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Maps Area / Re: Big Traps
« on: August 20, 2010, 05:26:23 PM »
Perhaps this will ease your worries:
Expect this in v2.
Quote
I'll outline the basics of the entity:Source
- A "Target entity" property specifies which damage-dealing entity you want to override the damage owner for.
- The SetActivatorAsDamageOwner input will then set the !activator of that input to be the player to which damage should be attributed when the target entity deals it. You'd make a trap-triggering button fire this input for example.
- The ClearDamageOwner input will clear the override again. Only necessary if you want the entity to be able to deal damage that isn't owned by someone.
- Lastly, a property lets you specify how the round report event log should refer to the damage-dealing entity. Lets you do things like "bob was crushed by joe using a giant boulder" for a trap that drops a giant boulder on someone.
Expect this in v2.