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Team Fortress 2 / Re: 6v6 matches
« on: March 23, 2011, 02:19:43 AM »
Is 7 PST/10 EST good.
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 17
Team Fortress 2 / Re: Lost Interest« on: March 23, 2011, 12:27:47 AM »
Request some bots on the server to dick around in low turnout time aaa
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Team Fortress 2 / Re: 6v6 matches« on: March 22, 2011, 10:36:15 PM »
Friday night good for people?
I have some driving instruction to do first though 19
Team Fortress 2 / Re: 6v6 matches« on: March 21, 2011, 11:35:35 PM »
Also, I want you guys to respond to see if it's a good time.
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Team Fortress 2 / Re: 6v6 matches« on: March 21, 2011, 11:33:55 PM »
Want to make it as -less as possible.
Since I want for people to engage in a more serious gameplay other than fawcking around. Unless you super good with the cuntsman, then to each his own. 21
Team Fortress 2 / Re: 6v6 matches« on: March 20, 2011, 08:38:00 PM »
How's Saturday night for you guys?
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Team Fortress 2 / Re: 6v6 matches« on: March 20, 2011, 01:06:02 AM »I could help organize the teams. Recording I could probably do but I can't do anything past the demo file. So i'd need someone to help convert and process. Iunno, i thought there was a website which you could use to random-assign people. Also, we so close to having full match. And yes, next week would be great. 23
Team Fortress 2 / Re: 6v6 matches« on: March 19, 2011, 09:23:38 PM »
Also, damnit, who here can record, and who here knows of a website which does random group assignments, or we could use the scramble..lol
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Team Fortress 2 / Re: 6v6 matches« on: March 19, 2011, 09:11:16 PM »I don't know what highlander means? :O You in Bjork? Highlander = 1 of every class, 9v9 Weekend would be best, also if we can use the tf2 server for it. 25
Team Fortress 2 / Re: 6v6 matches« on: March 19, 2011, 06:44:08 PM »
If we get enough people we can do a highlander.
Will try to keep it on the valve maps, best to 5, then can do a random-fy to decide the next set of teams. It's limited to 2 per class. and 1 medic 1 demo 26
Team Fortress 2 / Re: 6v6 matches« on: March 19, 2011, 05:25:16 AM »
3 so far editting first post, we can find out a good time if we get enough people.
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Team Fortress 2 / 6v6 matches« on: March 19, 2011, 03:27:59 AM »
How is :
Anyone available this coming Friday ? Sign up lets do this If we get enough even we could do highlanders.. (0/12) 0/18 <-- Highlander if you guys want 28
Team Fortress 2 / Map insertions: Arena, CP:: Comp maps« on: March 18, 2011, 09:09:34 PM »
I for one would like to see arena and the comp maps on the server D=
Such as coldfront, gravelpit, yo. 29
Maps Area / Re: Map Dump« on: March 14, 2011, 07:45:59 AM »
Do a tf2 one with multi-objectives D=
CP/Intel at da same timeee 30
Team Fortress 2 / Re: An Immodest Proposal or "Slyder's Suggestions for an Ideal Server"« on: March 13, 2011, 03:20:13 AM »
Oh forgot to elaborate.
for a large game like 10v10 It's a lot harder to push when you get 10 people in 5 seconds as opposed to 10 people in 20 seconds, which is the default timer. this allows a team that just wiped the other to push all the way, and get satisfaction for their kills |