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The primary method of obtaining currency would be what you start with, the initial 5,000, which is not physical, it's using iconomy. And with what you said about making it come back again, one of the ways I thought about this already, is by using my store as a way to bring money into the economy. For example, when I buy a certain material from someone, I could simply buy the resource from them, pay them spawned money, and burn whatever I bought, then do this at several different stores. To remove money, but still bring in an equivalent of resources, when people buy from me, I could spawn the goods they want, and then delete the money they pay to me. However, I don't think there's much of a purpose of raising or decreasing the money in the economy, unless there are a few players that get themselves rich and ditch the community or something. What I don't want to happen, however, is for me to be continuously be pumping money into the economy, and at the same time be lowering the value of the currency, which I think is called market inflation?