DISCLAIMER: This is an extremely long post. I put all my ideas into a single post for the sake of efficiency.What type of suggestion?:
Job
Name:
Alien
Salary:
$65? IDK. Maybe they shouldn't get payed for not being human.
Special Abilities:
Can turn invisible for an unlimited amount of time. Should show a blur so you can barely see them. Move through doors. 100% peaceful, unless attacked by an alien hunter (see alien hunter below.) Does not have a gravity gun or physics gun. (So walking through doors is not abused to steal stuff.)
Job Limit:
1
Description: The alien is a rarely seen race, that rarely decides to reveal itself. If a player sees an alien, they are usually horrified or intrigued. If anyone is bold enough to speak to the alien, it may act as a very useful spy for it's allies.
Why should it be added?: The alien is an interesting job to roleplay but does require a good roleplayer to not go around trolling "Im an alien fear me blarghhh!!" It's primary use is to collect information for allies but players must be reminded that as an alien they do not remember information collected as an alien when using a different job. Also, other players will need to be taught that seeing an alien does not mean you can open fire.
Model:
http://www.garrysmod.org/downloads/?a=view&id=80603This may help, or maybe not.
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What type of suggestion?:
Job
Name:
Alien Hunter
Salary:
$50 per alien kill.
Abilities:
Has an alien detector that helps lead towards the alien. The capture device will expose the alien with a right click, if aiming in the right direction. Has a capture device that ragdolls the alien for 30 seconds. To "kill" the alien the hunter must walk up to the ragdoll and press e.
Job Limit:
1
Description: The alien hunter is an old man that once encountered an "alien" at a young age, and is set on hunting one down before he dies. He is looked down upon by the community for believing in aliens. Most think he's crazy.
Why should it be added?: Aliens shouldn't be given free run of the place, and this gives aliens something to fear. Paired with the alien class.
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What type of suggestion?:
Job
Name:
DJ
Salary:
IDK, IDC
Features:
Extra access to lights + emitters, and can use material + color tools.
Job Limit: 1
Why Should It Be Added?:
So bartenders and radio broadcasters don't have to be the ones to host the raves.
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What type of suggestion?:
Job
Name:
Clubber
Description: Parties at the raves. Does drugs. Drinks beer. Nothing more to it.
Salary:
$30? get a real job.
Features:
A tool similar to ravebreak but without the sound? I fist pump/headbang tool?
Why should it be added?:
So people really into raves can have a job for themselves.
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What type of suggestion?:
Job
Name:
Priest
Description: Preaches to followers.
Salary:
$50?
Why should it be added?:
Adds to the gameplay. Priests can preach about various religions as long as they do not offend someone or their religion. Teach others about religion.
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What type of suggestion?:
Job
Name:
Cult Leader
Description: Performs satanic rituals with the cultists.
Salary:
$50?
Why should it be added?:
So the preachers have something to condemn. Cultists can capture and burn priests or something like that. Whatever floats your boat.
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What type of suggestion?:
Job
Name:
PC Technician
Description: Knows how to set up, operate, and fix a computer. Hire them to help those PCMod noobs.
Salary:
$55?
Why should it be added?:
So those techys can make money teaching about PCMod, and can even run a computer company. They can oppose hackers. Stuff like that. Should now extensive information about running PCMod and it's features.