181
Zombie Panic: Source / Re: Admin Promotion
« on: August 08, 2010, 07:56:51 PM »
Congrats!
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 183
Maps Area / Re: TTT_Ghetto? here's a taste« on: August 08, 2010, 07:15:32 PM »
Funny thing is I originally had this map Dark before taking screenies, then decided on light..... the houses are lit. Maybe I'll do a Night setting and you guys can judge.
184
Maps Area / New Screeeeeeenies again!« on: August 08, 2010, 06:49:16 PM »
New Screenshots! Like and idiot I am now left with converting this as much as possible to a TTT map as said before due to using ZPS textures/models (fail my part) other than pakratting them manually and customizing each of the house interiors this is pretty close.
185
Maps Area / Re: TTT Custom Mapping« on: August 08, 2010, 04:06:06 PM »
When, I was mapping I was just too lazy to configure for garrysMod and decided to leave it for ZPS If i pack all the models/textures it would more than likely transfer I'd assume as long as I remember to pack it? Right?
If no one has any personal experience with this I'll guess I'll find out soon. 186
Maps Area / Re: TTT_Ghetto? here's a taste« on: August 08, 2010, 03:51:48 PM »
I originally planned it to be tigheter and bigger, but I decided to that I could always expand in the future quickie-mart or maybe a gas station/garage as a next possible add on (Next Release)
But for playability I wanted to leave enough space for people to get confused We'll see how it goes soon I'm almost ready for a test. 188
Maps Area / Re: TTT_Ghetto? here's a taste« on: August 08, 2010, 12:29:29 AM »
Def some moving props
Thanks WG I'll keep this updated. Just want to do some quality work and not rush myself 189
Maps Area / Re: An optimization guide I made« on: August 07, 2010, 10:59:36 PM »
Greeeeeeeat stuff. This should be the preface to the mappers bible!
190
Maps Area / Re: [Wip]ttt_concentration_b1« on: August 07, 2010, 10:57:53 PM »
yeah your a good and very fast mapper from the looks of it keep this updated!
191
Maps Area / Re: TTT_Ghetto? here's a taste« on: August 07, 2010, 10:55:22 PM »
how could I forget the barrels ?!?!?
192
Maps Area / Re: TTT_Ghetto? here's a taste« on: August 07, 2010, 10:47:45 PM »
Im going for a north east ghetto dark and dweary.
193
Maps Area / Re: TTT_Ghetto? here's a taste« on: August 07, 2010, 10:27:27 PM »
Yes all the houses are useable, there will be a first and second floor with breakable windows to access the awning over the front.
- I have played around with some themes, and I think there is a possible texture change to the grass (dirtier grass I mean cmon this is a city after all....) -More garbage and debris including tags. -Houses need furnished - Access to tunnels needs to created VIA generator area. - Tunnels and passageways must be made. -Streets need detail. - Possible wood fence alternative. - Add sirens, gunshots, screams etc. Just a few ideas of what I'm planning on. I'm almost tempted to see if someone wants to add some props for me as it can be quite time consuming so if you want to dress up my map let me know. I'm still going to be constructing some parts like I said above but could always use help. 194
Solved Applications / Re: Cadaver's ZPS Admin App.« on: August 07, 2010, 09:39:45 PM »
This should be a given! Cadaver is one of the most level headed fair guys around DO IT!
|