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Minecraft / Re: Snapshots
« on: January 12, 2013, 03:02:56 PM »
Fuck yeah, time for more.
January 10
Improved texture packs
Textures now use one file per block/item, which are stitched together at runtime - Texture sizes don't need to be consistent
Any block and item can be animated by putting the frames underneath each other in the right .png - Use an optional .txt to specify frame order and duration
Special rules apply for water, lava, compass and clock
Existing texture packs will "automagically" be converted
Vanilla textures will be used if texture files are missing
See the wiki's page on texture packs for more information
Improved Skeletons aim - Now shoot from 15 blocks away, instead of 10
Improved naming (using the anvil) of containers and mob eggs
Mobs spawned from renamed eggs have the name of the egg and the names will appear in the death message
Mobs can now display their custom name as nametag using an NBT tag
Renamed Chests, Trapped Chests, Dispensers, Furnaces, Brewing Stands, and Enchantment Tables will display the new name in their GUI where the normal name used to appear
Added and improved death messages - Now include the cause of death, the player the deceased player was fighting at time of death and the name of the item used to kill
Player fell off a ladder
Player fell off some vines
Player fell out of the water
Player fell from a high place
Player fell into a patch of fire
Player fell into a patch of cacti
Player got finished off by Player/Mob using Weapon
Player walked into a fire whilst fighting Player/Mob
Player was burnt to a crisp whilst fighting Player/Mob
Player tried to swim in lava while trying to escape Player/Mob
Player walked into a cactus while trying to escape Player/Mob
Player was slain by Player/Mob using Weapon
Player was killed trying to hurt Player/Mob
Trapped chests now give off the redstone signal through walls - Doesn't actually work
Updated language files
Language files can now be updated via the background downloader (no need for a new Minecraft release)
Trapped Chest is now in Decoration Blocks in creative mode inventory
Added Block of Quartz, Chiseled Quartz Block, Pillar Quartz Block, Quartz Stairs, and Quartz Slab
Added Activator Rail
Used to trigger TNT Minecarts
Needs to be powered by redstone
Transmits power up to 8 activator rails far
Crafted the same way as normal rails except without a stick in the middle
Added Minecart with TNT
Triggered by Activator Rails
Crafting recipe is a TNT block on top of a minecart (allowing for creation in the 2x2 inventory)
When it derails, it explodes instantly, ignoring the usual timer delay
Explodes even more violently the faster it goes
In Creative mode when left clicked while moving, the Minecart with TNT explodes
Improved the Redstone Comparator
Updated texture
When fed by containers, they will now start giving out a signal as soon as 1 item is in the container, allowing for empty container detection
Improved the Hopper
Is now controllable by redstone - Power it to disable item forwarding
Added a proper icon
Is no longer considered wooden (can't be used as a fuel in a furnace, etc.)
New crafting recipe uses iron ingots rather than stone
The redstone signal emitted when a Comparator is placed against it directly has changed
1 item will give a signal strength of 1, a 1/3 of a stack (21 for items which stack to 64) gives a signal strength of 2
The number of full stacks x 3 = Signal strength
E.g. 2 stacks of an item/block will give a signal strength of 6, while 2 potions will also give a signal strength of 6 because a potion occupies one stack). 1/3 of a stack
Removed the Smooth Stone slab.
Changed the chests in abandoned mineshafts to Minecart with Chest
January 11
Trapped Chests can now transmit signal downward through one block. This does not apply horizontally (through walls)[2]
Powering the hopper now also stops it from taking in items (see comparison between 13w02a and 13w02b[3])
Large/double chests can now release a redstone signal when connected to a Comparator depending on the amount of stacks within. Before, double chests would only emit a signal depending on how full each individual chest was (a double chest with only the the top half full would emit a full signal from the side that the items were in).
Changed the Activator Rail recipe - the new recipe includes two sticks and a redstone torch, as well as the 6 iron ingots. Dinnerbone stated this was previously a bug.[4]
January 10
Improved texture packs
Textures now use one file per block/item, which are stitched together at runtime - Texture sizes don't need to be consistent
Any block and item can be animated by putting the frames underneath each other in the right .png - Use an optional .txt to specify frame order and duration
Special rules apply for water, lava, compass and clock
Existing texture packs will "automagically" be converted
Vanilla textures will be used if texture files are missing
See the wiki's page on texture packs for more information
Improved Skeletons aim - Now shoot from 15 blocks away, instead of 10
Improved naming (using the anvil) of containers and mob eggs
Mobs spawned from renamed eggs have the name of the egg and the names will appear in the death message
Mobs can now display their custom name as nametag using an NBT tag
Renamed Chests, Trapped Chests, Dispensers, Furnaces, Brewing Stands, and Enchantment Tables will display the new name in their GUI where the normal name used to appear
Added and improved death messages - Now include the cause of death, the player the deceased player was fighting at time of death and the name of the item used to kill
Player fell off a ladder
Player fell off some vines
Player fell out of the water
Player fell from a high place
Player fell into a patch of fire
Player fell into a patch of cacti
Player got finished off by Player/Mob using Weapon
Player walked into a fire whilst fighting Player/Mob
Player was burnt to a crisp whilst fighting Player/Mob
Player tried to swim in lava while trying to escape Player/Mob
Player walked into a cactus while trying to escape Player/Mob
Player was slain by Player/Mob using Weapon
Player was killed trying to hurt Player/Mob
Trapped chests now give off the redstone signal through walls - Doesn't actually work
Updated language files
Language files can now be updated via the background downloader (no need for a new Minecraft release)
Trapped Chest is now in Decoration Blocks in creative mode inventory
Added Block of Quartz, Chiseled Quartz Block, Pillar Quartz Block, Quartz Stairs, and Quartz Slab
Added Activator Rail
Used to trigger TNT Minecarts
Needs to be powered by redstone
Transmits power up to 8 activator rails far
Crafted the same way as normal rails except without a stick in the middle
Added Minecart with TNT
Triggered by Activator Rails
Crafting recipe is a TNT block on top of a minecart (allowing for creation in the 2x2 inventory)
When it derails, it explodes instantly, ignoring the usual timer delay
Explodes even more violently the faster it goes
In Creative mode when left clicked while moving, the Minecart with TNT explodes
Improved the Redstone Comparator
Updated texture
When fed by containers, they will now start giving out a signal as soon as 1 item is in the container, allowing for empty container detection
Improved the Hopper
Is now controllable by redstone - Power it to disable item forwarding
Added a proper icon
Is no longer considered wooden (can't be used as a fuel in a furnace, etc.)
New crafting recipe uses iron ingots rather than stone
The redstone signal emitted when a Comparator is placed against it directly has changed
1 item will give a signal strength of 1, a 1/3 of a stack (21 for items which stack to 64) gives a signal strength of 2
The number of full stacks x 3 = Signal strength
E.g. 2 stacks of an item/block will give a signal strength of 6, while 2 potions will also give a signal strength of 6 because a potion occupies one stack). 1/3 of a stack
Removed the Smooth Stone slab.
Changed the chests in abandoned mineshafts to Minecart with Chest
January 11
Trapped Chests can now transmit signal downward through one block. This does not apply horizontally (through walls)[2]
Powering the hopper now also stops it from taking in items (see comparison between 13w02a and 13w02b[3])
Large/double chests can now release a redstone signal when connected to a Comparator depending on the amount of stacks within. Before, double chests would only emit a signal depending on how full each individual chest was (a double chest with only the the top half full would emit a full signal from the side that the items were in).
Changed the Activator Rail recipe - the new recipe includes two sticks and a redstone torch, as well as the 6 iron ingots. Dinnerbone stated this was previously a bug.[4]