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CG Community Suggestions / Re: New TTT Weapons/Items
« on: July 14, 2010, 03:15:08 AM »
Handcuffs for the detective, if you know how to implement it.
Any person who is cuffed will be unable to attack/forced to holstered (but allowed to move) and the detective can remove it to re-use when necessary.
To prevent griefing, it could be limited to only 1 per detective and set on a timer of 5-10 seconds to cuff and uncuff a player or limited to one use. The traitors could gain an ability to uncuff fellow traitors by pressing & holding E for 5-10 seconds to force it off, possibly destroying it in the process (if the handcuffs aren't limited to 1 use). Another alternative would be to kill the detective and pick off a key to uncuff someone.
Any person who is cuffed will be unable to attack/forced to holstered (but allowed to move) and the detective can remove it to re-use when necessary.
To prevent griefing, it could be limited to only 1 per detective and set on a timer of 5-10 seconds to cuff and uncuff a player or limited to one use. The traitors could gain an ability to uncuff fellow traitors by pressing & holding E for 5-10 seconds to force it off, possibly destroying it in the process (if the handcuffs aren't limited to 1 use). Another alternative would be to kill the detective and pick off a key to uncuff someone.