Conjoint Gaming [Game On]

CG Technical Area => Maps Area => Topic started by: IrishBandit on March 12, 2011, 08:55:27 PM

Title: Map Dump
Post by: IrishBandit on March 12, 2011, 08:55:27 PM
Here's all the maps I've made since CG was CG and not CTC in no particular order:

de_cuboid
Floating cubes connected by ramps, was going to be a series of maps spanning CSS, TTT and ZPS.
(http://cloud.steampowered.com/ugc/560902699800082266/88680AC6AD66EF972E8D0D5F44C494A2391681E7/)

de_gulag
Actually made for TTT but witha  de_ designation, would've worked as a CSS map with some tweaks.
(http://cloud.steampowered.com/ugc/560902699800083802/24053FE4BF5029064E026F38ABA56A5C03F64117/)

ttt_gulag
de_gulag's successor, made with better mapping skills and TTT layout.
(http://cloud.steampowered.com/ugc/560902699800086195/C126F3C9C5E9B2841D96F44DC3C911302778CA8A/)

cg_meeting
A ConjointGaming Meeting room fit with lobby, giant meeting table, server room, and indoor pool. Not built for actual gameplay.
(http://cloud.steampowered.com/ugc/560902699800090411/E29BAA67182AB1CFD714C51DAC41D703668A02E9/)
(http://cloud.steampowered.com/ugc/560902699800080269/2F24654B457852BBC0FF500F209F4F7EFB8E631F/)

ttt_snowbase
A large cliffed in area with multiple bunkers and a nuclear silo, displacements and a dryspell of ideas killed this one.
(http://cloud.steampowered.com/ugc/560902699800086830/515DEB8E69F5E9BBD51DAFA5FB26621B1B6A338B/)
(http://cloud.steampowered.com/ugc/560902699800084740/5FB4193A42F1799ABC4BDB3580F660E5B144AD20/)
(http://cloud.steampowered.com/ugc/560902699800085515/DFF4E65AF817FBD3575CEBF1F8FBBD5E02C6491E/)

cs_minevalley
A hostage map built for CSS using a Minecraft style and textures. Features a button.
(http://cloud.steampowered.com/ugc/560902699800088087/AE5262FE7DC5482D04AE6CF6FCED255FF8FEFFAF/)

If people REALLY want download links I will amke them, but as of now nobody gives a fuck about mapping so yea, theres all my work.

Fun Fact: only the first two have actually been played on.
Title: Re: Map Dump
Post by: Jorgen on March 12, 2011, 10:30:14 PM
hell give me the links to the ttt ones, and we can atleast try them out =)
Title: Re: Map Dump
Post by: Inject OH 4 on March 13, 2011, 03:34:13 AM
I really like the last one. Very nice.
Title: Re: Map Dump
Post by: Simplex on March 14, 2011, 07:45:59 AM
Do a tf2 one with multi-objectives D=

CP/Intel at da same timeee
Title: Re: Map Dump
Post by: Global_Meltdown on April 01, 2011, 12:37:21 PM
Is that last one a minecraft theme?
Title: Re: Map Dump
Post by: IrishBandit on April 28, 2011, 12:03:12 AM
Global, Yes it is

This topic will be updated with any updates to maps. Expect posts when the CSS server is up and the management puts up my maps.
Title: Re: Map Dump
Post by: Tennisballesser on May 01, 2011, 06:02:08 AM
If you want to I can convert the maps to TTT  ;)
Title: Re: Map Dump
Post by: Finniespin on May 01, 2011, 07:34:41 AM
The minecraft map, at what unit size did you made the blocks?

I did 32x32 but that is to small to let a player fit through...
Title: Re: Map Dump
Post by: IrishBandit on May 01, 2011, 03:23:38 PM
32x32 yes, that is a correct size seeing as in Minecraft you are two blocks tall.
I just make more than 1 bock wide doorways.
Title: Re: Map Dump
Post by: Zukuto on May 01, 2011, 03:26:32 PM
In CSS player clips are 64x64, so they're square, but in Minecraft, you're a rectangle, so 32x64, so there has to be come type of compromise.
Title: Re: Map Dump
Post by: IrishBandit on May 01, 2011, 03:29:11 PM
32x32 yes, that is a correct size seeing as in Minecraft you are two blocks tall.
I just make more than 1 block wide doorways.
Which means it would be 64 wide or higher. Easy to pass through, I have no trouble with it.
Title: Re: Map Dump
Post by: Zukuto on May 01, 2011, 03:32:27 PM
32x32 yes, that is a correct size seeing as in Minecraft you are two blocks tall.
I just make more than 1 block wide doorways.
Which means it would be 64 wide or higher. Easy to pass through, I have no trouble with it.

I wasn't disagreeing with you, just trying to further explain it.

Could you give me a link to the Minecraft map, and the other CSS ones so I can put them on the CSS server.
Title: Re: Map Dump
Post by: Cadaver on May 01, 2011, 03:49:55 PM
hell give me the links to the ttt ones, and we can atleast try them out =)

THIS.
Title: Re: Map Dump
Post by: IrishBandit on May 01, 2011, 03:57:01 PM
Progress!
(http://cloud.steampowered.com/ugc/559781228181782201/1B82B72D0C3A80B42584E2162B092BFA9E9ABE37/)
(http://cloud.steampowered.com/ugc/559781228181780045/496D4644F06BC87004368C75C91D78345686174E/)
Comparison of old/new textures
(http://cloud.steampowered.com/ugc/559781228181777383/6288884E901B37A243B8F6A7660359F2A8B93296/)
Title: Re: Map Dump
Post by: Finniespin on May 01, 2011, 05:50:27 PM
The crafting bench looks better (quality) than the mossy cobblestone.
Title: Re: Map Dump
Post by: AlphaWeeaboo on May 01, 2011, 05:54:05 PM
The crafting bench looks better (quality) than the mossy cobblestone.
Scroll image right, notice second mossy block. :P
Title: Re: Map Dump
Post by: Finniespin on May 02, 2011, 08:24:53 AM
How did you manage to make the quality/ resolution better? Did you used a more pixels and made the texture smaller in hammer?
Title: Re: Map Dump
Post by: IrishBandit on May 02, 2011, 11:11:33 PM
How did you manage to make the quality/ resolution better? Did you used a more pixels and made the texture smaller in hammer?
The newer textures are 512x512 the older ones use a zooming in method of resizing that was not very good and are 64x64

I plan on releasing the texture pack when I am done with it.
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