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Author Topic: [REL]ttt_concentration_b1  (Read 8067 times)

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Offline Redcow17

Re: [REL]ttt_concentration_b1
« Reply #30 on: August 19, 2010, 02:49:22 AM »
Released.

http://www.garrysmod.org/downloads/?a=view&id=107604

Working on b2 compile.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~







If you don't know, which I'm probably guessing you don't, I'm the creator of ttt_shippingcenter_b1, and ttt_digdown_b1.

Digdown is my more popular map, as shippingcenter was the first map I ever created for Trouble in Terrorist Town.

But, I started my new mapping project 5 days ago (from this posting date), on a little blog recorder I have.

I'm going to post my updates in this thread if people are interested, feedback is very appreciated

*It seems you need to scroll over horizontally to see the entire image.  These images are drastically reduced in size to accommodate for that*
___________________________________

Since my other two maps were indoors, I'm going to try a mixture of outdoors and indoors on this map to spin things up a little bit.

The map is going to be based off of some sort of concentration camp out in the woods.

Day 1 (not much done at all, except the 3d skybox):




Quick update (Still on day 1 here):




Day 2:

Added one building, changed some fog settings, few other minor things.






Also, the sewer system is going to run under the map.  Various buildings will connect down into it, as well as the border surrounding the map.


Day 4 update:





Added two new buildings, the "housing", if you will.  Don't worry about people camping in these, the map is being designed so that you can't just lock yourself in a corner and hide the whole round.  I just want to leave a little bit of gameplay not shown in the screenshots for people exploring to find themselves.


Update 5:

Quick update, the outside of this building will come soon once I finish it.  I still have another floor of the building to do with windows and all so it might be a bit.

You can see the real-time reflection technique used as well.  I haven't seen it used in a map before, so I decided to go ahead and do it.



Update 6:

Inside of the upper level of the Nazi main building.



Nazi building exterior



Back side


« Last Edit: August 20, 2010, 08:48:08 PM by Redcow17 »

Offline Wholegrain

Re: [REL]ttt_concentration_b1
« Reply #31 on: August 19, 2010, 04:28:29 AM »
ill upload it tommorow im so sleepy

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Re: [REL]ttt_concentration_b1
« Reply #31 on: August 19, 2010, 04:28:29 AM »

Offline AlphaWeeaboo

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Re: [REL]ttt_concentration_b1
« Reply #32 on: August 19, 2010, 04:29:23 AM »
Yeah we need to get the fixed one up as I lag kinda bad on it.

Offline Wholegrain

Re: [REL]ttt_concentration_b1
« Reply #33 on: August 19, 2010, 04:12:51 PM »
its a well made map but seems a little open and could be hard for traitors
on ttt maps i personally think they should have a few isolated spots were "incidents" can occur

Offline AlphaWeeaboo

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Re: [REL]ttt_concentration_b1
« Reply #34 on: August 19, 2010, 04:16:19 PM »
Yeah plenty of openness but it has a fair amount of isolated places to get a good kill along with a gas chamber that can wipe out a good amount of people.

Offline Redcow17

Re: [REL]ttt_concentration_b1
« Reply #35 on: August 22, 2010, 10:55:13 PM »
Yeah plenty of openness but it has a fair amount of isolated places to get a good kill along with a gas chamber that can wipe out a good amount of people.

There's a B2, but your community seems a little to sensitive to host maps relating to World War 2, so I suggest not even bothering.

I'll stick to other communities with my maps from now on.

Offline AlphaWeeaboo

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Re: [REL]ttt_concentration_b1
« Reply #36 on: August 22, 2010, 11:00:52 PM »
Well no, it's just people find it somewhat not good so they add the jew factor to this map and get all bullshit about it. I would be glad to see b2.

EDIT:
Perhaps if you put a little disclaimer about being historical, people won't get so damn butthurt over this.
« Last Edit: August 22, 2010, 11:22:47 PM by DarkEmoKonata »

Offline Snak

Re: [REL]ttt_concentration_b1
« Reply #37 on: August 24, 2010, 02:32:14 PM »
Yeah plenty of openness but it has a fair amount of isolated places to get a good kill along with a gas chamber that can wipe out a good amount of people.

There's a B2, but your community seems a little to sensitive to host maps relating to World War 2, so I suggest not even bothering.

I'll stick to other communities with my maps from now on.

Is your only creativity jewish concentration camps?
Serioulsy? Why don't you just call it a camp without the Nazi symbol's everywhere, and call the gas chamber something else.

Seriously, if this is the only kind of garbage you can produce, then please, go elsewhere.
Life's not a bitch! Life is a beauitful woman, you only call her a bitch cuz she wouldent let u get that pussy, maybe she dident feel yall shared any similar interest, or maybe u jus an asshole that couldent sweet talk the princess.

Offline Redcow17

Re: [REL]ttt_concentration_b1
« Reply #38 on: August 25, 2010, 01:46:27 AM »
Yeah plenty of openness but it has a fair amount of isolated places to get a good kill along with a gas chamber that can wipe out a good amount of people.

There's a B2, but your community seems a little to sensitive to host maps relating to World War 2, so I suggest not even bothering.

I'll stick to other communities with my maps from now on.

Is your only creativity jewish concentration camps?
Serioulsy? Why don't you just call it a camp without the Nazi symbol's everywhere, and call the gas chamber something else.

Seriously, if this is the only kind of garbage you can produce, then please, go elsewhere.

Please refer to ttt_shippingcenter_b1 and ttt_digdown_b1.

Also, please lock this thread.

I don't really want to see the butthurt admins from the other thread. I honestly don't care if you hate my map or despise it, it's when you start saying it's racist is the thing that ticks me off.

Racism = Race

It doesn't hurt any form of religion either.  It doesn't attack jews, and it shows history that happened.  Please go play a world war 2 game.

The pure stupidity from the other thread astonishes me, and I find it interesting that absolutely no other community has brought forward this issue because they can actually understand a few simple ideas.

Just please, if you say something, know what you're actually saying in relation to other games made.

I really won't even take account to other stupid posts made because it has no effect in what I create.

If I went and made the CoD5 map where Germans marched through germany, it would be no different.


Just remember.

Millions of Americans died in World War 2, and we play those games.

Ill just leave this here.  Only difference is you're just playing the map, not shooting those people.  :)
Wolfenstein - E3 2009 trailer (HD)
« Last Edit: August 25, 2010, 01:59:25 AM by Redcow17 »

Offline IrishBandit

Re: [REL]ttt_concentration_b1
« Reply #39 on: August 27, 2010, 05:12:51 AM »
I'm not concerned with the nazi symbols and stuff.
As a mapper, I've never seen this Real-time reflection technique, Can you direct me to where I can find out/ tell me how to do this? It looks really neat.

Offline Global_Meltdown

Re: [REL]ttt_concentration_b1
« Reply #40 on: August 27, 2010, 10:18:12 AM »
This being my territory I allow this to remain open. I do not see a map being made with nazi symbols as being racist.  IF IT WERE ANOTHER MAP NOT THEMED LIKE THIS THEN I WOULD HAVE.

There will be no tolerance for flaming here, so keep it on topic.

You can use real time reflection for waters and such, but as far as mirroring objects from a solid surface : It's possible, it just doesn't render models. Oh yeah and a pain in the ass :)


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Offline Wholegrain

Re: [REL]ttt_concentration_b1
« Reply #41 on: August 27, 2010, 08:04:58 PM »
we never said we hate your map :(
a few people disagreed but their will ALWAYS be people that disagree
not really a huge issue
as long as the map doesn't have a supporing or intolerance or racism theme which it doesn't it in no real way promote bigotry or intolerance (i know it has swastikas but no pro nazi propoganda or anti antisemitism is in play on this map a general location can't be defined as racist in any way)
also i took a holocaust class 1 semester long and it was a very interesting course so i know a pretty good deal over the average high schooler
not saying that makes me right just that i have attempted to be informed on this debate
i don't see why people are getting mad at each other :(

Offline Redcow17

Re: [REL]ttt_concentration_b1
« Reply #42 on: August 28, 2010, 01:39:46 AM »
I'm not concerned with the nazi symbols and stuff.
As a mapper, I've never seen this Real-time reflection technique, Can you direct me to where I can find out/ tell me how to do this? It looks really neat.

I kind of thought it up myself, I hadn't seen it used either.

Basically throw a func_reflective_glass for where you want your floor, make it very thin.

Next, make a func_brush with whatever texture you want to be reflective over the glass.  Make that very thin as well.

Make the func_brush semi-transparent.  Bingo, floor reflection.

But, you need to place an "invisible" brush over all the floor as well, very thin, so that bodies and such don't fall through.

So it's kind of 3 layers really.

Offline Klondor

Re: [REL]ttt_concentration_b1
« Reply #43 on: August 28, 2010, 01:49:25 AM »
If people really have a problem with the swastika then they need to go google what it means, Im tired of flames because its considered indecent or racist, THE STUPID SYMBOL MEANS LUCK,LIGHT,LOVE,LIFE NOTHING MORE

"The Swastika" is the oldest cross and emblem in the world. It forms a combination of four "L's" standing for Luck, Light, Love and Life. It has been found in ancient Rome, excavations in Grecian cities, on Buddhist idols, on Chinese coins dated 315 B.C., and our own Southwest Indians use it as an amulet

symbols have always been defiled or demeaned, heck the Catholics did it in the crusades.

Sorry for my off-topic ness just wanted to rage a tiny but now back to this cool map!
"Lets Go Bub"


Offline Global_Meltdown

Re: [REL]ttt_concentration_b1
« Reply #44 on: August 29, 2010, 01:12:29 PM »
Glad to see the higher ups, agree with me  as well. People with a lack of knowledge on Germany/Prussia/Bavaria which ever you would prefer, seem to be misinformed when it comes to the icons and symbols from their culture.

For those of you who think bikers with the IRON CROSS are racists either read up. I have a white and black t-shirt with the Iron Cross that I can't wear because of retards like those who fail to understand history and cultures of Germany and it's surrounding people.


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Re: [REL]ttt_concentration_b1
« Reply #44 on: August 29, 2010, 01:12:29 PM »

 


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