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Messages - Sam
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« on: November 14, 2010, 02:58:42 AM »
$107 for the forums and $60 for the serverbox? Should be the opposite if anything...
Forums should not be costing you $107
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« on: November 06, 2010, 05:20:10 PM »
Just posting an update on what's left to do before release. Some things won't be added on release, but later on they will.
Evolve - Update w/ svn - Add MySQL usage
Fretta - Make vote timer shorter (on maps only?) - Extend gamemode timer? - Change up scoreboard skin - Fix player color selection - Player store
Poltergeist - Can't see players names -- Allow for humans only
Hide and Seek - Prevent Hider's Prop Gun killing before the game has started - Remove Prop Gun?
Bomb Tag - TNT attachment needs fixed position
Crash 'n Smash - [lua\vgui\dmodelpanel.lua:69] ClientsideModel cannot be called while rendering - Lock player for a few moments until they stop moving after being launched - Look into meta:DisallowTrajectoryBreaking() in player_extension.lua
Cube 2 - Missing textures, add all resources
Zombie Onslaught - No collide on players/zombies - More rounds? Freezetag - Test resource downloading: materials/freezetag/ice.vmt and icescreen.vmt
FortwarsX - Fix Time Left Build To The Top - Prop surfing :/
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« on: November 05, 2010, 09:27:18 PM »
Poltergeist ( I can't seem to find download links ) Physics hunt (again Searched for links)
I had forgotten to add Poltergeist to the list, I had already added it. Also, Physics hunt is basically the same thing as Prop Hunt, although I may replace Prop Hunt with it because it looks like a lot more fun. Also, I added Garry's Mod Deathmatch, an old Fretta gamemode (that was really tough to find!). It's a lot of fun, but it had some major bugs which took me a while to fix. Here's a gameplay video I found: GMDM on Fretta
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« on: November 05, 2010, 08:27:39 PM »
For some reason !map was allowed for guests, so I disabled it. !frettavote is a command I created that allows the highest ranked user, "Community Leader", to call an internal Fretta gamemode function which starts a gamemode vote. Since I had revised the Fretta gamemode, it calls a map vote instead.
In short, !map is not abusable anymore and !frettavote calls a map vote if used by a Community Leader admin.
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« on: October 31, 2010, 04:17:18 AM »
Fretta is the upcoming server that is going to be added to Conjoint Gaming community. We, the admins, are currently deciding on which gamemodes to add to this server, so please feel free to add your own suggestion below! A good place to look for gamemodes would be here and here. Current Gamemodes:- Ascension
- Bombtag
- Crash 'n Smash
- Cube 2
- Deathrun
- Dog Fight Arcade
- FortwarsX
- Freezetag
- Garryware
- Garry's Mod Deathmatch
- Hide and Seek
- Pitfall
- Poltergeist
- Prop Hunt
- Sniper Wars
- Stalker
- Suicide Barrels
- Ultimate Chimera Hunt
- Ultimate Dodgeball
- Zombie Onslaught
Planned / Suggested Gamemodes:- Build To The Top - need to fix prop surfing
- Zinger! - gamemode doesn't work yet, but I look forward to adding this eventually
Gamemodes NOT Included:- Incoming!!! - ported to Fretta from here, may add later, but engine issues ruin this gamemode now
- Plane Crazy - forgot about Dogfight Arcade, which is 100x better than this
- Grand Theft Auto - This gamemode is horrible, needs a lot of work to be in a stable state, may add in the future
- Lasertag - has some issues, may add later
- Trouble in Terrorist Town - for obvious reasons
- Cactus - This gamemode is a nightmare
If you would like to create maps for certain gamemodes, please do so! Another is especially needed for Sniper Wars as it only has one map!
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« on: October 24, 2010, 08:03:03 PM »
Hello all CG members. My name is Sam, quite simple, and I have recently been asked to code for CG, which I have accepted. I've been playing on the servers since earlier this past summer, so some of you may know whom I am already.
Also, if you have seen me as an admin in game and were wondering as to why, this is why.
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ShoutBox!
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