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Messages - Doc. Mentalist S.
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136
« on: September 01, 2012, 05:15:07 AM »
Girlfriend doesn't like the extended computer usage when we're home together, understandable; so adjusting playing schedule.
I'm picturing it like this: -GF Tries to get attention. -BF Neglects and yells into mic. -GF Shows tits -BF Tells GF to move out of the way Anyways, I'm going to miss having those Score-whoring competitions, and actually having a real challenge. Not to mention those stories of you meeting internet girls and them revealing you things, that made me say bullocks. And of course, you doing a lot for the server, I mean we've gotten the server to rank 16 outta' the few hundreds a few weeks ago, which is really amazing. Currently I think the server itself is perfect, might needs some more plugins *cough*Health/melee mod *cough* but really it's at it's point of perfection. Every time you leave d/c from zps, you should feel proud of yourself for doing a lot for the server, bit by bit, day by day. And that's what I admire about people, they try to accomplish and improve, not because they're awesome at the game/mod but because they try to do what's best. You're the only person that I know that avidly plays ZPS since SKG's death. D: *Goes on armory with a full server* *Realizes that no one else is going for the mag* *Picks it up* *It's not the same...*
137
« on: September 01, 2012, 04:54:43 AM »
Republic Commando was by far the master StarWars FPS, and there was a starwars arcade game, the type of arcade game where you put in tokens or coins in. You would be in like 1 of 3 missions based on episode 6, I think. Sadly I forgot it's name. :/ Star Wars Empire at War and it's expansion, was a good RTS.
I was very addicted to civilization 3 conquest and its mods.
138
« on: August 30, 2012, 05:44:01 PM »
Like I'm willing to break 1337 hours. I'll get back into the mod once my skills have worn off, to the point of me being 'sucky' at the game.
Besides that, college...
139
« on: August 30, 2012, 05:41:09 PM »
I miss a lot of the PJ64 games, as well as the original C&C series, whenWestwood wasn't bought by EA.
This isn't an old game but to me, i missed the MW2 hype. Back then, there would be an average of 60,000 players and it was easy to find open lobbies. Nowadays, you have to wait 30minutes for one and even then, all of the lobbies have horrible lag, because fuckers can't host shit.
My brother introduced me to starcraft 1 in 2002, when i was only 8. Yea,....
140
« on: August 29, 2012, 09:28:06 PM »
You are Arth's sister? You poor thing.
Welcome
What he said on all parts. Play more games, i.e. steam games.
141
« on: August 29, 2012, 02:18:35 AM »
Kinda felt bad for not responding sooner when i asked you to sign up.
Anyways, hope to see ya on game servers more often, take extra care with those items. Imma' have to buy you half-life deathmatch so we can play some zps mate'. And yea, Good luck with University.
142
« on: August 29, 2012, 02:13:45 AM »
143
« on: August 22, 2012, 11:29:01 PM »
![](http://i.imgur.com/ldeitl.jpg) 3yrs ago ![](http://i.imgur.com/uSqeHl.jpg) Body limit set to 130 on test server. ![](http://i.imgur.com/uJXxjl.jpg) Words of Wisdom.
144
« on: August 20, 2012, 08:09:24 PM »
I rather just play zps mainly because of the people that I am familiar with on the server. But nowadays, there's no real motives in playing. Unless i see like 6 or more friends on. Maps like armory, church, and RQ are boring, I like maps that equalize the gameplay throughout the round. Which is why I just spectate or play carrier. Call me a liar, but it's true. It pains me to see people get massacred and have them leave. So I just go in, populate, server gets to 16+, leave. <--- my usual routine. Or just stay and keep order which is rarely needed. Now in the perspective of new players, all they want is a simple play through with the minimum amount of admins having to use their ability. Because they get paranoid and think that this server gets a lot of bad seeds and such. As well as a good time.It's good that we encourage players to help populate the server by asking them to invite their friends. I wouldn't mind a lot of the maps if most of the zombie spawns weren't mostly placed somewhere behind the human pack. I wish more maps were somewhat like hideout tbh (hideout being one of my fav maps),where the spawn points are extremely dynamic where each area has up to 4 spawn points and you can choose the area to spawn in. On maps like this I love being zombies because of the depth of strategy brought from it.
I like hideout's simple concept aswell but the map itself is pretty open, giving me less maneuverability. It's a pretty big map which I also hate, but at least the guns are clustered and ammo kept far, almost finding a specific type of gun impossible or a at 25% chance of spawning at all. Other good maps such zpo_biotec (pronounced BI-OH-TECH NOT BI-OT-TICK), channel9 and the ones listed in the first post. ZPS implementation of late joining is like same with it years ago. A LOT of people abuse it, just avoid playing the carrier. It's a ratio of 10 survivors to 1 zombie. Late joiners just add up, to possibly 15:1. This thread is pretty bias, since it talks about zpo, and excluding the game modes zps, zpa and zph. tl;dr: ZPS can either encourage or discourage players from playing, similar of maps that are good in my opinion and what makes them good, topic only talking about the zpo game mode.
145
« on: August 17, 2012, 11:30:06 PM »
Buy me the game, put me in your team, and you will not be disappointed Buy me the game, put me against you, and you'll regret it.
146
« on: August 16, 2012, 03:28:59 AM »
700 servers, 20,000 players, 20min....30minute wait time, yea no thanks, going to solo it.
147
« on: August 16, 2012, 03:26:35 AM »
So more problems, such as the Christian Brutal Sniper being invisible, one occasion that while playing as saxton hale, you do like 1 damage. And Crusader's crossbow is still instant kill. lol well nice job exploiting the glitch until you had 3.6k points XD
It only took me 2 rounds to realize it and on the 5th round i just stopped, and the server crashed.
149
« on: August 15, 2012, 12:25:22 AM »
150
« on: August 13, 2012, 11:40:15 PM »
Found it on changelogs.txt
=====2.3.2 (08-14-2012) =====
+ Updated zpa_town.
+ Fixed ZPA overtime.
+ Tweaked infection at end of the round.
+ Fixed Fire Spread.
+ Fixed Melee hit sounds.
+ Fixed Infected changing character upon turning.
+ Fixed Duck then Jump jitter.
+ Fixed HUD issues at 5:4 scale.
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ShoutBox!
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