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All-talk:All-talk is horrible for TF2, which is a team-strategy based games. Having all-talk turned on is as bastardizing to gameplay as having no mic-use allowed. Teams HAVE to be able to communicate and create plans without their opponents hearing them. I agree that it's fun to socialize while playing the game, but have All-talk off by default, and if a person WANTS to talk to the other team, then allow them to change it. There's absolutely no reason to have All-talk turned on for a user by default, and doing so means that EVERY PLAYER that plays the game is going to have all-talk turned on, usually without knowing it, and they're going to say something that gives away a strategy or a team-advantage. It's confusing to have some players using all-talk and some not. At some point you're going to have a new player respond (With all-talk) to someone discussing strategy (Without all-talk) all because all-talk is turned on by default. Team Fortress 2 is primarily a competitive FPS and a social instrument second. Allow people to use all-talk, but for God's sake, don't have it turned on by default, otherwise you might as well not even bother.All-talk (Part two):When all-talk is enabled, it means dead players can talk to live players. This needs to be disabled 100% of the time no matter what. There are several classes that rely on flanking, ambushing, staying hidden, etc. to be effectively played, and if a dead player can immediately call out the position of a disguised spy, hidden sniper, or ambushing pyro, it immediately foils a big part of those classes. It would be like if you halved the amount of ammo usable for the Heavy's minigun, or nerfed the speed at which rockets are shot. It's unfair to those classes. There's no debating this aspect, being able to talk to the living while dead HAS to be disabled.