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Author Topic: Current ZM map lists, open for debate  (Read 4221 times)

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Offline Christovski

Current ZM map lists, open for debate
« on: August 04, 2013, 09:13:02 PM »
The following are map lists for ZM currently, let me know if you want changes, we can all vote on these, some I might put my foot down on, but I want to try and keep this more democratic.

Rotation (default maps that show up in vote when noone nominates, and the server rotates between these when noone is on the server)

zm_backwoods_b4
zm_bastard_b4
zm_bluevelvet_rc1
zm_crocodile_remake_a3
zm_crocodile_v6
zm_diamondshoals_a2
zm_minerinconvenience
zm_raiders_of_the_lost_temple
zm_redqueen_b3_fix
zm_the_compound_nekofix-3



Nominate (these maps are available to anyone nominating)

zm_asylum_v1
zm_backwoods_b4
zm_barnbrawl_v1
zm_basin_b3fix
zm_bastard_b4
zm_bluevelvet_rc1
zm_countrytrain_b4
zm_crocodile_remake_a3
zm_crocodile_v6
zm_deathrun_v1
zm_Desert_Laboratory_v1
zm_diamondshoals_a2
zm_fission_3b
zm_minerinconvenience
zm_raiders_of_the_lost_temple
zm_random_v11
zm_redqueen_b3_fix
zm_redqueen_b4
zm_red_horror_b6fix
zm_ship_b5
zm_slide_push_new
zm_tetris_new42-epic2a
zm_the_compound_nekofix-3
zm_the_experiment_beta2
zm_winchester_prefinal


Admin only (these are on the server, but NOT in any other map list, can be added to a vote or force changed by an admin)

zm_actualtetris4
zm_asdf
zm_banana
zm_bman_battle
zm_bubbles_b6
zm_cagefight_b11_nocringe
zm_castledefense
zm_gasdump
zm_highway
zm_human_nature
zm_kink
zm_noodle
zm_overlord
zm_redqueer
« Last Edit: August 04, 2013, 09:41:16 PM by Christovski »

Luna started the rover's engine.  "AEIOU!" She shouted as she slammed the gas and crashed through the wall.
whenbananasattack: Hot stuff is my life
Toukun: I wanna rock the fuck out.
Ninja Bunn3h: !sex @all

Offline Toku

Re: Current ZM map lists, open for debate
« Reply #1 on: August 04, 2013, 09:18:27 PM »
i vote for winchester prefinal to be moved into rotation. I also like the one with the train and the suitcases to be moved into rotation.

As for everything else, i am terrible at remembering which map name is for which map.
I don't suffer from insanity. I enjoy every minute of it!

Conjoint Gaming [Game On]

Re: Current ZM map lists, open for debate
« Reply #1 on: August 04, 2013, 09:18:27 PM »

Ðeath.

  • Guest
Re: Current ZM map lists, open for debate
« Reply #2 on: August 04, 2013, 09:38:46 PM »
Both crocodiles on rotation?

maybe minerinconvenience in nominations

I personally would like random swapped with asdf. But like, by 1-2% more.
But really I hate all of them because of all these standing around like wuss balls.
Being 95% done the map while others are 5% done? No.


remind me what zm_kink is?

OH! AND LOOK FOR THE UPDATED VERSIONS OF ALL MAPS. I'm mostly talking about Deathrun, but I'm certain that we'd have more updated maps by now.

I'm 50/50 for experiment. 50 for nominate, 50 for admin.

Maybe keep the other two Desert's in Admin list.

Asylum maybe for Rotation. It's a really nice map, tbh.

If we could try Alcatraz, that'd be nice too. I don't have the map link, I think it's still in the map thread, though.

That's all for now.


(And Toku, I'm kinda against it being in rotation, only because of the playerbase not knowing where the suitcases are/how to do objectives. Other than that, I'd be for it. zm_countrytrain.)

Offline Christovski

Re: Current ZM map lists, open for debate
« Reply #3 on: August 04, 2013, 09:45:38 PM »
Yeah, country train and winchester are not in rotation because in general people do not know where to go, and just waste everyones time and people ragequit over sitting and watching the living players DO NOTHING

Asylum is not in rotation due to the ELEVATOR OF DEATH which is also glitchy even when ZM doesn't use the trap.

I hate desert skystation so its not on at all, (tower was buggy and ZM spawns were too far apart) but if a lot of people request it I'll bring it back.

I prefer Random to ASDF, because ASDF has those colored floor panels that tell people where to sit there and fuck around instead of doing teh map.  In random there are only one or two traps where there is a clear 'line in the sand' of exactly where the trap is, so there is less fucking around than on ASDF, but not by much, but that is why I prefer it.

Luna started the rover's engine.  "AEIOU!" She shouted as she slammed the gas and crashed through the wall.
whenbananasattack: Hot stuff is my life
Toukun: I wanna rock the fuck out.
Ninja Bunn3h: !sex @all

Offline Tictactoe360

Re: Current ZM map lists, open for debate
« Reply #4 on: August 04, 2013, 09:48:34 PM »
I think Gasdump would be good in the normal rotation, it doesn't come up too often and it's an objective based map.

Though it's a little harder for the ZM to win than most maps, everyone seems to get a kick out of the twister.

Offline Christovski

Re: Current ZM map lists, open for debate
« Reply #5 on: August 04, 2013, 09:53:21 PM »
Gasdump is out because of people glitching the elevator and/or hiding at the top room with the elevator, and people SPAMMING THE TORNADO once they get enough resources to do it once, they usually continue to get enough to spam it as soon as it is finished.

MIGHT put it in nominate if enough people want it, but not rotation

Luna started the rover's engine.  "AEIOU!" She shouted as she slammed the gas and crashed through the wall.
whenbananasattack: Hot stuff is my life
Toukun: I wanna rock the fuck out.
Ninja Bunn3h: !sex @all

Ðeath.

  • Guest
Re: Current ZM map lists, open for debate
« Reply #6 on: August 04, 2013, 10:04:03 PM »
Actually, it's pretty equal on random for 'screwing around'.

Also I'm sorry for spamming the tornado but not really sorry at all.

And by spamming the tornado, THERE IS *NO* cooldown, molk.

Offline Christovski

Re: Current ZM map lists, open for debate
« Reply #7 on: August 04, 2013, 10:11:15 PM »
Gasdump is my favorite map on TTT because it's one of the few maps where people can stop being so serious and just enjoy a clusterfuck of tornadoes, flying cars, and explosions. I don't know how much that will change in ZM, but I'd still like to give it a shot. If people spam tornadoes or break elevators, isn't that why we have admins?

Unlike TTT, we only have 3 admins.

With 3 admins we cannot be on the server all the time to ensure people aren't glitching.

Again, if enough people request it, I will move it from admin-only to Nominate.

Luna started the rover's engine.  "AEIOU!" She shouted as she slammed the gas and crashed through the wall.
whenbananasattack: Hot stuff is my life
Toukun: I wanna rock the fuck out.
Ninja Bunn3h: !sex @all

Offline Raunky

Re: Current ZM map lists, open for debate
« Reply #8 on: August 04, 2013, 10:30:34 PM »
Asylum is not in rotation due to the ELEVATOR OF DEATH which is also glitchy even when ZM doesn't use the trap.

Th-thanks...

You should take minerinconvenience off the rotation and onto nominate because it's not very good.
« Last Edit: August 04, 2013, 10:34:29 PM by Raunky »

Offline Tictactoe360

Re: Current ZM map lists, open for debate
« Reply #9 on: August 04, 2013, 10:33:38 PM »
Asylum is not in rotation due to the ELEVATOR OF DEATH which is also glitchy even when ZM doesn't use the trap.

Th-thanks...


You okay there buddy?
If you want, we can go on one of those Glass elevators, I hear those are much safer.

Offline Christovski

Re: Current ZM map lists, open for debate
« Reply #10 on: August 05, 2013, 12:27:29 AM »
I mean I don't see the big deal about things not being in rotation, just nominate them its so easy.

edit: to be added tomorrowish

zm_ghz - admin only
http://zm.gamebanana.com/maps/93683

zm_dont_fall - nominate
http://zm.gamebanana.com/maps/37817

zm_sinking_ship - admin only until we test it
http://zm.gamebanana.com/maps/167201

for now at least.

Luna started the rover's engine.  "AEIOU!" She shouted as she slammed the gas and crashed through the wall.
whenbananasattack: Hot stuff is my life
Toukun: I wanna rock the fuck out.
Ninja Bunn3h: !sex @all

Conjoint Gaming [Game On]

Re: Current ZM map lists, open for debate
« Reply #10 on: August 05, 2013, 12:27:29 AM »

 


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