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Author Topic: de_cuboid  (Read 3659 times)

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Offline IrishBandit

de_cuboid
« on: September 16, 2010, 01:07:12 AM »
I thought up this idea some time ago and have now put it into a map,
This is a CONCEPT map, meaning that I'm just testing the idea and how the gameplay works on this kind of map, I have sent the link to Inject for adding to the server.





Offline AlphaWeeaboo

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Re: de_cuboid
« Reply #1 on: September 16, 2010, 02:06:32 AM »
Looks interesting.

Conjoint Gaming [Game On]

Re: de_cuboid
« Reply #1 on: September 16, 2010, 02:06:32 AM »

G-man

  • Guest
Re: de_cuboid
« Reply #2 on: September 16, 2010, 03:40:39 AM »
This looks like a variation of the cp_orange maps from TF2

Good job though! :D It looks fun to play on  ;D

Offline Hollow

Re: de_cuboid
« Reply #3 on: September 16, 2010, 08:51:22 AM »
That kinda looks like Junk's new map he made for ZPS.

Offline Dinomoto

Re: de_cuboid
« Reply #4 on: September 16, 2010, 10:39:25 AM »
hmmm kinda but not much though
Phim Bogason

Offline IrishBandit

Re: de_cuboid
« Reply #5 on: September 17, 2010, 11:01:47 PM »
Sneak peek of De_cuboid_a1!

Offline IrishBandit

Re: de_cuboid
« Reply #6 on: September 22, 2010, 11:40:18 PM »
de_cuboid_a1 is done!
Here's some pictures of me playing against bots:









Offline AlphaWeeaboo

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Re: de_cuboid
« Reply #7 on: September 23, 2010, 12:12:16 AM »
Looks like Minecraft.

Offline IrishBandit

Re: de_cuboid
« Reply #8 on: September 23, 2010, 01:16:59 AM »
I did some 1v1 and 2v2 testing, everything works, now I need normal amount of players testing.

Offline Dinomoto

Re: de_cuboid
« Reply #9 on: September 23, 2010, 09:47:03 AM »
"adam took 87 damage...from the earth" lol

cool map too
Phim Bogason

Offline IrishBandit

Re: de_cuboid
« Reply #10 on: September 23, 2010, 09:08:00 PM »
The main thing for a2 is more interior cubes, and more incentive to go up on the cubes.
Also I'll try out a custom radar.

G-man

  • Guest
Re: de_cuboid
« Reply #11 on: September 24, 2010, 03:50:45 PM »
OOH, OOH, PICK ME, ME!!!

I'll test if you need someone ;D  Just msg me on Steam when I'm on.

Offline Global_Meltdown

Re: de_cuboid
« Reply #12 on: September 29, 2010, 12:28:23 PM »
I liked it a lot. Most maps like this for CS are really small, I like the fact this one is big. For once grandiose proportions actually work well. 


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G-man

  • Guest
Re: de_cuboid
« Reply #13 on: September 29, 2010, 12:44:19 PM »
This map needs some fixing.

Players are too vulnerable to snipers on each side, so it basically turns into a huge sniper-fest.
It's a huge disadvantage to those not experienced with the Sniper Rifle..

Offline Jorgen

Re: de_cuboid
« Reply #14 on: September 29, 2010, 12:46:38 PM »
also if awps are not removed this map = bad DX

Conjoint Gaming [Game On]

Re: de_cuboid
« Reply #14 on: September 29, 2010, 12:46:38 PM »

 


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