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30 MILLISECONDS MEANS DEATH WHEN YOU'RE FIGHTING THE ENEMY IN THE TOP LANEEVERY FUCKING FEMTOSECOND COUNTS DOTA IS THE WORLD'S MOST INTENSE FUCKING GAME OKTHIS IS WHERE THE HUMAN REACTION TIME SUDDENLY STOPS BEING LIKE 150-300 MILLISECONDSTHIS IS WHERE CLICKING A BUTTON 30 MILLISECONDS TOO LATE MEANS UH OH BYE BYE KIDD-O YOURE DEADI ONLY USE THE FINEST IN GAMER ORIENTED GEAR WITH 50 BUTTON MICE AND KEYBOARDS WITH LITTLE SCREENS AND 20 MACRO KEYS FOR THE GREATEST ADVANTAGE.I AM A TRUE DROW RANGER. I HAVE A BLUE BACKLIT MOUSE AND KEYBOARDI ONLY USE WIRED EQUIPMENT BECAUSE THE UNNOTICEABLE DELAY ON WIRELESS WILL PUT ME ON THE BOTTOM OF THE LEADERBOARD IN THIS HUGE NECKBEARD ORGY
We shall defend our island, whatever the cost may be, we shall fight on the beaches, we shall fight on the landing grounds, we shall fight in the fields and in the streets, we shall fight in the hills; we shall never surrender.
Valuve Admin Steve: If not we at valve can act as a "guardian gateway".Valuve Admin Steve: I will be your daddy.
Since you guys wanna be a bunch of asshats. Heres math for you. USB default Windows polling rate is 125Hz, i.e. it has 8ms latency or lag between each packet. Now, even though each packet is 8 bytes long it seems USB keyboards still need to communicate only one key per packet, and that comes down to 125 keys per second.PS/2 works at 10-16 kHz and I think protocol defines 11 bits per packet. That comes down to 16,000 / 11 = 1454.55 keys per second.To provide an example of what these numbers are crunching, its basically how many keys you can jam into a frame. So lets take a fighting game for example. The difference between the two keyboards is how quickly I can execute the keystrokes to do my combo. For the USB I can execute two key strokes within a frame, while using the PS/2 I can obviously jam around 22 keys per frame, which, if you've ever seen any good fighting game players, is the difference between winning and losing. A lot of moves have start up frames of invincibility in modern games so that key difference between frames can be pretty drastic for some gamers.Now, if you want to actually contribute to the thread, that'd be awesome, or if you just want to be a bunch of cancer to CG, keep on trucking like you guys do.
Post CountA Novel by Inject OH 4
Conjoint Gaming"You thought a Human Centipede was bad, wait till you get a load of us."
Bears, beer and bitches. That's everyone's motto.
First of all, books were all but dead until tablets rejuvenated the industry
Cortez I'm actually on black tar heroin fyi
Only been in it once didn't really pay attention to the staff, I think their was an eatable thong... but that may have been a totally different store, ANYWAYS... lol.
The plunger could simply be out of view, the pants + it's location behind the toilet may hide it... Or it's a fraud and we need to take down the system with out golden axes while destroying the rest of the demon-spawn so that we may live in a utopia.
Fighting games are a bad example, all of the pros use the controllers designed for the specific game. Regardless, we understand what you mean but it's not a noticeable difference for most people. If you are looking for it you'll see it, of course, but he's not asking for competitive gear anyways.
Quote from: Kwaurtz on October 15, 2013, 06:16:12 PMSince you guys wanna be a bunch of asshats. Heres math for you. USB default Windows polling rate is 125Hz, i.e. it has 8ms latency or lag between each packet. Now, even though each packet is 8 bytes long it seems USB keyboards still need to communicate only one key per packet, and that comes down to 125 keys per second.PS/2 works at 10-16 kHz and I think protocol defines 11 bits per packet. That comes down to 16,000 / 11 = 1454.55 keys per second.To provide an example of what these numbers are crunching, its basically how many keys you can jam into a frame. So lets take a fighting game for example. The difference between the two keyboards is how quickly I can execute the keystrokes to do my combo. For the USB I can execute two key strokes within a frame, while using the PS/2 I can obviously jam around 22 keys per frame, which, if you've ever seen any good fighting game players, is the difference between winning and losing. A lot of moves have start up frames of invincibility in modern games so that key difference between frames can be pretty drastic for some gamers.Now, if you want to actually contribute to the thread, that'd be awesome, or if you just want to be a bunch of cancer to CG, keep on trucking like you guys do.lol it's funny because you study culinary arts and you're trying to explain clock speeds and shit.
The whole point of CG is ruined if no one post.
I know what you would do you would hump the shit out of that car, then you would get run over
It's an ulgy dem file.
And you're do not look any thicker. I've had Creaps.
125 keys per second.PS/2 works 1454.55 keys per second.
"USB is much faster, but the bandwidth is across many ports as opposed to one port.""Despite all of this theory, USB is more or less on equal footing in the real-world, even though PS/2 is faster (more direct) and offers NKRO capability. After all, you're probably not printing documents and gaming at the same time. Really, the only hardware combination we'd be worried about would be a fast storage device connected to the same USB root port, since bus utilization of up to 100% is possible in that situation. If you really needed to, you could always disconnect high-bandwidth USB devices when they aren't being used.The often-recommended trick of turning off USB webcams and microphones won't help. Isochronous transfers always have an open window of at least 20%. So much for the myth of data rates and input lag. Delays will always occur, whether you want them to or not. First, there's the fact that keyboards have a built-in delay. And from there, it's up to the keyboard itself. Which combinations of keys in which quantities can be struck simultaneously?"
Quote from: Kwaurtz on October 15, 2013, 06:16:12 PM 125 keys per second.PS/2 works 1454.55 keys per second.Amount of keys a human can press in 1 second = ~50your 60Hz Monitor running your 658FPS game is only displaying 60 FPS to you."Default Windows USB polling rate = 125Hz"And if you have a high grade product it doesn't follow default windows rates!My mouse runs at a 500Hz Polling Rate.Lets remember Higher Number does not mean better. Higher rates require more processing power from the mouse, something no PS/2 mouse is going to hit at anyways. Running above 125Hz on any PS/2 Mouse will result in massive lag on your mouse.Quote"USB is much faster, but the bandwidth is across many ports as opposed to one port.""Despite all of this theory, USB is more or less on equal footing in the real-world, even though PS/2 is faster (more direct) and offers NKRO capability. After all, you're probably not printing documents and gaming at the same time. Really, the only hardware combination we'd be worried about would be a fast storage device connected to the same USB root port, since bus utilization of up to 100% is possible in that situation. If you really needed to, you could always disconnect high-bandwidth USB devices when they aren't being used.The often-recommended trick of turning off USB webcams and microphones won't help. Isochronous transfers always have an open window of at least 20%. So much for the myth of data rates and input lag. Delays will always occur, whether you want them to or not. First, there's the fact that keyboards have a built-in delay. And from there, it's up to the keyboard itself. Which combinations of keys in which quantities can be struck simultaneously?"Honestly when it comes down to it. All PS/2 is good for is pressing more then 6 keys. Something I doubt you do much anyways.GOOD DAY TO YOU SIR!
Don't buy "gaming" headsets. They're shit value for the money and usually pretty shoddily built. I'd suggest getting a pair of headphones and a clip on mic. The Audio-Technica AD-700(these just recently went out of production so they might be hard to find) is a great pair of headphones, and this: http://www.amazon.com/Olympus-ME-52W-Noise-Canceling-Microphone/dp/B000MYPPPE/ is a great mic.Alternatively for headphones, you can get the CAL(http://www.amazon.com/Creative-EF0060-Aurvana-Live-Headphones/dp/B000ZJZ7OA/), or if you don't mind spending a bit more, just about anything from Beyerdynamic is really good for playing games. Or if neither of those are up your alley, Sennheiser 558s and 598s are also really nice.As for keyboard, anything mechanical is pretty nice. I have a Razer Black Widow Ultimate and I'm a fan.
Quote from: Inject OH 4 on October 15, 2013, 10:25:11 PMQuote from: Kwaurtz on October 15, 2013, 06:16:12 PM 125 keys per second.PS/2 works 1454.55 keys per second.Amount of keys a human can press in 1 second = ~50your 60Hz Monitor running your 658FPS game is only displaying 60 FPS to you."Default Windows USB polling rate = 125Hz"And if you have a high grade product it doesn't follow default windows rates!My mouse runs at a 500Hz Polling Rate.Lets remember Higher Number does not mean better. Higher rates require more processing power from the mouse, something no PS/2 mouse is going to hit at anyways. Running above 125Hz on any PS/2 Mouse will result in massive lag on your mouse.Quote"USB is much faster, but the bandwidth is across many ports as opposed to one port.""Despite all of this theory, USB is more or less on equal footing in the real-world, even though PS/2 is faster (more direct) and offers NKRO capability. After all, you're probably not printing documents and gaming at the same time. Really, the only hardware combination we'd be worried about would be a fast storage device connected to the same USB root port, since bus utilization of up to 100% is possible in that situation. If you really needed to, you could always disconnect high-bandwidth USB devices when they aren't being used.The often-recommended trick of turning off USB webcams and microphones won't help. Isochronous transfers always have an open window of at least 20%. So much for the myth of data rates and input lag. Delays will always occur, whether you want them to or not. First, there's the fact that keyboards have a built-in delay. And from there, it's up to the keyboard itself. Which combinations of keys in which quantities can be struck simultaneously?"Honestly when it comes down to it. All PS/2 is good for is pressing more then 6 keys. Something I doubt you do much anyways.GOOD DAY TO YOU SIR!This and Inject's article may have been written pre-USB 3.0 which has an incredible amount of bandwidth, so it's even less of an issue on modern tech.Also the practical polling rate of PS/2 is set to a default of 100hz.