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This whole thing is a travesty.For starters, Pillz is obviously the sexiest.
you obviously don't understand what i was getting at in that statement so let me write it out in colorful crayonI am willing probably removing fast respawn and alltalk isn't going back to vanilla or at least a start than im not sure what you are getting at.I gave 24/7 frontier literally 6 hours so don't even play that card. I am looking for something self populating and we tried it and it didn't work.
Your next post better be about how to fix the server pointing out everything that needs to be changed in one post or drop the hostile passive aggressive twist my arm behind my back tactics.
Quote from: WholeGrain on April 01, 2011, 09:03:07 AMyou obviously don't understand what i was getting at in that statement so let me write it out in colorful crayonI am willing probably removing fast respawn and alltalk isn't going back to vanilla or at least a start than im not sure what you are getting at.I gave 24/7 frontier literally 6 hours so don't even play that card. I am looking for something self populating and we tried it and it didn't work.Quote from: WholeGrain on April 01, 2011, 09:05:43 AMYour next post better be about how to fix the server pointing out everything that needs to be changed in one post or drop the hostile passive aggressive twist my arm behind my back tactics. Don't try pulling that bullshit. I was bringing up a serious issue I had with you in a mature manner, then you imply I'm stupid, and that you need to spell shit out in crayons for me to understand it, then you pull this authoritative bullshit and tell ME to behave?Maybe I misunderstood your statement about the TF2 game mode mods being a last resort, the tone of your post made it seem like you were shooting down my vanilla suggestion in favor of doing anything and everything else first.Fifteen second respawn IS fast respawn. The problem here is that you'd rather try making the server a 24/7 Frontier server for six hours than try to make it a vanilla server for thirty minutes.From the very beginning, I've suggested ditching fast respawn. You'd give an inch. You wouldn't just say "Maybe you're right, we'll give it a shot for a day or two." you'd say "Well, I'll add a few seconds to the respawn," which doesn't solve the issue at all. It in no way addressed the problem I had.Obviously though, the problem is clearly the server's stability, as Simplex pointed out, not the type of server we're running. Once we take care of that then we can start addressing anything else that might be causing population issues.It's also worth noting that the little adventure Simplex had happened over the course of just an hour, maybe two hours at the most. It's a pretty big issue we need to fix.
None vanilla things about our TF2 server that could stand to be experimented with:- Respawn time- Humiliation round time- Map voting system (The biggest complaint being that it changes maps abruptly in the middle of a game)- Number of rounds-per-mapNone of these things are particularly detrimental, but when added together I think the server experience can be pretty unpleasant. I can't be the only person who experiences bad feelings when the humiliation round is cut short, or the map changes mid-game. And more than three rounds on a map is stretching it pretty long. I think that could be playing a role in the absence of players; they get bored of the same map for like six rounds in a row and change servers.And of course, I don't have to explain the negative effects of modified respawn time.When the server crashed we would all just time-out and lose the connection. I'm not sure if people rejoined before me, or if it only affected some of the players. It should be investigated, though. It happens to me quite often, even on TTT, but until the other day I assumed I just had a finicky connection or something.
I assumed the vanilla settings are created when you remove any modified values from the server. I wasn't aware you had to actually set them up.