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Released.http://www.garrysmod.org/downloads/?a=view&id=107604Working on b2 compile.~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~If you don't know, which I'm probably guessing you don't, I'm the creator of ttt_shippingcenter_b1, and ttt_digdown_b1.Digdown is my more popular map, as shippingcenter was the first map I ever created for Trouble in Terrorist Town.But, I started my new mapping project 5 days ago (from this posting date), on a little blog recorder I have.I'm going to post my updates in this thread if people are interested, feedback is very appreciated*It seems you need to scroll over horizontally to see the entire image. These images are drastically reduced in size to accommodate for that*___________________________________Since my other two maps were indoors, I'm going to try a mixture of outdoors and indoors on this map to spin things up a little bit.The map is going to be based off of some sort of concentration camp out in the woods.Day 1 (not much done at all, except the 3d skybox):Quick update (Still on day 1 here):Day 2:Added one building, changed some fog settings, few other minor things.Also, the sewer system is going to run under the map. Various buildings will connect down into it, as well as the border surrounding the map.Day 4 update:Added two new buildings, the "housing", if you will. Don't worry about people camping in these, the map is being designed so that you can't just lock yourself in a corner and hide the whole round. I just want to leave a little bit of gameplay not shown in the screenshots for people exploring to find themselves.Update 5:Quick update, the outside of this building will come soon once I finish it. I still have another floor of the building to do with windows and all so it might be a bit.You can see the real-time reflection technique used as well. I haven't seen it used in a map before, so I decided to go ahead and do it.Update 6:Inside of the upper level of the Nazi main building.Nazi building exteriorBack side
Yeah plenty of openness but it has a fair amount of isolated places to get a good kill along with a gas chamber that can wipe out a good amount of people.
Quote from: DarkEmoKonata on August 19, 2010, 04:16:19 PMYeah plenty of openness but it has a fair amount of isolated places to get a good kill along with a gas chamber that can wipe out a good amount of people.There's a B2, but your community seems a little to sensitive to host maps relating to World War 2, so I suggest not even bothering.I'll stick to other communities with my maps from now on.
Quote from: Redcow17 on August 22, 2010, 10:55:13 PMQuote from: DarkEmoKonata on August 19, 2010, 04:16:19 PMYeah plenty of openness but it has a fair amount of isolated places to get a good kill along with a gas chamber that can wipe out a good amount of people.There's a B2, but your community seems a little to sensitive to host maps relating to World War 2, so I suggest not even bothering.I'll stick to other communities with my maps from now on.Is your only creativity jewish concentration camps?Serioulsy? Why don't you just call it a camp without the Nazi symbol's everywhere, and call the gas chamber something else.Seriously, if this is the only kind of garbage you can produce, then please, go elsewhere.
I'm not concerned with the nazi symbols and stuff.As a mapper, I've never seen this Real-time reflection technique, Can you direct me to where I can find out/ tell me how to do this? It looks really neat.