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Author Topic: Snapshots/Updates  (Read 11683 times)

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Offline Blackllama

Re: Snapshots
« Reply #30 on: January 04, 2013, 10:44:21 PM »
I honestly am too lost in all the updates. I used to follow them back in the alpha, and each one seemed significant as I got to watch the game grow before my eyes. Ever since about the time all the blaze rods, alchemy, enchanting stuff got added I just gave up trying to figure out how to play the game. I don't like trying to constantly scour the wiki trying to learn the game mechanics. Not that I don't think they should be adding depth to the game, I think a lot of the stuff like pistons are good additions, but a lot of it seems a bit overkill and really just burns me out of the game.

I guess I don't understand peoples' lust for tons of game mechanics. I don't really feel a lot of them belong in this kind of game. This is probably why Tekkit is such a nightmare to me. It's true that you can mod it, but not really worth my effort. Minecraft tends to shit all over me when I mod it anyway. Sometimes less is more in my opinion.

Offline Pillz

Re: Snapshots
« Reply #31 on: January 04, 2013, 11:27:36 PM »
Updates simplified:

Anvils for repairing and combining
Mining ores, smelting, breeding animals and making potions(maybe) provides XP orbs.
Witches in swamps and they added Bats
Beacons for buffs like speed and improved defense
Carrots and Potatoes
Added Wither boss that drops nether star needed for beacons / Wither Skeletons in nether
Mobs can pick up weapons and armor
Animals have specific breeding foods instead of wheat now
Fireworks/Firework star
Enchanted Books for enchanting maybe shears, hoes or if you want to give aqua affinity to your pickaxe.
++ MANY MANY other small updates and fixes

Then in the next update they're adding nether Quartz, redstone blocks and a new kind of repeater and other things like the Hopper for further redstone complexity. Just play the game here and there and check it out, it's probably funner to play now than it ever was before; despite yall's dislike for new things. :p

I love how much they update their game, so much cool stuff to keep me interested. :D
This whole thing is a travesty.

For starters, Pillz is obviously the sexiest.

Conjoint Gaming [Game On]

Re: Snapshots
« Reply #31 on: January 04, 2013, 11:27:36 PM »

Offline Pillz

Re: Snapshots
« Reply #32 on: January 08, 2013, 11:25:19 PM »
Updates to the January3 snapshot ++ the two things that come with the newer snapshot


    Death messages now show the weapon someone was killed with
    Redstones circuits are more consistent and pistons should be more stable
    Added the Redstone Comparator
        Has 2 inputs and 1 output
        If A≥B, the output will be A, otherwise it will stay off - When the comparator is toggled, it will output full strength instead of A it will subtract B from A and need a comparator as input for B
        Replacement for the capacitor
        Whichever side gives the bigger signal will be considered signal B
    Added the Daylight Sensor block
    Added a Hopper block
        Places and takes out items in Hoppers, Chests, Furnaces, Chest Minecart, Dispensers, and Brewing Stands.
        Allows for the automation of many processes
        Still a work in progress (as indicated by the inventory icon).
    Added a Trapped Chest that activates redstone
        Gives out a signal depending on the amount of players looking inside. 1 person = 1 strength signal, 2 people = 2, etc.
        Crafted with a Chest and a Tripwire Hook.
        Large Trapped Chests can be staggered with Large Chests to allow more compact storage.
        Texture is slightly different than a normal chest, with a red stain around the latch.
    Added Weighted Pressure Plates that detects item stacks
        Gold version reaches full strength at 60 items.
        Iron version reaches full strength at 600 items.
        Linear, so 10 strength signal means twice as many items as a 5 strength signal
    Added Block of Redstone
        Stores redstone dust similar to blocks of diamond, etc.
        Emits constant redstone power
        Works as pushable redstone power source
    Added a new Nether Quartz Ore to the Nether
        Drops 1 Nether Quartz item when mined
        Generates around Netherrack in the Nether
    Added a Nether Brick (item) for crafting Nether Brick blocks
        Obtained by smelting Netherrack
        Crafting recipe is 2x2 Nether Bricks
    Inventory management changes
        Double-click items to fill the stack up as much as possible
        Drag item stacks around to divide them up over the dragged-over slots
        Drag item stacks around with the right mouse button to place one of that stack in each dragged-over slot, if that slot is not occupied already
        Shift double click an item stack to move all other item stacks of that kind to that part of the inventory
        Press Q while the mouse is over an item in the inventory or a container to drop it
    The texture for the Locked Chest block has been changed
    Now shows the item name in game

++


    You can now shift-click rails onto Hoppers to empty Chest Minecarts
    All containers output a redstone signal when a Comparator is placed against it directly. The strength of it depends on how full the container is.[2]
        This works with Trapped Chests as well, meaning it can provide two redstone signals with different causes at the same time.

Also; Nether Quartz Blocks. :D
« Last Edit: January 08, 2013, 11:49:29 PM by Pillz »
This whole thing is a travesty.

For starters, Pillz is obviously the sexiest.

Offline Pillz

Re: Snapshots
« Reply #33 on: January 12, 2013, 03:02:56 PM »
Fuck yeah, time for more.

January 10


    Improved texture packs
        Textures now use one file per block/item, which are stitched together at runtime - Texture sizes don't need to be consistent
        Any block and item can be animated by putting the frames underneath each other in the right .png - Use an optional .txt to specify frame order and duration
        Special rules apply for water, lava, compass and clock
        Existing texture packs will "automagically" be converted
        Vanilla textures will be used if texture files are missing
        See the wiki's page on texture packs for more information
    Improved Skeletons aim - Now shoot from 15 blocks away, instead of 10
    Improved naming (using the anvil) of containers and mob eggs
        Mobs spawned from renamed eggs have the name of the egg and the names will appear in the death message
        Mobs can now display their custom name as nametag using an NBT tag
        Renamed Chests, Trapped Chests, Dispensers, Furnaces, Brewing Stands, and Enchantment Tables will display the new name in their GUI where the normal name used to appear
    Added and improved death messages - Now include the cause of death, the player the deceased player was fighting at time of death and the name of the item used to kill
        Player fell off a ladder
        Player fell off some vines
        Player fell out of the water
        Player fell from a high place
        Player fell into a patch of fire
        Player fell into a patch of cacti
        Player got finished off by Player/Mob using Weapon
        Player walked into a fire whilst fighting Player/Mob
        Player was burnt to a crisp whilst fighting Player/Mob
        Player tried to swim in lava while trying to escape Player/Mob
        Player walked into a cactus while trying to escape Player/Mob
        Player was slain by Player/Mob using Weapon
        Player was killed trying to hurt Player/Mob
    Trapped chests now give off the redstone signal through walls - Doesn't actually work
    Updated language files
        Language files can now be updated via the background downloader (no need for a new Minecraft release)
    Trapped Chest is now in Decoration Blocks in creative mode inventory
    Added Block of Quartz, Chiseled Quartz Block, Pillar Quartz Block, Quartz Stairs, and Quartz Slab
    Added Activator Rail
        Used to trigger TNT Minecarts
        Needs to be powered by redstone
        Transmits power up to 8 activator rails far
        Crafted the same way as normal rails except without a stick in the middle
    Added Minecart with TNT
        Triggered by Activator Rails
        Crafting recipe is a TNT block on top of a minecart (allowing for creation in the 2x2 inventory)
        When it derails, it explodes instantly, ignoring the usual timer delay
        Explodes even more violently the faster it goes
        In Creative mode when left clicked while moving, the Minecart with TNT explodes
    Improved the Redstone Comparator
        Updated texture
        When fed by containers, they will now start giving out a signal as soon as 1 item is in the container, allowing for empty container detection
    Improved the Hopper
        Is now controllable by redstone - Power it to disable item forwarding
        Added a proper icon
        Is no longer considered wooden (can't be used as a fuel in a furnace, etc.)
        New crafting recipe uses iron ingots rather than stone
        The redstone signal emitted when a Comparator is placed against it directly has changed
            1 item will give a signal strength of 1, a 1/3 of a stack (21 for items which stack to 64) gives a signal strength of 2
            The number of full stacks x 3 = Signal strength
            E.g. 2 stacks of an item/block will give a signal strength of 6, while 2 potions will also give a signal strength of 6 because a potion occupies one stack). 1/3 of a stack
    Removed the Smooth Stone slab.
    Changed the chests in abandoned mineshafts to Minecart with Chest


January 11

    Trapped Chests can now transmit signal downward through one block. This does not apply horizontally (through walls)[2]
    Powering the hopper now also stops it from taking in items (see comparison between 13w02a and 13w02b[3])
    Large/double chests can now release a redstone signal when connected to a Comparator depending on the amount of stacks within. Before, double chests would only emit a signal depending on how full each individual chest was (a double chest with only the the top half full would emit a full signal from the side that the items were in).
    Changed the Activator Rail recipe - the new recipe includes two sticks and a redstone torch, as well as the 6 iron ingots. Dinnerbone stated this was previously a bug.[4]
This whole thing is a travesty.

For starters, Pillz is obviously the sexiest.

Offline Pillz

Re: Snapshots
« Reply #34 on: January 18, 2013, 08:56:30 PM »
Newest snapshot

January 17
    Improved command blocks
        Comparators fed by command blocks will now indicate whether the last run command was run successfully
        Added /testfor command to test for players, use comparators to get an analog redstone signal indicating the amount of found players
    Improved detector rails
        Comparators powered by them now give out a signal depending on the fullness of the container on the rail
    Improved Quartz blocks
        Pillar Quartz Blocks can now be placed in any orientation - placement works like with wooden logs
    Added a new Dropper block.
        Places items in containers in front of them, if there is no container it will dispense the item without using it
        A dispenser 'shoots' items at you, while a dropper 'throws' items at you[3]
        Crafting recipe is 7 cobblestone in the shape of a ∩, a hopper in the middle, redstone dust at the bottom
    Improved the menu
        Added some new chat options in multiplayer menu: Focused Height, Unfocused Height and Width
        Moved the texture packs button (no longer appears on the main menu) - You can now change texture packs in-game
    Improved Minecart with TNT
        When blown up using activator rails, they no longer destroy rails and supporting blocks
        Still blows up redstone materials
    Creating a infinite water source no longer needs a block underneath, but has to have a water source block.
        This means you won't ruin rivers/oceans with Buckets
    Made skeletons significantly harder to melee and
        Scales to difficulty
        They now shoot faster when their target is closer
        They shoot players one block away
    Made zombies harder to shoot
        Scales to difficulty
        They now group up on targets
        When on fire, they can now set players on fire
        Now become aggresive when shot from further away
    Added a Minecart with Hopper
        Crafting recipe is a hopper on top of a minecart
        Can only be emptied by passing over a hopper
        Can pick up items it passes over
This whole thing is a travesty.

For starters, Pillz is obviously the sexiest.

Offline Pillz

Re: Snapshots
« Reply #35 on: January 26, 2013, 02:09:29 AM »
January24
    Renamed command blocks now use their name instead of @ in the chat
    Comparators can now be used with jukeboxes
        Output signal strength relates to disk number
    Changed bone meal
        No longer gives instant growth - instead, each use advances one growth stage. Crops now need seven bone meal, saplings need two
            Brown and Red Mushrooms still grow instantly
        Gives off green particles when used
    Added a new command feature - scoreboard
        Not 100% done yet
        The scoreboard can be used to track deaths, players killing another player, players killing something a mob, or players activating commands
        The complicated system uses a combination of name, display name, and criteria, and track an integer number of points for players
    Mobs now show their renamed name (using an anvil) above their head within a circular radius of 6 blocks, while looking directly at them
    Improved double slabs
        43:8 will now be the "smooth stone full half-slab block" and will remain so
        Generally: If the top bit is set, the top texture will be used on all sides, also allowing for smooth sandstone full half-slab blocks (43:9)
    Improved dispensers
        Now equip players with armor from one block away.
        They now activate TNT
        They now use bonemeal
        They now use flint and steel, decreasing durability of the tool
    Dispensers and droppers can now face all directions
    In Creative, you can now hit mobs/players from five blocks away
        The original range only goes for Survival and Adventure mode
    Mobs now won't walk over rails.
This whole thing is a travesty.

For starters, Pillz is obviously the sexiest.

Offline Pillz

Re: Snapshots
« Reply #36 on: March 05, 2013, 12:44:59 AM »
NB4 lock; requesting a sticky for this.

Kay so the Redstone update is less than two weeks away! THE NEW UPDATE IS COMING GUYS. They've been spending a lot of time cracking down on bugs and other issues, and this update will be bringing us a lot of new redstone features. I'll post the update itself and a few snapshot additions they added recently for everyone who hasn't been keeping up.

THE REDSTONE UPDATE

General

    Rendering engine optimizations
        Accelerated rendering, resulted in more frames per second.[5][6]
    Lighting engine optimizations
        Support for more realistic lighting.[7][8]
            Lighting now interacts correctly with slabs and stairs.[9]
    New Texture Packs format
        Textures now use one PNG file per block or item, which are stitched together at runtime, texture sizes don't need to be consistent
        Textures can be animated.
            Animation frames are underneath each other in the same image.
            Use a separate text file to specify frame order and duration.
        Special rules apply for water, lava, compass, and clock.
        Vanilla textures will be used if texture files are missing.
        Support for HD texture packs.[10]
        Support for HD fonts
    Added Minecraft Realms
        Currently a preview.
        A Mojang server provider.
        Only added to few randomly chosen players.
        Used on Menu Screen, when activated.

Gameplay

    Added Scoreboard system
        Intended for map makers or server administrators.
            Good for PVP servers.
        Used via /scoreboard command or command block.
        The scoreboard can be used to track deaths, players killing another player, players killing a mob, or players activating commands.
        The complicated system uses a combination of name, display name, and criteria, and track an integer number of points for players.
        Have Team mechanics including custom name colors, friendly fire options and objective tracking per team instead of per player.
        Displays points below players nametags.
        There is a SeeFriendlyInvisibles NBT tag for players
    Better Inventory management
        Double click items to fill the stack up as much as possible.
        Drag item stacks around to divide them up over the dragged-over slots.
        Drag item stacks around with the right mouse button to place one of that stack in each dragged-over slot, if that slot is not occupied already.
        ⇧ Shift+ double click items in a crafting area to place all items in the inventory.
        ⇧ Shift+ double click an item stack to move all other item stacks of that kind to that part of the inventory.
        Pressing Q while the mouse is over an item in the inventory or a container to drop it
        Held armor can be equipped by right-clicking.
    Improved Death Messages
        Now include the cause of death, the player the deceased player was fighting at time of death and name of the item used to kill.
            Player fell off a ladder
            Player fell off some vines
            Player fell out of the water
            Player fell from a high place
            Player fell into a patch of fire
            Player fell into a patch of cacti
            Player got finished off by Player or Mob using Weapon
            Player walked into a fire whilst fighting Player or Mob
            Player was burnt to a crisp whilst fighting Player or Mob
            Player tried to swim in lava while trying to escape Player or Mob
            Player walked into a cactus while trying to escape Player or Mob
            Player was slain by Player or Mob using Weapon
            Player was killed trying to hurt Player or Mob
    Improved Renaming
        Improved renaming of Spawn Eggs
            Mobs spawned from renamed eggs have the name of the egg and the names will appear in the death message.
            Mobs can display their custom name as nametag using an NBT tag.
            Mobs spawned from named Spawn Eggs display their name over their head when viewed within a 6 block radius.
        Improved renaming of Containers
            Renamed Chests, Trapped Chests, Dispensers, Furnaces, Brewing Stands, and Enchantment Tables display the new name in their GUI.
            Renamed Command Blocks use their name in the chat.
    Changed language files updating
        Language files can now be updated via the background downloader.
            No need for a new Minecraft release.
    Options & Title Screen
        Moved Texture Packs button to options menu, instead of title screen.
        New chat settings in Multiplayer Settings.
        Smooth Lighting can now be changed to Minimum, Maximum & Off.
            Minimum uses the old Smooth Lighting, and Maximum fixes a bug with stairs.
            Scale, Focused Height, Unfocused Height and Width is now configurable.
    Improved Creative Mode
        All potions are categorized
        In Creative mode, you can hit mobs or players from five blocks away
    New commands
        /testfor command
            It tests for whether specified player is online (testfor [player]), or at specified coordinate and/or in radius (testfor @p[x,y,z], testfor @p[r=radius] or testfor @p[x,y,z,r=radius])
            Signal output to any Redstone Comparators surrounding the command block like testing content of a chest
        /effect command
            Usage: /effect <player> <effect> [seconds] [amplifier]
            To remove effects: /effect <player> <effect> 0
            Maximum number of seconds are 1,000,000
            Amplifier increases level of the chosen status effect

Blocks & Items

    Added Redstone Comparator
        Based on the idea of the Capacitor
        The crafting recipe is 3 Redstone Torches, 1 Nether Quartz and 3 Stone
        It is the same as a repeater, but with 2 inputs
            If input A is stronger or equal to input B, it either repeats the signal or outputs the difference between A and B, so this can be used to make redstone contraptions like easier Piston Doors.
                Output is toggleable by right clicking.
            If input A is weaker than input B, then there is no output.
        All containers output a redstone signal when a Redstone Comparator is placed against it directly. The strength of it depends on how full the container is and what disc number is used in Jukebox
            This works with Trapped Chests as well, meaning it can provide two redstone signals with different causes at the same time
    Added Hopper
        The crafting recipe is 5 iron ingots and 1 Chest
        Places and takes out items in Hoppers, Chests, Furnaces, Minecart with Chests, Minecart with Hoppers, Dispensers, Droppers, and Brewing Stands
        Allows for the automation of many processes collecting drops
        Powering the Hopper now also stops it from [taking] in items EDIT: Releasing items [11]
        The redstone signal emitted when a Comparator is placed against it directly
            1 item will give a signal strength of 1, a third of a stack (21 for items which stack to 64) gives a signal strength of 2
            The number of full stacks x 3 = Signal strength
    Added Dropper
        The crafting recipe is 7 Cobblestones and 1 Redstone
        Places items in containers in front of them, if there is no container it will dispense the item without using it
        A dispenser 'shoots' items at you, while a dropper 'throws' items at you[12]
        Can face all 6 directions, with a different texture when facing up or down
        Need redstone signal to drop items
    Added Daylight Sensor
        The crafting recipe is 3 Wooden Slabs, 3 Nether Quartz and 3 Glass blocks
        Outputs a signal with a strength corresponding to the intensity of the sun
        Will not work with torches, glowstone, ect. ONLY the sun.
        Rain will affect the sensor's output.
    Added Trapped Chest
        The crafting recipe is 1 Chest, and 1 Tripwire Hook
        Gives out a signal depending on the amount of players looking inside
        Large Trapped Chests can be staggered with Large Chests to allow more compact storage
        Transmit signal downward through one block. This does not apply horizontally [13]
        Texture is slightly different than a normal chest, with a red stain around the latch
    Added Weighted Pressure Plate
        Used to detect item drops
        Gold(light) version reaches full strength at 60 items
        Iron(heavy) version reaches full strength at 600 items
        Linear, so 10 strength signal means twice as many items as a 5 strength signal
    Added Block of Redstone
        The crafting recipe is 9 Redstones
        Stores 9 Redstone
        Emits constant redstone signal
        Works as pushable redstone power source
    Added Nether Quartz
        Picked up when you break or smelt Nether Quartz Ore
        Is a crafting ingredient for Daylight Sensors and Redstone Comparators
        Can be crafted into decorative blocks.
    Added Nether Brick (item)
        Obtained by smelting Netherrack
    Improved Nether Brick
        The crafting recipe is now 4 Nether Brick (item)
    Added Nether Quartz Ore
        Drops 1 Nether Quartz item when mined
        Can be smelted in a Furnace to obtain Nether Quartz
        Can be legitimately obtained by Silk Touch enchantment
        Drop more when picked up with Fortune enchantment
    Added Block of Quartz
        The crafting recipe is 4 Nether Quartzes in a square
        Decorative block
    Added Quartz Slab
        The crafting recipe is 3 Block of Quartz
        Can be placed upside down same all other slabs
        Decorative block
    Added Quartz Stairs
        The crafting recipe is 6 Block of Quartz in a usual stair recipe
        Can be placed upside down same all other stairs
        Updated to corner same all other stairs
    Added Chiseled Quartz Block
        The crafting recipe is 2 Quartz Slabs
        Decorative block
    Added Pillar Quartz Block
        The crafting recipe is 2 vertical Block of Quartz
        Decorative block
        Pillar Quartz Blocks can be placed sideways, using the side of the block to place similar to sideways Wood
    Added Activator Rail
        The crafting recipe is 2 sticks, 6 iron ingots and 1 redstone torch
        Used to trigger Minecart with TNT
        Used to stop item passing on Minecart with Hopper
        Needs to be powered by redstone
        Transmits redstone signal to 8 Activator Rails far
    Improved Detector Rail
        Redstone Comparators powered by them now give out a signal depending on the fullness of the container on the rail
        Added activated detector rail texture
    Improved Minecart
    Added Minecart with TNT
        The crafting recipe is 1 TNT and 1 Minecart
        Triggered by Activator Rails
        Explodes even more violently the faster it goes
        In Creative mode when left clicked while moving, the Minecart with TNT explodes
        Doesn't destroy rails and supporting blocks
        Still blows up redstone materials
    Added Minecart with Hopper[14]
        Crafting recipe is a hopper on top of a minecart
        Can only be emptied by passing over a hopper
        Can pick up items from containers when it passes over
    Added Minecart with Spawner entity[15]
        Only obtainable with world editors
        Have only the entity not the item
        Uses the same NBT format as a normal Spawner
    Retextured Lava
        Updated texture
    Improved Water
        Creating an infinite water source no longer needs a block underneath, but has to have a water source block.
        This means you won't ruin rivers or oceans with Buckets
    Nerfed Bone Meal
        Now picks a random stage of growth each time as opposed to automatically pushing them to the final growth stage
        Saplings take 2-4 bone meal to sprout into a tree
        Gives off green particles when used
    Added and improved Double Slabs
        43:8 is the "Smooth Stone Slab" and will remain so
        43:9 is the "Smooth Sandstone Slab"
    Improved Dispenser
        Now equip armor to players that are up to 1 block away
        Can place and activate TNT
        Now use Bone Meal on a crop or sapling in front of them
        Can create fire in front of them with Flint and Steel, which consumes durability
        They can now face all 6 directions, and use a different texture when facing up or down
    Removed Locked Chest texture
        Now uses the "Missing Texture" texture
    Fully implemented multiple snow heights
        Drops one snowball for every layer of snow
        Each level of snow has its own height collision
            The topmost layer of snow does not have collision, so the player is always slightly sunken in the snow
            Visually, four layers of snow is the same height as a slab. However, five layers of snow has the same collision height as a slab
        Crafting recipe is 3 snow blocks in a row to create 6 snow layers
            For each thin layer of snow crafted, the player loses exactly half the snowballs required to produce it
    Improved Beacon
        Increased range
            1 layer: 20 blocks (previously 16)
            2 layers: 30 blocks (previously 24)
            3 layers: 40 blocks (previously 32)
            4 layers: 50 blocks (previously 40)
    Stairs
        Improved lighting
        Stairs no longer prevent sprinting

Mobs

    New Skeleton Al
        Now shoot from 16 blocks away, instead of 10
        They now shoot faster when their target is closer
        They shoot players one block away
    New Zombie Al
        They now alert other Zombies within a radius when they see a player
        They get more powerful as they lose health
        When on fire, they can now set players on fire
        Now become aggressive and come towards you when shot from farther away
    Improved all Mobs
        Mobs no longer walk over rails unless they are pursuing the player
        A way for mobs/entities to ride other mobs/entities using a NBT editor or Sethbling's MCEdit filter (Stack Entities). Can be found here
            They no longer dismount upon reload
            Mobs can now be spawned riding other mobs
            Allows for a lot of customization, including "riding" bats by spawning a bat with a minecart on top, spider jockeys and other crazy combinations
            Players riding stuff will keep it when logging off (When logging off in a minecart, you will take it with you)

World Generation

    Added Nether Quartz Ore to the Nether
        Nether Quartz Ore is found in the Nether, there is an average of roughly 69 ores per chunk
    Improved Abandoned Mineshaft item spawning
        Now spawn items in Minecart with Chests, instead of Chests


RECENT SNAPSHOTS


Spoiler for Hidden:
March 4 -“ This snapshot spam will end soon, because we’re getting REALLY close now. We hope a pre-release will be out this week, but since we’ve had to bughunt for so long we need to push the official release until next week. „

    Slime spawn rates now depend on the current moon phase
    Added activated detector rail texture

March 1-

    All potions are now categorized in Creative Mode
    Added a SeeFriendlyInvisibles NBT tag for players
    Improved /effect
        Amplifier is no longer capped at 4
        You can now remove effects by running /effect <player> <effect> 0

February 27-

    Added an /effect command
        Command: /effect <player> <effect> [seconds] [amplifier]
        Maximum number of seconds are 1,000,000
        Amplifier increases level of the chosen status effect
            Maximum number for [amplifier] is 4
    Added Minecraft Realms[4]
        Only added to few randomly chosen players
            Exactly 100 players were chosen[5]
        Feature is accessed through button in the Menu Screen

February 26

    Improved fonts
        Fonts are now changeable
        Added HD font support
    Smooth Lighting can now be changed to Minimum, Maximum & Off
        Minimum uses the old Smooth Lighting, and Maximum fixes a bug with stairs
    Animated blocks and items in texture packs now require the animation definition
    Updated language files
    A way for mobs/entities to ride other mobs/entities
        They no longer dismount upon reload
        Mobs can now be spawned riding other mobs
        Allows for a lot of customization
            An example is a "flying" minecart that can still be rideable by spawning a bat with a minecart on top
    Players riding on an entity will keep it when logging off (the entity will disappear along with you) and will still be riding the entity upon logging back on

February 14

    FallingSand can be edited on a NBT now. Compound "TileEntityData". You can change to other tile entity
    Slight optimizations to lighting

February 7

    Improved lighting.
        Some lighting optimizations
    Added Minecart with Spawner
        NBT structure is 100% the same as with normal mob spawners
        It is not an obtainable item, but instead can only be added as an entity with map editors or filters such as this.[10]

January 31

    Improved the scoreboard system
        Added team mechanics including custom name colors, friendly fire options and objective tracking per team instead of per player
        Added a new display type – Displays value below nametags
        Added a new criteria type – health, ranging from 0 to 20
    Increased beacon range
        Effects are infinite upwards with the beam.
        1 layer: 41 blocks diameter (previously 33)
        2 layers: 61 blocks (previously 49)
        3 layers: 81 blocks (previously 65)
        4 layers: 101 blocks (previously 81)
    Improved stairs
        Improved lighting
        Stairs no longer prevent sprinting
    Rebalanced bonemeal
        Everything now usually takes 2-3 uses to fully grow, but it's random
    Fully implemented multiple snow heights
        Drops one snowball for every layer of snow
        Each level of snow has its own height collision
            The topmost layer of snow does not have collision, so the player is always slightly sunken in the snow
            Visually, four layers of snow is the same height as a slab. However, five layers of snow has the same collision height as a slab
        Crafting recipe is 3 snow blocks in a row to create 6 snow layers
            For each thin layer of snow crafted, the player loses exactly half the snowballs required to produce it
This whole thing is a travesty.

For starters, Pillz is obviously the sexiest.

Offline Pillz

Re: Snapshots
« Reply #37 on: May 17, 2013, 05:49:39 PM »
Requesting sticky for anti-necro porpoises.

Here are all the snapshots including the major updates coming in the 1.6 update. HORSES, HAY, COAL BLOCKS, LEASHES AND ASSES.

13w16a
April 18, 2013

Added horses
-Ridable by right-clicking them, move with usual movement keys, maximum speed and jump height differ between horses
-Have various amounts of maximum health, use wheat and carrots to heal them
-Drop leather when killed
-Can be bred using wheat - baby horses can be grown using apples, golden apples, wheat, and hay bales.
-Players can make them jump by holding and pressing the space bar
-They naturally step up over 1 block, which enables you to walk up hills
-They can also use ladders, when steered towards them
-Creation assisted by DrZhark (Creator of the Mo' Creatures mod)
-There is a Undead and Skeleton version of the horse included in the code, although they require NBT editing to view ingame
Added donkeys
-Like horses, but can carry chests on their back although no inventory is currently available
-Mules can be obtained by breeding a Donkey and a Horse
Added horse armor
-Exist in diamond, iron and gold variants
-Crafted with six iron/gold/diamond, and a wool block
Added horse spawn egg
-When used, a different horse breed is created each time
-Works like any other spawn egg
Added hay blocks
-Can be placed in all orientations, just like wood
Added leads
-Can be used to bind mobs to fences or lead them around
-Right click mob first, then right-click fence or right-click the mob again to get the leash back
Added carpets
-Carpets are made using 2 of your desired colors of wool in a horizontal line
When riding something, like a mob or a boat, dismounting is only possible using the Sneak key, ⇧ Left Shift by default
Improved Respiration enchant
-Now also helps seeing underwater (this depends on the enchantment level, ranging from 1-3)
Changed the idea of mob difficulty
-Regional difficulty: The longer you spend in one area, the harder it gets
-Scales with difficulty - Items, enchants or AI improve with difficulty
Credits
-Added Mo' Creatures developers to credits.txt

13w16b + 13w17a
April 25, 2013

Re-enabled crash reporting
Added name tag
Added tooltips for hay block and lead
Horse riding is slower and doesn't glide so much

Added hardened clay
-Obtained by smelting a clay block
Added extra tooltip info in the search tab for the Creative inventory
-Tooltip shows what category a block/item is in.
Water lakes no longer generate in deserts; however, lava lakes continue to do so
-Water lakes only generate on the edge of desert and desert hills biomes
Zombies have a low chance to spawn more zombies when they take damage
-This is an early version of the function; In the future, this will mainly apply to spawning zombies out of sight in enclosed spaces.[5]
The carpet crafting recipe now gives 3 carpet blocks


13w18a
May 2, 2013

Added Block of Coal.
-Crafted with 3x3 coal.
-Crafted only with coal, not charcoal.
-Can be used as furnace fuel and smelts 72 items, like 9 coal. 80 items like 10 coal
-Can be used to store large amounts of coal.
Start of a new texture loading system.
New "missing texture" texture
Added crafting recipes for lead and hay block.
-Hay blocks are crafted with 3x3 wheat.
-Hay blocks cannot be uncrafted.
Tweaked horse equipment obtainability
-Players can no longer craft horse armor
-Horses now use the same saddle that pigs use
-Saddles can now be found in most generated chests
-Added horse armor to dungeons
-Removed Horse Saddle
Adjustments related to horses makes them more practical later in the game
Added chest generation in Nether Fortresses
-Chests generate in corners of interior corridors
Redstone Comparators now output a signal for Cauldrons and End Portal frames
-Cauldrons give from zero signal (empty) to three signal strength (full) depending on water inside
-End Portal frame varies between zero and fifteen signal strength, depending on if an Eye of Ender is present
Mechanic whereby zombies spawn more zombies adjusted and is no longer easily visible to the player
-Zombies spawn in dark areas far from the player or in caves
Carpets can now be placed on translucent blocks
-This includes glowstone, glass, glass panes, and beacons
-Beacons will still function under carpet

13w19a
May 10, 2013

Stained clay added to coordinate with the array of wool colors
Donkeys and mules with chests can have their inventories accessed
-Right-click while sneaking to open it
-The name of the donkey or mule will show in their inventory GUI similarly to other renamed containers
Charcoal, block of coal, and lapis lazuli block have been retextured
Mobs will spawn in groups again
Command Blocks are no longer minable in Survival
Horse armor can be stacked to 32 instead of 64


More info on the Launcher update here: http://www.minecraftwiki.net/wiki/Minecraft_launcher
This whole thing is a travesty.

For starters, Pillz is obviously the sexiest.

Offline Mr_Rainbow

Re: Snapshots
« Reply #38 on: May 17, 2013, 05:51:21 PM »
Worst thing about updating MC, having to install all your mods again...
whenbananasattack: Hugs are for people who aren't adopted

Offline Pillz

Re: Snapshots/Updates
« Reply #39 on: October 27, 2013, 02:21:12 PM »
THE UPDATE THAT CHANGED THE WORLD
2013   October
1.7.2


Improvements & Changes

    Resource packs
        Complete menu overhaul
            The ability to select multiple resource packs at once.
            Resource packs at the top take precedence over those below if files appear more than once
            Allows for non-manual merging of textures from multiple packs, a sound pack and a different texture pack, etc.
        Servers can now offer resource packs again
            Max size increased to 50 MB
    Sounds
        You are now able to add new sounds using resource packs
        Resource packs can now add, remove, supplement, randomize, and group sounds using JSON
        Sounds and music are now stored together in the new .minecraft/assets/sounds folder
        Music now pauses when pausing the game
    Network Code
        Completely rewritten
        Uses Netty now
        Most packets won't change, handshake and ping procedure is being redone
        There is a packet length header
    Lighting
        Several lighting issues fixed.
        A lot fewer "black spots" in the terrain generator.[2]
        Torch bugs in strongholds and abandoned mine shafts have been fixed.[3][4]
        The light level actually falls to 7 during thunderstorms now (before it stayed at 12 like normal rain but hostile mobs could spawn as if the light level was 7).
            The clouds go black and the sky goes much darker.
    Options
        Grouped a few options into the Controls section, allowed rebinding of 1-9 hotkeys, screenshot key, cinematic camera toggle (can be rebinded and no longer has a default key), camera switching and added sprint button which will keep re-engaging sprint whenever possible (left control by default)
        Music & Sounds
            Now allows separate volume controls for Master Volume, Music, Jukebox/Noteblocks, Weather, Blocks, Hostile Creatures, Friendly Creatures, Players and Ambient/Environment
        The Resource Pack screen
            Now a split view to list selected and unselected resource packs - multiple resource packs can now be used simultaneously with higher priority resource packs getting to use eventual duplicate textures/files
        Video Settings
            Render Distance is now a slider ranging from 2 to 16 chunks, Max Framerate is now a slider ranging from 10 to 250 fps, Unlimited; Mipmapping can be set to levels 1 to 4 or disabled, Anisotropic Filtering can be set to 2, 4, 8, 16 or disabled
        Super Secret Settings
            Plays a random sound when clicked and cycles through various experimental shaders: fxaa, art, bumpy, blobs2, pencil, color_convolve, deconverge, flip, invert, ntsc, outline, phosphor, scan_pincushion, sobel, bits, desaturate, green, blur, wobble, blobs, antialias
        Language Selection
            Added 'Force Unicode Font' option which allows you to change whether Unicode font is forced for text or not.
    Inventory
        The armor boxes get black when empty and away from cursor.
        Putting cursor over the armor inventory displays which armor is to put on there.
        In creative mode, the display item for the Decoration Blocks tab changed from the Rose to the new Peonia flower.
    Server list
        Can now be refreshed using F5
        Added server icons
        Lists the current players on a server when you hover over the player number
        Added support for multi-line MOTD comments which do not go offscreen
        Hovering over the player count will now show a few online players
    Logging
        Now done using Log4j 2
        Default logging location is now in logs/latest.logs, older logs are archived in logs/<year>-<month>-<day>-1.lg.gz with the number at the end increasing each startup
        The way logs are saved can be changed to, for example, html pages, databases, errors only, no logging at all
    Minecraft Realms
        Started preparing buying support internally
        Started offering an option to download the world map

Gameplay

Additions

    Commands
        /setidletimeout
            Automatically kick idle players after some time
            Multiplayer-only command, can be used only by server operators
            Usage: /setidletimeout <Minutes until kick>
        /tellraw
            Is written in json to create "buttons" and formatted text (underlined, bold, italics, colored, etc.) in chat.
            Usage: /tellraw <player> <raw json message>.
        /summon
            Can be used to spawn any entity in the game, including Giants, Ender Crystals, Ender Dragons, and primed TNT.
            Usage: /summon <EntityName>
  • [y] [z] [dataTag].

        /achievement
            Can be used to give a player achievements or statistics.
            Usage: /achievement give <stat_name> [player].
        /setblock
            Can be used to create, delete, or replace a block without the use of FallingSand
            Usage: /setblock
  • [y] [z] <BlockID> [data] [method] [dataTag].

        /testforblock
            Checks for blocks in specific locations
            Usage: /testforblock <x> <y> <z> <TileName> [dataValue] [dataTag]
        /setworldspawn
            Sets the world spawn point for all players (even if they have never joined the server or are offline, but will not override beds)
            Usage: /setworldspawn
  • [y] [z]

    Particle effects
        Fishing now has particle effects.
            Bubbles will show up moving towards your bobber just before you have something on your hook. This has the appearance of a fish swimming towards the hook.
        Falling now has particle effects.
            Particle size depends on distance fallen.
    New achievements
        Repopulation
            Breed two cows with Wheat
            Requires the "Cow Tipper" achievement
        Diamonds to you!
            Throw Diamonds at another player or to a zombie that has the CanPickUpLoot NBT tag
            Requires the "DIAMONDS!" achievement
        Adventuring Time
            Discover all Biomes
            Requires the "The End?" achievement
        The Beginning?
            Spawn the Wither
            Requires the "The End." achievement
        The Beginning.
            Kill the Wither
            Requires the "The Beginning?" achievement
        Beaconator
            Craft a Beacon
            Requires the "The Beginning." achievement
    New statistics
        Distance by Horse
        Junk Fished
        Treasure Fished
        Mobs statistics

Improvements & Changes

    Fishing
        Changes to fishing mechanics
        Items other than fish can be obtained by fishing.
            Fish: 4 items total, including Raw Fish, Raw Salmon, Clownfish, and Pufferfish.
            Treasure: 7 items total, including enchanted fishing rods, enchanted bow, enchanted books, name tags, tripwire hook, lilypads, and saddles.
            Junk: 11 items total, including damaged fishing rods, water bottles, rotten flesh, string, leather, bowls, sticks, boots or damaged boots.
        New enchantments for Fishing Rods that can change your luck when fishing.
            Lure - reduces wait time to catch an item.
            Luck of the Sea - increases chance of getting treasure and decreases chance of getting junk.
    Achievements and statistics[5]
        Now ties in with the scoreboard system - added 744 new objective criteria that were previously tracked with statistics and achievements
        Are now per world/server[6]
        Achievements screen can now be zoomed in and out using the mouse wheel.
        Achievements don't appear on the achievements screen if more than five achievements need to be achieved first (i.e. "DIAMONDS!" doesn't appear until "Getting Wood" is achieved).
        Data for blocks, items, and mobs don't appear in their respective tab in the Statistics screen unless the player has crafted/placed/mined that block, crafted/used/depleted that item, or killed/was killed by that mob.
        When a player earns an achievement it is now announced in chat. This can be turned off on servers by changing a line in the server.properties file.
            Can be hovered over to show an achievement tooltip
            Cannot be turned off in Singleplayer
    Scoreboard
        Can now use statistics to create objectives; anything that statistics can track can be used as an objective (can also track achievements)
            This is the reason why statistics/achievements were changed to be stored per world/server
    Commands
        /give
            Can now give items to players with custom names, lore and enchantments [7]
            Can give items with other custom NBT tags, such as SkullOwner to obtain the Head of a specific player, or even custom mob spawner traits, which removes the necessity to use an NBT editing program to obtain these items.
            Will now print renamed items' name in chat and show tooltips when hovered over
            Usage: /give <player> <ID> [quantity] [damage value] [dataTag]
        /time set day
            Now sets the time to 1000 instead of 0
        /time set night
            Now sets the time to 13000 instead of 12000
        Custom NBT data can now be added via commands
            Works with /give and /summon
            Syntax examples:
                /give @p 1 1 0 {display:{Lore:["Hi,","How are you?"],Name:"Nice Stone Block"},ench:[{id:1,lvl:10}]}
                /summon Pig ~ ~ ~ {Saddle:1, CustomName:"Babe", CustomNameVisible:1}
                /give @p 397 1 3 {SkullOwner:MHF_Pig}
    NBT format
        List tags no longer need to be named
        No longer crashes when given the wrong type (integer/short)
    Chat system
        "Useful to map makers, modders, players and server admins"
        Added a way to do things when clicking things in chat, like executing a command
        Other actions include opening a URL and showing an item tooltip when hovered on
        "Saved screenshot as" messages can now be clicked to open the screenshot, takes you to the .minecraft folder
        Names can now be clicked to PM people
        Added /tellraw <player> <raw json message> to send chat messages with custom functionality to players - sender will not appear
        Syntax example: /tellraw @p {text:"Daytime? ",color:"green",extra:[{text:"Click here!",color:"blue",clickEvent:{action:"run_command",value:"/time set day"}},{text:" Nighttime? "},{text:"Click here!",color:"blue",clickEvent:{action:"run_command",value:"/time set night"}},{text:" Have fun!"}]}
    Fog
        Removed the thin fog around the player
            Fog is only at the edge of the visible chunks now
    Death Screen
        If you die and you select the 'Title screen' button, a prompt will ask if you are sure you want to quit and give you the options to go to the title screen or respawn and continue playing
    Edge of the World
        All blocks beyond X/Z 30 million (±30,000,000) from origin now act as solid blocks.
            This includes air blocks.
            This creates essentially an invisible wall at the boundary.
        As all blocks function as solid, if the player is moved outside the boundary via external tools, they will be unable to move outside the block space they are within.
        Despite the above, the camera can still move normally. This reveals that ghost chunks still generate, as the camera can pass through normally solid blocks beyond the boundary.
    Block/Item IDs
        Can now be referred to by their names instead of numbers.
            Will be the only option in the future.
            Necessary for the Plugin API.
    Visuals
        Changed F3+B visuals
        Block bounding boxes are now completely black instead of dark grey
        The sky now darkens when inside.
    Nether Portal
        Planned to have odd width to allow for design variations, and, if the one in the Nether is big enough, ghasts can go through them.
        Portals can now be activated from any block within the portal, not just the bottom (when any fire block appears inside the frame)
        New nether portal building rules: Any size from 4x5 to 23x23, but rectangular
    Enchanting
        Unbreaking can now appear on any item without the use of an Anvil
        Enchanted Books can now receive multiple enchants at once

World Generation

Additions

    Trees
        Acacia Tree
            Curved trees made of Acacia Wood
            These spawn in Savanna biomes
        Dark Oak Trees
            Very large, short trees
            These spawn in Roofed Forest biomes
    Biomes[8]
        Mesa
            Composed of multiple colored hardened clay that are layered in a way that resembles sedimentary rock
                There are seven colours including normal, orange, red, yellow, white, light grey and brown.
            Has a floor similar to a desert biome, but made of red sand instead of sand
            Dead bushes spawn in this biome
            Occasional dying forests spawn on top of the clay mountains
            There is no rain in this biome
        Savanna
            Acacia trees
                New wood, sapling, and leaf type
            Horses can spawn in this biome
            NPC Villages may generate in savanna biomes
            There is no rain in this biome
            Very flat with plateaus and the occasional giant mountain
        Sunflower Plains
            Exactly the same as Plains, but can spawn Sunflowers
        Roofed Forest
            Has dark grass and giant mushrooms
            Has Dark Oak trees; dark and dangerous under the canopy even during the day
                New wood, sapling, and leaf type
            Monsters will most likely be able to spawn during the day and the night
            Monsters that spawned at night can survive during the day
            This is the first biome aside from Mushroom Island that naturally spawns with giant mushrooms
        Birch Forest
            A forest made entirely of birch trees
        Flower Forest
            Forest variant with several of the new flowers, including peonies, orange tulips, white tulips, oxeye daisies, rose bush and allium
            Very densely packed with the various new flowers
        Taiga
            Now generates without snow
                The previous taiga biomes are now Cold Taiga biomes
        Mega Taiga
            This is a very rare biome
            Contains 2x2 Spruce trees
            Has a dirt block variant known as Podzol.
                Currently obtained only by the silk touch enchantment.
            Contains dirt blocks that do not allow grass to grow.
            Moss Stone "boulders" are scattered around in this biome.
            Dead bushes, mushrooms, and ferns spawn in this biome.
        Extreme Hills+
            Contains spruce trees
            Goes considerably higher than the normal Extreme Hills
        Ice Plains Spikes
            Contains giant ice spires similar to upside down icicles made of Packed Ice
            These ice spikes can reach y=120 from normal ground
            Lakes of packed ice are dotted around the biome
        Deep Ocean
            Is about ten blocks deeper than normal oceans, the maximum depth is in the low 30s
    Biome Variants/Technical Biomes
        Over 20 variants for the biomes.
        M - Biomes with an M variant are much rarer than any other variant.
            Extreme Hills M, Taiga M, Roofed Forest M, JungleEdge M, Birch Forest Hills M, Cold Taiga M, Extreme Hills+ M, Savanna M, Savanna Plateau M, Swampland M, Jungle M, Mesa Plateau M and Mesa Plateau F M are more mountainous versions of their normal biome counterpart.
            Desert M has patches of water unlike normal deserts
            Birch Forest M has taller birch trees than usual
            Savanna M has grassless dirt and mountains that can generate above the clouds and up to Y: 220 on rare occasions
        Plateau - Biomes with a Plateau variant are like the hills technical biome, but flattened at the top
            Savanna Plateau and Mesa Plateau are both plateaus
                These are landforms which are raised by up to about 30 blocks and have flat tops
        Mesa (Bryce) - A rare variant of the Mesa biome which works similar to ice spikes with tall clay spikes generating from the sandy mesa floor.
        Hills - More technical hills biomes have been added to fit with the new biomes.
            Birch Forest Hills, Cold Taiga Hills, and Mega Taiga Hills can now be generated.
        Beach - New beaches separate certain biomes from oceans and rivers.
            Stone Beach is composed mainly of Stone and often generates between an Extreme Hills biome and a body of water.
            Cold Beach is composed of Sand with a layer of Snow on top.
                Usually generates between a cold biome, such as Ice Plains, and a body of water.
    World type
        AMPLIFIED
            Amplifies the terrain hugely, using the entire world height
                Almost all biomes can generate huge mountains that can reach well above Y: 200
                    Extreme Hills biomes frequently reach the world height limit at Y: 256
                    Swampland and ocean biomes unaffected by this world type
            Extremely resource intensive and requires powerful computer to run
            Ravines here can reach down to bedrock
            Contains numerous various landforms that are very rare or non-existent in default generation
                Some examples include floating islands, overhangs, large water and lava falls and huge indents
            Taiga biomes reach such altitudes that snow starts generating (about Y: 130)
This whole thing is a travesty.

For starters, Pillz is obviously the sexiest.

Offline Pillz

Re: Snapshots/Updates
« Reply #40 on: October 27, 2013, 02:22:43 PM »
1.7.2 PART TWO
(The update wouldn't fit in a single forum post since there's a 200000 character limit or some shit)

Improvements & Changes

    Biomes
        Jungle
            Melons can now be found in Jungle Biomes in patches similar to Pumpkins
            Jungle biomes have been made much rarer
            Has a Jungle Edge which has less foliage, but slowly leads into the main jungle
            Jungle trees now have branches
        Swampland
            Grass is greener and fluctuates more in color, depending on biome temperature
            In shallower parts, the coast is covered in staggered dirt block with lilypads between them
        Plains
            Now spawns with three of the new flowers - azure bluets, oxeye daisies and sometimes tulips
                Double tall grass also generates here
        Extreme Hills
            Snow at high elevations of over y=95
            Contain Stone and large dirt patches
            Gravel can replace ground cover
            Flat valleys near sea level
            Can generate up to y=150, slightly above the clouds (previously y=124)
            Has much more height variation and has flat parts as well, as opposed to the previous extreme hills which forced endless high peaks to generate
        Ocean[9][10][11]
            Oceans are smaller and take up much less of the map[8]
            Contain only gravel on the floor instead of sand, dirt, and gravel
        Gravel Beaches
            Appear more often
    Categorisation of Biomes
        Four main categories based on temperature[8]
            Snow-covered, cold, medium, dry/warm
    Placement of Biomes
        Biomes will attempt to avoid getting placed next to a biome that is too different to itself[8]
    Elevation of Biomes
        Much greater variation of elevation in general
        Most biomes can generate to y=100
        Hills technical biomes have been made taller
    Modified the temperature system
        Each biome has a base temperature that determines whether the biome is snow-covered, whether it rains or snows, or whether it rains at all
        Biomes with a base temperature of 0.15 or less snow instead of rain
        Biomes with a base temperature of 1.5 or greater don't rain[citation needed]
        Biomes are grouped according to their temperature and attempt to generate next to biomes with similar temperatures
        Temperature decreases by 0.05 every 30 blocks increase in altitude
            Extreme Hills generate snow because of this at about y=95 as their ground base temperature is 0.2
    Bonus Chests
        Bonus chests now also contain Acacia logs

Blocks & Items

Additions

    Wood Varieties
        Acacia Wood
            Silver outside with orange inside
            Makes up the Acacia Tree, found in Savanna biomes
        Dark Oak Wood
            A darker version of the Oak Wood
            Makes up the Dark Oak Tree, found in Roofed Forest biomes
        Acacia Wood Planks
            Orange in appearence
        Dark Oak Wood Planks
            Same texture as normal oak planks but darkened almost black
        Acacia and Dark Oak Wood Slabs
        Acacia and Dark Oak Wood Stairs
    Saplings
        Acacia Sapling, found in savannas
        Oak Roof Sapling, found in roofed forests
            Must have 4 saplings placed in a 2x2 square to be grown, much like Big Jungle Trees
            These make up the roofed forest
        2x2 spruce saplings now create the large spruce trees from Mega Taiga biomes
    Leaves
        Acacia leaves
        Dark Oak leaves
            Both visually identical to oak leaves
    Fish
        Pufferfish
            Restores Half Hunger.svg
            If eaten, you will be given Poison IV for 1 minute, Hunger III and Nausea II for 15 seconds
            Used to brew a water breathing potion
        Salmon
            Can be cooked and eaten
            Uncooked: Restores Hunger.svg
            Cooked: Restores Hunger.svgHunger.svgHunger.svg
        Clownfish
            Usage still unknown besides being eaten and used to tame Ocelots
            Restores Half Hunger.svg
    Packed Ice
        When broken, does not turn to water like normal ice blocks do
        Does not melt
        Opaque, rather than translucent like normal ice
    Podzol
        New dirt variation
        Only found in Mega Taiga Biomes
    Grassless Dirt
        Grass can not grow on it
        Obtainable only through /give
    Red Sand
        Generated in the Mesa biome
        Behaves like normal sand (can be smelted into Glass and crafted into TNT)
    Flowers
        Red, Orange, White and Pink Tulips
            Can be crafted to Red, Orange, Light Gray, and Pink Dyes, respectively
        Blue Orchid
            Can be crafted to Light Blue Dye
        Allium
            Can be crafted to Magenta Dye
        Azure Bluet
            Can be crafted to Light Gray Dye
        Oxeye Daisy
            Can be crafted to Light Gray Dye
        Poppy
            Replacement for the rose - roses no longer exist
        All flowers can burn
        All flowers and grasses are now randomly offset to the sides like tall grass
    Two blocks tall Flowers
        Applying bonemeal to them causes them to dispense a flower item that can be collected. Therefore, all two blocks tall flowers are renewable.
        Sunflowers
            Typically face East
            Can be grown, unlike Roses and Dandelions
            Can be crafted into 2 Yellow Dye
        Peonies
            Can be crafted into 2 Pink Dye
        Rose bush
            Can be crafted into 2 Red Dye
        Lilac
            Can be crafted into 2 Magenta Dye
    Two block tall grass
        Double Tallgrass
            Can be made by applying Bone Meal to Tall Grass.
        Large Fern
            Can be made by applying Bone Meal to Fern.
    New variants of Monster Egg
        Includes Mossy Stone Brick Monster Egg, Cracked Stone Brick Monster Egg and Chiseled Stone Brick Monster Egg.
    Minecart with Command Block
        Can only be obtained using /give (item ID minecraft:command_block_minecart) or /summon (entity ID MinecartCommandBlock)
        Activate using activator rails
        Run their command every 2 redstone ticks when powered (activates once when passing over an activator rail at full speed)
    Potion of Water Breathing
        Can be brewed with a pufferfish
        Enables you to breathe underwater for 3 minutes without oxygen bar depleting
        The potion is dark blue in appearance
    Stained Glass
        Glass can now be dyed into all 16 colours
            This is done by putting a coloured dye in the centre of a crafting table and surrounding it with 8 pieces of normal glass, yielding 8 stained glass
        Stained glass can be crafted into stained glass panes using the same recipe as normal glass panes
            Doing this yields 16 stained glass planes, like normal glass
        Water, nether portals, and other stained glass blocks remain visible when looked at through a stained glass block
        The colour of blocks they are placed on are tinted towards the colour of the glass
            This includes glass of two different colours behind one another


Improvements & Changes

    Wood
        Wooden logs now have different textures for their top and bottom (with the exception of Oak Logs)
    Written Books
        Can now be cloned the same way maps can, but by using Book and Quills instead of Empty Maps.
        Can clone multiple copies of the same Written Book by putting more Book and Quills in the crafting grid.
        Can now be stacked (up to 16 per stack)
    Item Frames
        Now drop the item inside them when punched, then drop themselves if they are punched when empty. [12]
        Will display the name of the item they hold (if it is custom named) when looked at up close.
    Weighted Pressure Plates
        Now output a signal relative to the amount of entities on them, always starting at 1 signal strength if any entities are present
        For Light Weighted Pressure Plates, every entity adds 1 strength to the signal
        For Heavy Weighted Pressure Plates, starting at 1, every 10 entities adds 1 strength to the signal (Example: 11 entities increases signal strength to 2)
    Sugar Cane
        Color/shade is now affected by the biome color (similar to leaves, grass, vines, etc.)
    Flint and Steel
        Is now a shapeless crafting recipe.
        Can now be used to ignite Creepers
    Dead Bushes
        Can now be placed on Hardened Clay, Stained Clay, and Dirt.
    Command Blocks
        Now show what command it ran recently.
        Extended character command limit to "many thousand characters".
    Armor, Bows, Fishing Rods & Swords
        Can now get the Unbreaking enchant from enchantment tables
    Technical blocks
        Many technical block items removed
    Removed Locked Chest
    Maps
        Maps in item frames now cover the whole block so that connected maps join together smoothly. The item frame can only be seen when viewed from the side.
        Now show colors for Colored Wool and Stained Clay, allowing a wider range of colors visible on maps
        Each different type of block has a different shading on the map
    Ice, Portals & Water
        Now visible through each other
        If Water is directly adjacent to Ice, when looking through the ice you cannot see the Water. However, you can see the Ice when looking through Water.
        If Water is not directly adjacent to Ice, you can see the Water when looking through the Ice
        You can no longer see the Water surface from underwater
    Iron Bars & Glass Panes
        Now connect to each other
    Cauldrons
        Cauldrons with water in them will now put out burning entities, taking away one water level each time
    Item Frames
        Will now show a nametag when looked at while holding a renamed item
        Hitting filled Item Frames will now drop the item only
        Maps now display on a full block basis and no longer display player markers
    Boats
        No longer inflict fall damage when running aground - replace existing Boats to fix them
        Slightly improved boats being broken by Lily Pads
        Boats have been reverted to the previous WASD controls
            Note that the A and D keys can be used only while the W key is pressed
        Players can now "sprint" in boats, which speeds them up slightly

Mobs

Improvements & Changes

    Iron Golems
        Now drop poppies instead of roses
    Creepers
        Can now be detonated using a flint and steel.
    Zombies
        Reduced the lag that zombies create
    Baby Zombies & Baby Zombie Pigmen
        Can now walk in one block tall spaces, but their hitbox remains the size of that of an adult
    Witches
        Can drop potions of water breathing upon death as a rare drop
        Have been added to the mix of low light-level hostile mobs, now spawning anywhere where the light level is below 7, including at night in every biome and in caverns
            They usually spawn in pairs
            They have roughly the same spawn rate as the Enderman
        Witch Huts now generate with a Witch inside.
            They formerly generated empty with Witches spawning inside later

 Bug Fixes

Fixed 78 Bugs:

    MC-242 - Sprinting works inconsistently - very aggravating on PVP servers
    MC-673 - Sky/lighting doesn't get darker during a thunderstorm
    MC-715 - V-Sync in Window mode, settings not activated between sessions.
    MC-881 - Boat inflicts fall damage if it runs aground in some fashion (Slabs, Mobs, Soul Sand)
    MC-944 - Armor with Protection on it seems to reduce against hunger damage
    MC-1018 - Black Lighting under overhangs
    MC-1105 - Villagers act like it is Raining when they are in the Desert, and it Rains elsewhere.
    MC-1379 - Transparent texture makes transparent texture behind invisible
    MC-2638 - Once hit old AI mobs and Wolves don't turn back to passive in Creative until they die or despawn
    MC-2915 - Attempting to tp to an invalid coordinate returns "commands.generic.double.invalid"
    MC-3305 - Cyrillic font not displaying on signs and in chat (Russian language)
    MC-3871 - Cauldron water does not put out fire / damage blaze
    MC-3973 - Silk Touch, pre-lit Redstone Lamps
    MC-4150 - Baby Zombies do not drop any loot / xp
    MC-4482 - Saplings placed on Farmland are not affected by Bonemeal
    MC-4592 - When mobs start to attack you in survival and you switch to creative mobs keep attacking you
    MC-4732 - Tools and weapons lose durability without doing damage
    MC-4921 - Sounds (eg. Mobs / Portals / Water) Don't Immediately Fade
    MC-4973 - Zombie Pigman from Nether Portal still spawns even if doMobSpawning is false
    MC-5238 - 10 MB server texture pack limit too small
    MC-5305 - Arrows from a flame bow aren't extinguished from rain but are extinguished from other water.
    MC-5550 - Night Time Doesn't Immediately Allow Sleep
    MC-6820 - The generation of terrain surface layer produces local straight glitches (fix included)
    MC-7449 - Silverfish enter Chiseled Stone Brick, and the Chiseled Stone Brick appears as normal stone brick.
    MC-8331 - Command block text disappears if too long
    MC-9271 - Opening a singleplayer world is counted as a multiplayer join in the statistics
    MC-9547 - Incorrect usage string for `/scoreboard teams empty`
    MC-10077 - Adjacent Obsidian Blocks prevent Nether portal appearing
    MC-10257 - When a pig gets struck by lightning it spawns without a sword
    MC-10984 - GS4 query listener fails to send player list when len(players) > 127
    MC-11027 - Axes accelarate the speed at which Slabs are broken
    MC-11280 - Sometimes Water flows out of newly generated Village Farms
    MC-11518 - RCON and Scoreboard Command Output Formatting
    MC-12450 - Missing usage string commands.scoreboard.players.list.usage
    MC-12452 - Scoreboard team join command fails on invalid team name
    MC-12454 - Scoreboard option seeFriendlyInvisibles not listed in usage
    MC-12541 - The letters for the 'off' setting on smooth lighting aren't capitalised
    MC-12731 - Minecraft crashes if you click edit or delete on a LAN game
    MC-12769 - when typing /help with a number higher than 4, it produces the wrong message
    MC-12984 - getting a locked chest pushed into your head crashes the game
    MC-13565 - Fireworks sometimes don't stack when they should
    MC-13661 - When re-sizing window before game loads internal view doesn't resize
    MC-14865 - Carpets Are Not Flammable
    MC-15688 - Axe breaks all slabs in adventure mode. No drops for stone.
    MC-16324 - Massive Amount of "[SEVERE] Reached end of stream" messages in Minecraft server terminal when client pings the server
    MC-16435 - Boats Still Break on Lily's
    MC-16849 - Crash near pyramid
    MC-16910 - Packet250CustomPayload(dk)
    MC-17090 - Invalid teamcolors throw an NPE in the console rather than an error message "invalid color"
    MC-18569 - Server resourcepacks not implemented yet
    MC-18672 - Textures disappearing after setting player walkSpeed to 0
    MC-19483 - sounds playing after leaving world
    MC-19604 - Cannot /playsound records
    MC-21870 - Screen goes blank when modifying walk speed
    MC-22927 - Animals running forever after being hit
    MC-26151 - Minecraft has advice on an error report that should be deleted.
    MC-26608 - /spreadplayers confirmation text is wrong
    MC-26660 - Constant minecart sound
    MC-27284 - /scoreboard teams option color: Tab doesnt list all options.
    MC-27904 - The Hindi, Malay and Norsk (BokmÃ¥l) language appear 2 times
    MC-28400 - Breeding animals gives xp even if doMobLoot gamerule is false
    MC-28405 - The saddle equip sound effect does not play when equipping a pig with a saddle.
    MC-28478 - Successful hit sound effect does not match the sound in the assets sound folder
    MC-28625 - The horse armor equip sound does not play when replacing it with already equipped armour
    MC-28768 - Horse Breeding Doesn't Produce Markings Correctly on Foal
    MC-29088 - Shearing sound does not play when shearing a mooshroom
    MC-29279 - Bug: the command block can be damaged by the explosion of Blue Wither Skulls
    MC-29321 - Jukeboxes play at the sound volume for effects until you change the music volume
    MC-29361 - Oceans are too big
    MC-29424 - Players appear offset for other clients after going through nether portals
    MC-31031 - Spawn eggs can be used on top of water, but not lava
    MC-32250 - Typo on "Unable to Load Worlds" screen
This whole thing is a travesty.

For starters, Pillz is obviously the sexiest.

Conjoint Gaming [Game On]

Re: Snapshots/Updates
« Reply #40 on: October 27, 2013, 02:22:43 PM »

 


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