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Messages - billynoggs cade master

Pages: [1] 2 3
1
Zombie Panic: Source / Re: Aint no ZPS like the good ol days
« on: August 25, 2012, 05:25:43 AM »
@ Wholegrain

Agreed and LOL. Mustard is pretty bad, especially when it's smuthered all over software.

2
Zombie Panic: Source / Re: Aint no ZPS like the good ol days
« on: August 23, 2012, 11:16:36 PM »
@Pillz

Well on my server we are running a lot of plugins, which would be understandable to why it crashes often BUT, When i spoke to one of the zps devs, he said in the upcoming update (obviously not upcoming anymore) they were going to add better plugin support for the servers. Which I find false because ever since the last update the server crashes WAY more ofter and sourcemod is broken for us. Mabey I just got the unlucky end of the bargain but the fact still stands that things are definitely out of whack. And that's weird how your sprays were enabled by default, because the option is "Disable sprays" not enable them, So if you clicked the option for the first time after the update then your sprays should be disabled. Probably just another bug :P

3
Zombie Panic: Source / Re: Aint no ZPS like the good ol days
« on: August 23, 2012, 10:51:35 PM »
I don't like the new zps for various reasons.

1: Being the fact that damage registry is worse than ever before.

2: Being the fact that the last update has messed up a lot of sourcemod commands on my server. For example Slay and timebomb is still broken. Now I have to resort to teleporting people into a zombie spawn and then freeze that person to get the same result of a slay.

3: My server also crashes everyday now, and sometimes when those crashes happen my graphics drivers stop working and I have to restart my computer because of that crash.

4: In my own opinion of course, The new crosshair sucks for the fact that long range shooting is now even more difficult.

5: The auto infection in my opinion is a joke. Why should someone else take up the task of being the the carrier if it was shitty enough to make the last person playing the carrier rage quit.

6: I don't like that the zps devs don't want people to see sprays by default. Not everyone is going to realize that there is a new "Disable sprays" option in the multiplayer options that they have to untick just to be able to see thier own/ other people's sprays.

Conclusion: As I have been playing zps since it was just a beta back in 2007, I have come to see more and more with each update that the developers want to mold the game into what THEY want it to be, Not what the players want. And their lack of play testing before their release of their updates has most recently taken a great toll on my zps community/server. If I could have a choice, I would go back to the old school zps of 2008 without thinking twice about it. That is my opinion, Although other might see it differently.

@ Multigrain, the reason why you would perfer the old school maps of zps is because they are in fact developer made stock maps, and this you have already said, but what people seem to miss is when someone makes a mod for source engine, if the developers decide to release the .fgd with the mod, they are pretty much welcoming people to make maps for the mod without anyone's approval of how good the quality of the map is in the game before it circulates among servers. That is one of the BIG factors of why zps is the way it is today. Too many inexperienced mappers use zps's .fgd to make and release a map that they think is good to their standards, which isn't always the case. In my own opinion I would say that 80% of maps on zps are complete garbage. Mabey it's just because i have insanely high standards as a experienced mapper for the source engine. But like I said before I would much perfer the 2008 version of zps. And if I could go back in time, I would make sure that a .fgd never got released for zps.

Cheers
Billynoggs

4
hey yahtzee I think I remember your from like 3 years ago 0_o. Good to see familiar faces are still hanging around on the forums.

5
No paticular reason to why I'm here. I Just have been playing the zps slaughterhouse server lately. And I'm just thinking that it's pretty amazing you guys kept the zps server going for almost 3 years ever since Kat slaughterhouse died. So keep up the good work guys and mabey the server will continue for many years to come.

6
Maps Area / Re: Tutorial: SwingingDoors! - Medium Mapping Skills
« on: October 02, 2010, 12:57:47 PM »
dumbasses will be shot and and survivors will be shot again.

7
Zombie Panic: Source / Re: So new ZPS server? or death?
« on: October 02, 2010, 12:53:41 PM »
i agree with junk aswell, the zps server shouldn't have a head admin,should be a group effort tin deciding whats best for the server and what to do with it.

8
Zombie Panic: Source / Re: So new ZPS server? or death?
« on: September 30, 2010, 12:04:01 AM »
this is to all the people that think that the zps server death wont do any harm to cg needs to rethink thier reason for believing so, because i for one wouldn't be a part of cg if it wasnt for zps and not to mention the regulars that have the same point of veiw....if the server dies, how can that possibly help cg in a good way? we would be losing players if the server dies and i know it might detour more to people to other cg servers but u got to also think that not every on has kf or css...like me for and example. the bottom line is that if the zps server is no longer active or dead it will do harm to cg in one way or another.

9
Zombie Panic: Source / Re: Is it dead?
« on: September 12, 2010, 10:58:06 PM »
zps has been dying ever since the last coupkle of update and yes zps slows down when school starts...and people start going to work so they never have time to play anymore like myself

10
Zombie Panic: Source / Re: To ZPS Admins
« on: September 11, 2010, 02:29:48 AM »
abuse should only happen when there are no non-admins around to be abused, only admin on admin.

IF ANY.

* Christovski grumbles about how things were better when people followed the rules
AGREED

11
Way Off Topic Box / Re: Post a picture of your self here because....
« on: September 10, 2010, 09:53:14 AM »
beard guy powns him  :o
that 67 yr. old mall santa owned that young gangsta...lmfao

12
Maps Area / Re: Tutorial: SwingingDoors! - Medium Mapping Skills
« on: September 07, 2010, 03:34:39 PM »
seriously if any1 doesnt know how to a phys_hinge should be shot

13
Zombie Panic: Source / Re: New updates in the pipe
« on: September 07, 2010, 03:28:40 PM »
omg are they fucking serious? they are turning zps in to a fucking carnival?!

14
Zombie Panic: Source / Re: Role Play on ZPS
« on: September 07, 2010, 03:27:20 PM »
well...i am great with recording... i actaully recorded my own solo album a few months back and i used to be in a band so if u want me to do the job hit me up.

15
Zombie Panic: Source / Re: NEW MAPS! *Within 2 days*
« on: September 04, 2010, 04:39:16 AM »
Removing the following maps:

zpo_keretti
zpo_lake_of_legends_b2_1
zpo_shreddingfield
zps_cabin_cg_b3
zps_thelabs_big_b1
zpo_bone_shack_k_final
zpo_sasuke_b5
zps_nightmare
zps_cinema
zps_clubzombo
zps_night_b3
zpo_noexit_final_a
zpo_mortal_complex_f3
zpo_rescuepoint_b1
zps_arcatraz_b2
zps_pacman_b8
zps_safeplace_revival
zps_town
zps_zombietown_b10_fix
zps_policestation
zpo_iceland_b3

most of them is removed cuz of not being played at all, other are just to make room for the new ones, post if u think any of these should be re'added

Peace
you should bring back cabin_cg_b3

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