0 Members and 1 Guest are viewing this topic.
Added Traitor room*Fixed being able to block doors with minecarts.Fixed minecart TNT trap not displaying text on pressAdded a small cave.Added ladders so you don't need to swim all the way to the beach.Added hurt borders. If you go to far from the island you will get hurt/damaged.Added trees for less "openness"Added more minecarts.Still need to be tested:If fellow traitor dies by your TNT minecart you get -2 credits (you lose 2 credits)If Innocent/ detective dies by your TNT minecart you get +1 credit[u]Added Nether:[/u]Added "fake nether portal trap" in traitor room"Added a suction trap, that pushes you in lava.Added a small island that traitors can break.* [u]Traitor room:[/u]You can only test the subject by having both iron doors closed (and a person in it).[b]It still needs testing![/b]
I would love you if you sent me that skybox texture for use in cs_minevalley
You might want to consider making the small pool in the center larger and deeper. There has been a time or two where I've fallen and landed in the pool (Expecting to save myself) and die from it being too shallow.
The tiny doors are pretty annoying. I'm aware that it fits with the Minecraft aesthetic, but it's unpleasant to play with doorways that are practically cracks in the wall that one person can fit through.
Oh, and the lighthouse is really obnoxious to be on because of how big the light structure is. If there's more than one person up there, you're pretty much stuck trying to constantly go around each other. (In fact, there are a TON of bottleneck places on the map that leads to a lot of waiting for people to move.)
The thing is that an innocent objective has to be long-winded. If it's something everybody can work together on and accomplish in a matter of 2-3 minutes, it's going to be unbalanced and the traitors will never stand a chance. So I think you should definitely come up with some extra objectives to add to your current ideas.