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Maps Area / Re: ttt_coldfusion_a1
« on: October 07, 2012, 03:19:37 PM »
I'll try to have some screenshots up soon, I'm away ATM and don't have access to a computer with Garrysmod installed.
EDIT: Bam.
EDIT: Bam.
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Maps Area / Re: ttt_coldfusion_a1« on: October 07, 2012, 03:19:37 PM »
I'll try to have some screenshots up soon, I'm away ATM and don't have access to a computer with Garrysmod installed.
EDIT: Bam. 2
Maps Area / ttt_coldfusion_a1« on: October 06, 2012, 12:14:19 PM »
It's freezing cold out and your trigger finger is stuck to your gun. The only things in this godforsaken cavern is an abandoned shack and two concrete buildings. Of course, you don't know what lies beneath the surface...
Features: -Varied layout; Large expanses outdoors, long hallways and cramped vents -Large body-disintegrating reactor -Traitor tester with switch puzzle -One single locked door -Simple re-arm script Current Release: ttt_coldfusion_a1: +Initial release -KNOWN ISSUES: -Lighting artefacts in tester room -One messed up displacement (out of playable area) -Shack lift can kill riders that try desperately to leave Download: https://dl.dropbox.com/u/8098217/Maps/coldfusion/ttt_coldfusion_a1.zip Media: https://dl.dropbox.com/u/8098217/Maps/coldfusion/a1promo1.jpg https://dl.dropbox.com/u/8098217/Maps/coldfusion/a1promo2.jpg https://dl.dropbox.com/u/8098217/Maps/coldfusion/a1promo3.jpg https://dl.dropbox.com/u/8098217/Maps/coldfusion/a1promo4.jpg https://dl.dropbox.com/u/8098217/Maps/coldfusion/a1promo5.jpg More maps: TTT_Indianisland 3
GarrysMod / Re: [Suggestions 2.0] Trouble in Terrorist Town« on: September 24, 2012, 08:08:08 PM »
(Repost due to forum rollback)
What type of suggestion?: Re-add ttt_indianisland_a2 Why should it be added?: It's my map and its pretty rad. also, it was on the server before and I'd like to see it back up. Link to download/addon: https://dl.dropbox.com/u/8098217/Maps/indianisland/ttt_indianisland_a2.bsp (There should still be a forum thread on it, though) 4
GarrysMod / Re: [Suggestions 2.0] Trouble in Terrorist Town« on: May 21, 2012, 11:29:54 AM »
You could nerf it back to two just by changing the description and the SWEP.Primary.Clip* lines. To make it only buyable once, just change SWEP.LimitedStock to false. Whatever you think would balance it.
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GarrysMod / Re: [Suggestions 2.0] Trouble in Terrorist Town« on: May 20, 2012, 11:32:40 PM »
Here`s the final version of the shotgun: http://dl.dropbox.com/u/8098217/weapon_ttt_ccshotgun.zip
Name is now "Master key", 6 shots and no reloads, obnoxiously loud and badass sound, and a HUD that tells players when the door is breachable. Modifications can be made for balance. It currently looks like the HL2 SPAS-12, but its model can be changed; It uses a couple animations that only the HL2 shotgun has though, so either use a hexed HL2 shotgun skin or change those up. 6
GarrysMod / Re: [Suggestions 2.0] Trouble in Terrorist Town« on: May 13, 2012, 07:46:50 PM »
I made a prototype, it's mostly code copied from TTT's shotgun.
So far it can only break open prop_door_rotating, because those are the only ones with real spam problems. It launches the door(s) (well, technically a physics prop that replaces and looks just like the door(s)) that it hits at a speed of 6000 units/second (subject to balancing changes). It knocks down double doors correctly if they're slaved or share the same name, and has a hacky workaround to prevent areaportal issues. I can upload it, but it currently lacks an Icon. Here's a demo, IDK if it will play correctly without the gun installed: http://dl.dropbox.com/u/8098217/Misc/renegade2.dem 7
GarrysMod / Re: [Suggestions 2.0] Trouble in Terrorist Town« on: May 13, 2012, 12:33:59 PM »
What type of suggestion?: Weapon
What does it do?: A traitor shotgun that can knock down doors Why should it be added?: It gives traitors a way to combat door-spamming innocents or make a dynamic entrance. Link to download/addon: I coded one yesterday that looks like the SPAS-12, uses standard buckshot ammo, has two shots a clip, that launches doors it breaks at ~6000 units/second, enough to kill a doorspammer and at least heavily damage everyone in its way. It works with double doors as well. I can provide the download link if it's wanted. 8
Maps Area / Re: ttt_indianisland_a2« on: April 21, 2012, 09:33:23 PM »
Can I get an update on the map upload? I'd really like to see it in the cycle, being my map and all
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Maps Area / ttt_indianisland_a2« on: April 01, 2012, 04:24:27 PM »
(Vaguely) based on Agatha Christie's And Then There Were None, ttt_indianisland is a map featuring a mansion on a secluded island.
Features: - Traitor Lockable doors - Tunnels - Traitor-controlled Lightning - Fireplaces Current Release: ttt_indianisland_a2 + Made mansion bigger + Reworked upstairs rooms + Added neat looking circular room + Added tunnel + Modified brushwork for better performance + Fixed area portals + Hopefully fixed all door noises + Brighter Lighting Download: http://dl.dropbox.com/u/8098217/Maps/indianisland/ttt_indianisland_a2.bsp (Out of date) Media: http://dl.dropbox.com/u/8098217/Maps/indianisland/ttt_indianisland_a10000.jpg http://dl.dropbox.com/u/8098217/Maps/indianisland/ttt_indianisland_a10001.jpg http://dl.dropbox.com/u/8098217/Maps/indianisland/ttt_indianisland_a10002.jpg http://dl.dropbox.com/u/8098217/Maps/indianisland/ttt_indianisland_a10003.jpg Post any C/C in the thread, and I'll see what I can do.
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