Conjoint Gaming [Game On]
CG Technical Area => CG Community Suggestions => Topic started by: AlphaWeeaboo on June 27, 2011, 03:28:44 AM
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Our TF2 server is doing fantastic. Staying populated and healthy with little needed effort. However, there is one thing that should be changed and that is the slots. When there is many players the server tends to be laggy on the servers end. Plus TF2 isn't really meant to go past 24 players.
That's why I'm proposing we lower the slot count to 24 and maybe add another server if possible.
Yes, I know that would likely mean the server being full all the time but I regularly play on a 24 slot server hosted by a pretty strong and healthy community and they get by with that.
Putting up a second server could help give a place for everyone to play and keep the slot count at perfect quality. 32 or w/e we have it on is just WAY TOO MUCH.
Also can we get replay enabled and SourceMod commands working on the server?
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+1 it is kinda laggy and 24 slot would be alot better (Dont get me started with replay's Dey are AWESOME!)
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I agree, but I have heard that Replays will lag the server from someone on a different server before.
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Yeah, 32 is absolute mayhem... 24 would be more fun.
And I too like the idea of replays, especially fun moments that might make it onto CG's youtube account? (I haven't worked with TF2's replays much.)
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i could do video for Cg youtube account im very familiar with replay and starting to get into editing. :)
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i could do video for Cg youtube account im very familiar with replay and starting to get into editing. :)
I might as well, im somewhat good in sony vegas, but i still have to learn some shit about Replay
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Pff the replay system is just actually for dummies.
Clearly it was already implemented, only with the console "record <name>" Command.
You can edit the video (camera movement etc.) in the demo editor of Source.
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The things produced out of the replay edit aren't bad at all. Potential machinimas made easy.
http://www.youtube.com/watch?v=UL8zwyn6ffo
http://www.youtube.com/watch?v=qgocUar4Vf0
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All right I'll look into the lowering of slots and stuff a bit later but first off YES sourcemod is fully functional on the SERVER end but I haven't set it up on web end yet.
If theirs anything else you'd like me to do (addons, plugins, modifications, etc) Tell me thing in this thread or another.
-Game On-
:D, Thanks
Inject
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I think we should keep the respawn time. thats traditional, and that means ppl need to think more before they play. this is team fortress dammit not call of duty
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Lower it. parrot
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Most the respawn time should ever be is 15 maybe even 20 on rare occasions.
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I think its 15 right now. or at least thats what it was while I was playing
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All right I'll look into the lowering of slots and stuff a bit later but first off YES sourcemod is fully functional on the SERVER end but I haven't set it up on web end yet.
If theirs anything else you'd like me to do (addons, plugins, modifications, etc) Tell me thing in this thread or another.
-Game On-
:D, Thanks
Inject
everything is pretty much set up we shouldn't change it so soon
if you change slots please talk to me first I REALLLY have an opposition to that
mainly for the meantime
in a few weeks we can do a few more changes but for now we need to grab as many players as we can while their are still many players in tf2 (before it evens back out)
we should leave the server relatively untouched for now if we drop it to 24 slots we will add replay
for now replay everyone (on my basic research on the web) has told me that it is in general just laggy and lowers fps
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>lower slot count
>add second server
>replay on both
>HNNNNNG
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>lower slot count
>add second server
>replay on both
>HNNNNNG
problem with that is it never works
dividing playerbase among 2 servers never works
just never works ill explain more later but now we are focused on getting a foothold in tf2 lets not place that in jeopardy by going in a different direction ... for now at least (give it at least a month to build up a player base)
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no tf2 server
no fun,
no fun at all
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(http://wiki.teamfortress.com/w/images/thumb/2/2d/Backpack_Persian_Persuader.png/90px-Backpack_Persian_Persuader.png)
I'll kill you, No not with that weapon.
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A. Slots should be 24. 16 v 16 is too chaotic. That's almost enough for two of every class per team, if we're going to have 32 slots, we should get that gay class limiter thing. So there can't be 6 pyros, 7 heavies, or whatever. 12v12 is nice and solid, not too chaotic, more "strategic" if you will. Less waiting time too for re-spawn, unless I'm wrong about that, in that case re-spawns gay.
B. Replay? What the hell? Why do we want that? What's wrong with what it does, where it shows you who killed you? Only benefit I see in replay, is having something besides spectating to do while waiting to re-spawn. Though I think that's also dumb, because you should be seeing what you're teams doing, to see what class you should be, where you should go, and whatnot.
C. Re-spawn time should be relevant to the amount of players there, but should never break 20, ever. If I ever see 25-30 I'm shooting someone. If you can cap it, do so at 20. That's enough to be fair, and when it's liek 3v3, the max should be like five seconds, ya know. That MW2 joke was funny, cept either way you're throwing your life away in an attempt to kill people, same idea, no matter how many seconds divide it.
D. Recording the game and editing it in a movie editing program, is relatively easy, and easy to learn also. I think everyone here can do it, given the performance capabilities of their computer.
E. Second server? Don't divide the player base, that's just a bad idea always. Unless you have 30 admins on one server. Let this one sit for another month or two, THEN introduce the second server. We can have one be Payload/Payload race, and the other be 2fort or some shit.
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The only change I'm wanting to see to the TF2 server is the same one I really wanted before: Alltalk turned off by default, with a bindable "Alltalk" key that's optional for all players.
It's pretty simple to do. You create a server-side scripts that establishes an alias that functions as an alltalk key. The alias can be called "alltalk." At that point any individual player will simply have to type "bind <key> alltalk" in the console and they're done. They'll have an alltalk key that they can use to chat it up, and team mates will still be able to strategize.
Just the other day we were playing and we NEEDED to be able to communicate as a team, but couldn't.
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The only change I'm wanting to see to the TF2 server is the same one I really wanted before: Alltalk turned off by default, with a bindable "Alltalk" key that's optional for all players.
It's pretty simple to do. You create a server-side scripts that establishes an alias that functions as an alltalk key. The alias can be called "alltalk." At that point any individual player will simply have to type "bind <key> alltalk" in the console and they're done. They'll have an alltalk key that they can use to chat it up, and team mates will still be able to strategize.
Just the other day we were playing and we NEEDED to be able to communicate as a team, but couldn't.
This^
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Yeah, I liked that all talk toggle. It was pretty boss.
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we are back to square one on the issue of alltalk
I was thinking of adding the plugin where you can toggle alltalk off but by default it is on
when alltalk was off by default and ppl toggled it on and they were having converations... the new people that would come in would assume alltalk was on and would just start talking thinking others could hear him or they would leave because they assumed alltalk was on
I will add the plugin later tonight so that way the option is on the table for those that would like to use it
for now the server is doing good and im seeing lots of regulars coming back so it is something i don't want to screw around with too much (maybe map selection removing a few maps that are population landmines like tc_hydro)
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in case you havent already add ads for the forums. We can get ass loads of people coming on.
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slots need lowered quickly.... man the lag was fucking terrible tonight everyone was getting it badly
source servers are good up to 64 slots anything below that should not affect anyone
server sided at least if everything is maintained properly server sided
client side however it is more likely your computer cannot handle it
i need more specific on what type of lag it was
I can try to upgrade the server to 100 tic 500 fps which should make it better
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Dont get another server, it wont work out...we tried that with TTT if you guys forgot...even though our TTT is mostly populated 24/7, as I recall the 2nd server did very badly.
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Yeah, 2nd server wouldnt be good right now
but also the reason why the 2nd ttt failed is becuase it was always fucking broken and no one gave a shit.