0 Members and 1 Guest are viewing this topic.
I had someone ask me why we didn't have the damage sound for the hidden on. To specify when the hidden takes damage personally and goes arghhhhhhh haha. I thought it might be interesting to test out on the servers. Honestly I am not personally for it or against it but it may be worth looking in to if anybody else likes the idea.
Topic: Hidden-only sonic alarms.Details:Basically, restricts the sonic alarms going off to only detect when the Hidden goes through them. Basically making them do what they're intended to do.
Any chance of afk detection being put in? Servers have pretty low player counts, and an AFK person takes up a slot, and promotes TKing by the less experienced players because they don't think the Hidden should get that kill. If possible, try and see if there's someone who hasn't moved/done anything for 5/10 minutes, then autokick?
-snip-
-abbreviation-
I think end of round is good, but I feel like the relative lack of music, or the fairly minimalist music that's already there is pretty good.
To add to this we could make this something that can be voted on or off at any point in time. Kind of like gravity on server #3 That would be a very good way to go about it in the event that the majority of the server wants it on or off.