More maps? Cabin/lake?
I'd like to be able to play cabin maps once in a while even though they are overplayed they are still fun at times. Probably snowy cabin, winter cabin, rawcg cabin(uncertain about the name), cabin recharge, cabin b7 idk whatever once's the most updated. Lake maps are really irritating, no maneuverability and too open.
Fun nights?
Fun nights? sure if we have an active admin staff that wouldn't mind popping on that moment.
More rules?
Rules are fine as they are.
Quake sounds?
Not sure about quakes, every time a new maps starts players would have to re-download the quakes.
Less maps?
A map like zaus is not as balanced in a server with 10+ players.
A whole separate server for deathruns?
Rather have a single server with both deathruns, zps, zpo, zph maps. Less work involve, more in control etc.
Permamute / votemute?
Votemute is already on the server I believe, if not then we could just make a manual vote and if it passes then an admin could mute the player. Permamute for sure.
Higher infection rate?
20-25% is fine.
There was a problem last night about the newer version of van_dodgeball, where the gravity was set to 400(map default) instead of the 600(server default). Tried setting a gravity vote to 600. Over to the next map, the phy_pushscale was set to 2000 (1 being default) basically zombies and humans can whack objects around like they did in van_dodgeball. Unsure whether it is fixed or not at the moment but needs to be fixed for future references.
Add ranks again, not the rank plugins that you have currently or thinking of but
hlxstats. Gain points when getting kills/assists/spree lose only a few points when you die. So you can gain points even though you're getting more deaths.
Lastly, current admins need to be promoted (ie Multigrain)
Let's keep plugins simple and not add to many because as i remember, it gets too clustered and lags the server.
Other plugins i was thinking of:
- Health/melee mod - gain health for every zombie you kill with a melee.
- HLstatx as mentioned