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Author Topic: Trouble in Terrorist Town 2.0 Rules  (Read 3945 times)

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Offline Guztav.

Trouble in Terrorist Town 2.0 Rules
« on: September 12, 2020, 10:41:19 AM »
The below is a semi-relaxed adaptation of the TTT server's previous rules. They may be subject to change at any time.

Contents:
    I. Rules
    II. Suspicious Actions
    III. General Traitorous Actions
    IV. Binding Radio Commands

Spoiler for Section I:
Rules:
    1. Do not RDM.
    2. Do not kill on suspicion.
    3. Do not cheat - either with external tools or by ghosting, which refers to telling live players who the Traitors are while you are dead.
    4. Hate speech of any kind will result in an immediate ban.
    5. Do not a nuisance (loud/disrespectful/trolling/spamming via chat/mic).
    6. Names must be easily pronouncable and consist of English characters. They must also be unique from any other players on the server.
    7. Names must not be designed in a way that causes confusion relating to TTT radio commands.
    8. Karma below 450 will result in an automatic temporary ban.
    9. No indecent or vulgar sprays.
    10. Do not waste time as a Traitor. If time runs out and you have less than 2 kills, you will be slain. You may also not camp inside Traitor rooms for >3 minutes.

Spoiler for Section II:
Suspicious Actions (Not killable):
    1. Aiming at or watching players through the crosshairs of their gun.
    2. Being uncooperative with Detectives.
    3. Refusal to cooperate with requested ammo checks, slot checks or failing slot checks, etc...
    4. Door Spamming.
    5. Having the same gun that recently killed a person.
    6. Being the last person that a dead innocent saw, unless a visualiser proves that the dead innocent was looking at their killer, which is traitorous.

Spoiler for Section III:
General Traitorous Actions (Killable):
    1. Activating a trap on someone.
    2. Having a Traitor weapon without stating how you got it.
    3. Damaging and/or destroying Health Stations.
    4. Not identifying bodies.
    5. Attacking non-suspicious players.
    6. Attaching (Hanging) bodies to surfaces.
    7. Being targeted in a person's "Last words"
    8. Claiming Innocents are Traitors without reason
    9. Entering a Traitor only area where Innocents will be killed before they can enter.
    10. Being in disguise (No name/info when crosshair hovers on them).
    11. Planting C4/radio/etc.
    12. Destroying or withholding evidence (ammo/gun checks excluded).
    13. *Traitor Baiting (definition at bottom of section).
    14. Not responding to a live-check.
    15. Picking up ammo for a gun you do not appear to have (Picking up sniper ammo but having M16).
    16: Not shooting at or around an unquestionably confirmed traitor. (does not permit teamkilling if you are a traitor yourself).

*Traitor Baiting: This is defined as shooting at someone without hitting them (excluding warning shots), claiming to be a traitor, swinging dangerous props near or at a person and having a traitor weapon without explanation.  Shooting in the air or at random props IS NOT killable.

Spoiler for Section IV:
Binding Radio Commands:
bind "h" "ttt_radio yes       ->Yes.
bind "h" "ttt_radio no        ->No.
bind "h" "ttt_radio help        ->Help!
bind "h" "ttt_radio imwith    ->   I'm with (player you aim at).
bind "h" "ttt_radio see       ->I see (player you aim at).
bind "h" "ttt_radio traitor       ->(player you aim at) is the traitor!
bind "h" "ttt_radio suspect  ->(player you aim at) acts suspicious.
bind "h" "ttt_radio check      ->Anyone still alive?

« Last Edit: September 18, 2020, 12:02:50 PM by Guztav. »

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Trouble in Terrorist Town 2.0 Rules
« on: September 12, 2020, 10:41:19 AM »

 


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