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Messages - Holy

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61
General Gaming Talk / Re: Team Holy [Ready for Matches]
« on: November 16, 2010, 12:32:20 PM »
Yes Yes back on topic. The CSS server gets horrible lag when too many people are on. It needs to be fixed or we must use a differant server from now on to practice.

62
General Gaming Talk / Re: Enjoy?
« on: November 16, 2010, 12:28:47 PM »
That's why you  buttfuck.gif one of the admins to get noclip. ^_^ That or become a faithful member of the darkrp community and earn the right... yes yes of course.. that is the better plan of action.

63
General Gaming Talk / Re: Server Essentials (with links)
« on: November 16, 2010, 12:24:22 PM »
more houses + more rooms = more lag also.

Every darkrp server I have been on never has the whole server rping, which is why I suggested the simple and less laggy version of downtown which is used on most servers. You also have to think of it this way. Everyone has gm_construct, a majority has rp_downtownv2, not many people have the other versions of downtown. I've never seen a server capable of allowing rp_downtown to download from the server itself which means people will have to come on gmod to get it. It's a safe assumption that people get on a game to play it, they will join another server instead of going on gmod.org to download a map they dont have. That is why i suggested using gm_construct in the other thread to only start out with so we can build a darkrp community, then switch over to downtown.

64
General Gaming Talk / Server Essentials (with links)
« on: November 16, 2010, 04:00:58 AM »
Just thought up a few things that a basic dark rp server needs. I would post in the other thread but the spammers with useless suggestions drown out major needs of any RP server. This should save time in looking for the links. I have 900+ hours in gmod, most of which is being an admin on DarkRP servers. Just in case you have your doubts about what I list below.


Tools:

-Wiremod (http://www.wiremod.com/forum/installation-malfunctions-support/4-wiremod-svn-guide.html)
-Money Detector 1.2 (http://www.garrysmod.org/downloads/?a=view&id=90117)
-Conna's Tools (http://www.garrysmod.org/downloads/?a=view&id=15744)
-Keypad 1.4 (http://www.garrysmod.org/downloads/?a=view&id=43948)
-Admin Keypad Cracker (http://www.garrysmod.org/downloads/?a=view&id=71949)
-Anti-Noclip (http://www.garrysmod.org/downloads/?a=view&id=29932)
-Weight (http://www.garrysmod.org/downloads/?a=view&id=19331)
-Smart Snap + Easy Precision (http://www.garrysmod.org/downloads/?a=view&id=99704)
-Advanced Stacker (http://www.garrysmod.org/downloads/?a=view&id=73351)
-Smart Weld (http://www.garrysmod.org/downloads/?a=view&id=18508)
-Super Parent Multi (http://www.garrysmod.org/downloads/?a=view&id=79531)

Props:
-PHX3 (http://tutorials.matt-russell.com/garrysmod/installphx3.html)

Maps:
-rp_downtown (http://www.garrysmod.org/downloads/?a=view&id=51759) [more lag than construct, less lag than evo_city]

Admin Mods:
-ASS_mod (http://www.garrysmod.org/downloads/?a=view&id=78521)
-AND/OR-
-ULX (http://www.garrysmod.org/downloads/?a=view&id=75022)
-OR-
-Whatever is on the ttt server, although the other 2 are more suited for RP.

Other:
-DarkRP Class Maker 1.4 (http://www.garrysmod.org/downloads/?a=view&id=92354)
-Drug Dealer/DrugMod 2.2/Drug Shipments (http://www.garrysmod.org/downloads/?a=view&id=100527) [Adding Drug Dealer + Drug Shipments requires a program which can open and edit lua files]

***For Wiremod and PHX3 there are SVN links to the official SVN Checkouts for both of them. This means that you can keep PHX and Wiremod up to date with a simple right and left click instead of browsing all over for it. I suggest what it says on the Wiremod website and use Tortoise SVN. [Most computers use the 32-bit download.]

65
General Gaming Talk / Re: Team Holy [Ready for Matches]
« on: November 14, 2010, 05:25:32 AM »
I'd go with 1 PM central standard time tommorow the 14th.

Inject you never said your timezone so I can up it up on the main post.
Times zones aren't needed if you fools would use GMT -_-


EDIT: THIS IS WHAT YOU SHOULD HAVE DONE:
http://www.timeanddate.com/counters/customcounter.html?month=11&day=14&year=2010&hour=13&min=0&sec=0&p0=210

ALSO THIS IS MY 666TH POST I AM SO EVIL HELL YEAH EMO DID THIS CUZ HE LOVES ME!

The issue isn't timezone confusion, it's a simple matter of telling me your timezone. If I had your timezone I could just tell you offhand what time to join.

Although it does help to have the counter.

66
Maps Area / Re: Some random test thing.
« on: November 13, 2010, 04:52:12 PM »
it would be interesting to have a already dug out pit with a breakable bottom that leads to a pitfall

67
General Gaming Talk / Re: Team Holy [Ready for Matches]
« on: November 13, 2010, 04:42:32 PM »
I'd go with 1 PM central standard time tommorow the 14th.

Inject you never said your timezone so I can up it up on the main post.

68
General Gaming Talk / Re: Team Holy [Ready for Matches]
« on: November 13, 2010, 12:56:17 AM »
as long as it can end before I go to band practice at 3 pm central time that is fine by me

69
General Gaming Talk / Re: Team Holy [Ready for Matches]
« on: November 12, 2010, 04:05:52 PM »
i havent seen him on, Idk where he is.

70
General Gaming Talk / Re: Sorry :(
« on: November 09, 2010, 08:48:10 PM »
The bots help a little with the wait, but it still sucks >.<

71
General Gaming Talk / Re: Team Holy [Ready for Matches]
« on: November 09, 2010, 08:46:55 PM »
I hope not >=( this is the farthest we have gotten on getting a CG scrim team.

72
General Gaming Talk / Re: Sorry :(
« on: November 08, 2010, 09:32:40 PM »
It never populates unless me or someone else sits there on it and waits.. and waits.. then eventually people join. The server should self populate and not rely on CG every time. War3 is a good mod because you can sell levels to people which makes keeping the server up not as demanding on the wallet. If the server does well enough then there could be another server with normal CS gameplay.

73
General Gaming Talk / Re: Team Holy [Ready for Matches]
« on: November 06, 2010, 02:46:42 AM »
I am up for the 14th, it shouldnt be any trouble. Do you agree pwn3d?

74
General Gaming Talk / Re: Sorry :(
« on: November 06, 2010, 01:26:58 AM »
we could always bring back deathmatch  ;D
 ironymeter

Deathmatch only made the server die, I guess hence the name.


Dog it might be a custom race you are talking about, the only fully invisible races are wisp (which has 1 hp and can only use USP) and stealth assassin (only while crouching, knife only.) At least on the cataclysm server I go on.

75
General Gaming Talk / Re: Sorry :(
« on: November 05, 2010, 04:32:35 AM »
You can't shoot guns fps style in warcraft though.

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