On some maps (dark/big), you could have some people hide in allowable places and ragdoll them. The remainder would have to try to find all the ragdolls and place them somewhere, kind of like hide and seek? Random idea off the top of my head.
Ive seen servers where the the punch o meter after round is unlimited and the speed is insane so they fly everywhere and attack people. Get a map made with tons of prop in middle, one person is selected to die first and kill people with the props , then see if they can gather people to win by 8 mins
Ive seen servers where the the punch o meter after round is unlimited and the speed is insane so they fly everywhere and attack people. Get a map made with tons of prop in middle, one person is selected to die first and kill people with the props , then see if they can gather people to win by 8 mins
Readd Grapplehook?
That was the ONLY time we had it.Readd Grapplehook?
for the billionth time, that thing has so many issues its not worth the trouble. Then again, if we could have it for the fun night only, that wouldn't be a bad idea.
Could make and have a Hunger Games map, where everyone gets a disguise (and has to have it on), and has to survive/kill.
OR battle royale style where everyone gets one random item to use.
Ive seen servers where the the punch o meter after round is unlimited and the speed is insane so they fly everywhere and attack people. Get a map made with tons of prop in middle, one person is selected to die first and kill people with the props , then see if they can gather people to win by 8 minsThe fretta gamemode poltergeist was so amazing!
Is it possible to bring in new weapons for only fun nights? Like extremely OP weapons that ts, innos and dets can use.
The weapons will be scattered on the ground or accessible in the weapon c menu.
idk but back when i was admin and there where only a few people on the server i would lower the gravity if everyone was ok with it and the made it fun just doing that can change the way people play and it makes it interestingI incidentally the whole sv_gravity -1000