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Author Topic: Trouble in Terrorist Town VIP  (Read 16923 times)

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Offline Cortez (Mr. T. FOO!)

Re: Trouble in Terrorist Town VIP
« Reply #15 on: December 03, 2013, 05:46:10 PM »
Yeah, it should be £5.00 minimum, and maybe higher for different things.

£5.00 =/= $5.00 CAD. The only reason I said $10 was because that was the last price suggestion I heard from the CLs. Also $10 really isn't that much when you consider that you are supporting the community more than you are just buying ingame content.
Does this look like a ball field to you sucka? This is a sandbox. For making sandcastles.

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Offline Kwaurtz

Re: Trouble in Terrorist Town VIP
« Reply #16 on: December 03, 2013, 06:12:23 PM »
Did you finally add me btw?


Conjoint Gaming [Game On]

Re: Trouble in Terrorist Town VIP
« Reply #16 on: December 03, 2013, 06:12:23 PM »

Offline theyankees213

Re: Trouble in Terrorist Town VIP
« Reply #17 on: December 03, 2013, 06:33:30 PM »
Yeah, it should be £5.00 minimum, and maybe higher for different things.

£5.00 =/= $5.00 CAD. The only reason I said $10 was because that was the last price suggestion I heard from the CLs. Also $10 really isn't that much when you consider that you are supporting the community more than you are just buying ingame content.

Do we count a donation as every server vip status? Because then look at as every server you play + forums for that 10 $ ( if other servers do donator benefits).


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Offline Cortez (Mr. T. FOO!)

Re: Trouble in Terrorist Town VIP
« Reply #18 on: December 04, 2013, 05:29:41 PM »
Yeah, it should be £5.00 minimum, and maybe higher for different things.

£5.00 =/= $5.00 CAD. The only reason I said $10 was because that was the last price suggestion I heard from the CLs. Also $10 really isn't that much when you consider that you are supporting the community more than you are just buying ingame content.

Do we count a donation as every server vip status? Because then look at as every server you play + forums for that 10 $ ( if other servers do donator benefits).

I assume that it will be like that, but it's up to the CLs I guess. VIP is now available for TTT. Updating the OP.
Does this look like a ball field to you sucka? This is a sandbox. For making sandcastles.

Quote
Post Count
A Novel by Inject OH 4
Conjoint Gaming
"You thought a Human Centipede was bad, wait till you get a load of us."
Bears, beer and bitches. That's everyone's motto.
Quote from: some guy on PC gamer
First of all, books were all but dead until tablets rejuvenated the industry
Quote from: Blazyd
Cortez I'm actually on black tar heroin fyi
Only been in it once didn't really pay attention to the staff, I think their was an eatable thong... but that may have been a totally different store, ANYWAYS... lol.
The plunger could simply be out of view, the pants + it's location behind the toilet may hide it... Or it's a fraud and we need to take down the system with out golden axes while destroying the rest of the demon-spawn so that we may live in a utopia.

Offline AlphaWeeaboo

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Re: Trouble in Terrorist Town VIP
« Reply #19 on: December 04, 2013, 05:38:19 PM »
Don't quote me on it but $10 should be all server VIP benefits.

Offline Pillz

Re: Trouble in Terrorist Town VIP
« Reply #20 on: December 04, 2013, 05:45:52 PM »
Don't quote me on it but $10 should be all server VIP benefits.

Yeah I believe we're working on a 10$ for VIP and then 50$+ for Senior VIP or whatever.
This whole thing is a travesty.

For starters, Pillz is obviously the sexiest.

Offline AlphaWeeaboo

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Re: Trouble in Terrorist Town VIP
« Reply #21 on: December 04, 2013, 11:02:35 PM »
$10 the month or forever?
If we do a monthly thing 10 seems a bit too much in my eyes.

Offline Christovski

Re: Trouble in Terrorist Town VIP
« Reply #22 on: December 04, 2013, 11:22:48 PM »
Not to shit on anyone's parade but...

How are those instakill weapons not just completely OP and make the game unfair for anyone who hasn't donated?  I can understand special cosmetic things, but paying for an advantage makes you just as bad as free-to-play games.

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Offline HerpDerpMike

Re: Trouble in Terrorist Town VIP
« Reply #23 on: December 04, 2013, 11:24:08 PM »
How are those instakill weapons not just completely OP and make the game unfair for anyone who hasn't donated?  I can understand special cosmetic things, but paying for an advantage makes you just as bad as free-to-play games.


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Offline Tictactoe360

Re: Trouble in Terrorist Town VIP
« Reply #24 on: December 04, 2013, 11:28:13 PM »
Not to shit on anyone's parade but...

How are those instakill weapons not just completely OP and make the game unfair for anyone who hasn't donated?  I can understand special cosmetic things, but paying for an advantage makes you just as bad as free-to-play games.

My biggest thing is there are people in CG who CONSTANTLY play TTT, meaning these guys almost always make a large amount of kills before dying, or can win the round for Traitors single handedly because of how much they've played. If they get into a gun fight with someone the other person is most likely dead no matter what.

Those same people are the ones most likely to donate for the "V.I.P" stuff meaning not only are they already good form hundreds upon hundreds of hours of play time, they've now got 3 guaranteed insta-kill weapons and two of them as far as I can tell leave no trace (Melon gun and Infector).

For those who Play ZPS with Doc.Mentalist you know how good he is with a magnum, if you're new or don't play often and you happen to be the zombie while he's got the magnum, you're fucked, there's no way you're going to win unless he runs out of ammo. These TTT "Perks" for donating are like giving Doc a Magnum with unlimited ammo, now he's basically guaranteed to win whenever he wants.

Honestly these "Perks" feel more like "Pay-to-Win" instead of a little bonus for donating.

Offline Sniper no Sniping

Re: Trouble in Terrorist Town VIP
« Reply #25 on: December 04, 2013, 11:36:53 PM »
This is why I suggested the "You can only by either the knife, the melon launcher, or the Zombie infector once per round" It makes it so that the maximum insta-kill you can have is 2 with the Melon Launcher, but it's also the most unreliable weapon.

It DOESN'T have to be the switch button like I previously suggested, but instead that if you buy a knife or one of the Donator Weapons (besides the turtle grenade since that thing is useless) then all of them go out of stock. (If we do that, put a disclaimer under the weapon descriptions in red so that donators don't get confused on why they bought a knife and now can't buy a zombie infector)

Offline Tictactoe360

Re: Trouble in Terrorist Town VIP
« Reply #26 on: December 04, 2013, 11:40:20 PM »
This is why I suggested the "You can only by either the knife, the melon launcher, or the Zombie infector once per round" It makes it so that the maximum insta-kill you can have is 2 with the Melon Launcher, but it's also the most unreliable weapon.

It DOESN'T have to be the switch button like I previously suggested, but instead that if you buy a knife or one of the Donator Weapons (besides the turtle grenade since that thing is useless) then all of them go out of stock. (If we do that, put a disclaimer under the weapon descriptions in red so that donators don't get confused on why they bought a knife and now can't buy a zombie infector)

Or if you want to keep the Infector as an Always weapon could you make it a guaranteed kill only if they were below say 30 health? That gives them a slight advantage for the donation that doesn't completely shit on everyone elses experience.

Offline Cortez (Mr. T. FOO!)

Re: Trouble in Terrorist Town VIP
« Reply #27 on: December 05, 2013, 12:22:46 AM »
Zombie infector might need some changes but for Christ's sakes guys, this shit is just for fun. TTT isn't a competitive game, you're not "paying to win". The people that are actually good at the game, that actually can win by themselves, can do it without any T weapons whatsoever, let alone a cannon that shoots fucking melons. How about instead of instantly criticizing the concept we wait for the people that actually play on the server to give feedback. If it really is unbalanced then I will make changes, otherwise don't post here.
Does this look like a ball field to you sucka? This is a sandbox. For making sandcastles.

Quote
Post Count
A Novel by Inject OH 4
Conjoint Gaming
"You thought a Human Centipede was bad, wait till you get a load of us."
Bears, beer and bitches. That's everyone's motto.
Quote from: some guy on PC gamer
First of all, books were all but dead until tablets rejuvenated the industry
Quote from: Blazyd
Cortez I'm actually on black tar heroin fyi
Only been in it once didn't really pay attention to the staff, I think their was an eatable thong... but that may have been a totally different store, ANYWAYS... lol.
The plunger could simply be out of view, the pants + it's location behind the toilet may hide it... Or it's a fraud and we need to take down the system with out golden axes while destroying the rest of the demon-spawn so that we may live in a utopia.

Offline Tictactoe360

Re: Trouble in Terrorist Town VIP
« Reply #28 on: December 05, 2013, 12:42:14 AM »
Zombie infector might need some changes but for Christ's sakes guys, this shit is just for fun. TTT isn't a competitive game, you're not "paying to win". The people that are actually good at the game, that actually can win by themselves, can do it without any T weapons whatsoever, let alone a cannon that shoots fucking melons. How about instead of instantly criticizing the concept we wait for the people that actually play on the server to give feedback. If it really is unbalanced then I will make changes, otherwise don't post here.

How about you pull the stick out of your ass and accept some criticism on it? Hell I even made some suggestions afterwards on how to help balance it out. I used to play the game constantly and I still do every once and awhile so I'm pretty sure my opinion should be allowed just as much as everyone elses.

I never said the game was competitive, I'm saying you're letting players purchase an unfair advantage.

Offline matthew

Re: Trouble in Terrorist Town VIP
« Reply #29 on: December 05, 2013, 12:52:28 AM »
people are complaining about being 1 hit and what not but there are already normal weapons that are 1 hit like the deagle and scout and having those doesn't make the game unbalanced and either way even if they get the weapons that doesn't mean they can aim people can still fuck up shooting it and miss there target.

Conjoint Gaming [Game On]

Re: Trouble in Terrorist Town VIP
« Reply #29 on: December 05, 2013, 12:52:28 AM »

 


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