blank">http://www.youtube.com/watch?v=QbSQ8JbyQo8</a>
Scout player detected

Offline Wholegrain

Re: Saxton Hale Mod Suggestions
« Reply #10 on: August 10, 2011, 04:42:48 AM »
changelog (not right as of this post but by 6 am in the morning)

- Custom maps added
- Amplifer added
- Goomba stomp added
- Taunt crits added
- Fast download working now

Offline Sniper no Sniping

Re: Saxton Hale Mod Suggestions
« Reply #11 on: August 10, 2011, 11:57:18 AM »
Also, the non-arena maps need to be removed. Don't forget about that.

Offline Inject OH 4

Re: Saxton Hale Mod Suggestions
« Reply #12 on: August 11, 2011, 12:35:52 AM »
Also, the non-arena maps need to be removed. Don't forget about that.
Do I agree?
<a href="http://www.youtube.com/watch?v=8NB2vcpxfrc" target="_blank">http://www.youtube.com/watch?v=8NB2vcpxfrc</a>
Quote from:  Winston
We shall defend our island, whatever the cost may be, we shall fight on the beaches, we shall fight on the landing grounds, we shall fight in the fields and in the streets, we shall fight in the hills; we shall never surrender.
Quote from:  Zombie
Valuve Admin Steve: If not we at valve can act as a "guardian gateway".
Valuve Admin Steve: I will be your daddy.
Looking for graphic artist, Photoshopers, and other graphic related people. Hit me a PM if you can help!

Offline Sniper no Sniping

Re: Saxton Hale Mod Suggestions
« Reply #13 on: August 11, 2011, 01:03:21 PM »
Should you stop with those videos?
<a href="http://www.youtube.com/watch?v=t348e24vDyA" target="_blank">http://www.youtube.com/watch?v=t348e24vDyA</a>

Offline Chickenma3

Re: Saxton Hale Mod Suggestions
« Reply #14 on: August 12, 2011, 11:36:27 AM »
it would be better to raise damage for the sniper smg  cause its the only secondary for sniper that does damage and the damage is still crap at that.
(=CG=) Inject OH 4: COWS
(=CG=) Inject OH 4: THEY FLY
Chickenma3: did jorgen give u his special plant?

Tendovvi: i just got cyber laid
(=CG=)Chickenma3: hot

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Kyllingmor3: in
Kyllingmor3: a
Kyllingmor3: fire
Kyllingmor3: now
(=CG=) Kleenex/Jorgen: xD
(=CG=) Kleenex/Jorgen: I am allready
(=CG=) Kleenex/Jorgen: it is called CG leadership
Kyllingmor3: =3

Conjoint Gaming [Game On]

Re: Saxton Hale Mod Suggestions
« Reply #14 on: August 12, 2011, 11:36:27 AM »

 


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